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Mesh.pyi
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58 lines (55 loc) · 2.08 KB
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from typing import List, Optional, Union
from UnityPy.classes.generated import (
AABB,
BlendShapeData,
BoneInfluence,
BoneWeights4,
CompressedMesh,
MeshBlendShape,
MeshBlendShapeVertex,
MinMaxAABB,
NamedObject,
StreamingInfo,
SubMesh,
VariableBoneCountWeights,
VertexData,
)
from UnityPy.classes.math import ColorRGBA, Matrix4x4f, Vector2f, Vector3f, Vector4f
class Mesh(NamedObject):
m_BindPose: List[Matrix4x4f]
m_CompressedMesh: CompressedMesh
m_IndexBuffer: List[int]
m_LocalAABB: AABB
m_MeshCompression: int
m_MeshUsageFlags: int
m_Name: str
m_SubMeshes: List[SubMesh]
m_BakedConvexCollisionMesh: Optional[List[int]] = None
m_BakedTriangleCollisionMesh: Optional[List[int]] = None
m_BoneNameHashes: Optional[List[int]] = None
m_BonesAABB: Optional[List[MinMaxAABB]] = None
m_CollisionTriangles: Optional[List[int]] = None
m_CollisionVertexCount: Optional[int] = None
m_Colors: Optional[List[ColorRGBA]] = None
m_CookingOptions: Optional[int] = None
m_IndexFormat: Optional[int] = None
m_IsReadable: Optional[bool] = None
m_KeepIndices: Optional[bool] = None
m_KeepVertices: Optional[bool] = None
m_MeshMetrics_0_: Optional[float] = None
m_MeshMetrics_1_: Optional[float] = None
m_Normals: Optional[List[Vector3f]] = None
m_RootBoneNameHash: Optional[int] = None
m_ShapeVertices: Optional[List[MeshBlendShapeVertex]] = None
m_Shapes: Optional[Union[BlendShapeData, List[MeshBlendShape]]] = None
m_Skin: Optional[Union[List[BoneInfluence], List[BoneWeights4]]] = None
m_StreamCompression: Optional[int] = None
m_StreamData: Optional[StreamingInfo] = None
m_Tangents: Optional[List[Vector4f]] = None
m_UV: Optional[List[Vector2f]] = None
m_UV1: Optional[List[Vector2f]] = None
m_Use16BitIndices: Optional[int] = None
m_VariableBoneCountWeights: Optional[VariableBoneCountWeights] = None
m_VertexData: Optional[VertexData] = None
m_Vertices: Optional[List[Vector3f]] = None
def export(self, format: str = "obj") -> str: ...