diff --git a/.lycheeignore b/.lycheeignore index 526bfc7..0eccfd1 100644 --- a/.lycheeignore +++ b/.lycheeignore @@ -2,6 +2,14 @@ ^https://github\.com/7etsuo/project-based-tutorials-in-c/actions/workflows/links\.yml/badge\.svg$ ^https://x\.com/tetsuoai$ ^https://medium\.com/from-the-scratch/http-server-what-do-you-need-to-know-to-build-a-simple-http-server-from-scratch-d1ef8945e4fa$ +^http://craigthomas\.ca/blog/2014/06/21/writing-a-chip-8-emulator-part-1/$ +^http://craigthomas\.ca/blog/2014/07/17/writing-a-chip-8-emulator-part-2/$ +^http://craigthomas\.ca/blog/2015/02/19/writing-a-chip-8-emulator-draw-command-part-3/$ +^http://craigthomas\.ca/blog/2017/10/15/writing-a-chip-8-emulator-built-in-font-set-part-4/$ +^http://craigthomas\.ca/blog/2018/09/07/writing-a-chip-8-emulator-instruction-set-part-5/$ +^https://arjunsreedharan\.org/post/82710718100/kernel-101-lets-write-a-kernel$ +^https://arjunsreedharan\.org/post/99370248137/kernel-201-lets-write-a-kernel-with-keyboard$ +^https://arjunsreedharan\.org/post/148675821737/write-a-simple-memory-allocator$ ^https://www\.toptal\.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics$ ^https://www\.toptal\.com/game/video-game-physics-part-ii-collision-detection-for-solid-objects$ ^https://www\.toptal\.com/game/video-game-physics-part-iii-constrained-rigid-body-simulation$