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GameObject.pyi
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26 lines (23 loc) · 895 Bytes
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from typing import List, Tuple, Union
from UnityPy.classes import Component, PPtr
from UnityPy.classes.generated import ComponentPair, EditorExtension
class GameObject(EditorExtension):
m_Component: Union[List[ComponentPair], List[Tuple[int, PPtr[Component]]]]
m_IsActive: Union[bool, int]
m_Layer: int
m_Name: str
m_Tag: int
@property
def m_Components(self) -> List[PPtr[Component]]: ...
@property
def m_Animator(self) -> Union[PPtr[Component], None]: ...
@property
def m_Animation(self) -> Union[PPtr[Component], None]: ...
@property
def m_Transform(self) -> Union[PPtr[Component], None]: ...
@property
def m_SkinnedMeshRenderer(self) -> Union[PPtr[Component], None]: ...
@property
def m_MeshRenderer(self) -> Union[PPtr[Component], None]: ...
@property
def m_MeshFilter(self) -> Union[PPtr[Component], None]: ...