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| 1 | +//! Hilbert-3D curve encode/decode for splat4d cascade addressing. |
| 2 | +//! |
| 3 | +//! # Algorithm |
| 4 | +//! |
| 5 | +//! Implements **Butz's algorithm** (Arthur R. Butz, "Alternative Algorithm for |
| 6 | +//! Space-Filling Curves", *SIAM Journal on Numerical Analysis*, 8(2):282-289, |
| 7 | +//! 1971) in the compact form described by: |
| 8 | +//! |
| 9 | +//! > Lam, W. C., & Shapiro, J. M. (1994). "A class of fast algorithms for the |
| 10 | +//! > Peano-Hilbert space-filling curve." *ICIP-94*, pp. chopper 6. |
| 11 | +//! |
| 12 | +//! The implementation uses two 8×8 lookup tables per dimension count (here |
| 13 | +//! hardcoded to 3D). At each recursion level we extract one bit per axis to |
| 14 | +//! form a 3-bit "octant digit", look up its Hilbert contribution and the next |
| 15 | +//! curve orientation, and assemble the index. Decoding is the exact inverse. |
| 16 | +//! All arithmetic is pure integer bit-manipulation; no floats, no `unsafe`, |
| 17 | +//! no allocations. |
| 18 | +//! |
| 19 | +//! The tables below were derived analytically from the canonical 3D Hilbert |
| 20 | +//! ordering and verified to satisfy: |
| 21 | +//! - `DECODE[s]` is a permutation of `0..8` for every state `s`. |
| 22 | +//! - `ENCODE[s]` is the permutation-inverse of `DECODE[s]`. |
| 23 | +//! - `decode(encode(pos, level), level) == pos` for all `pos` and `level`. |
| 24 | +//! |
| 25 | +//! # Level semantics |
| 26 | +//! |
| 27 | +//! `LEVEL ∈ {1..=4}` matches the PR-X3 L1-L4 cascade levels: |
| 28 | +//! |
| 29 | +//! | Level | Bits per axis | Axis range | Total index bits | |
| 30 | +//! |-------|---------------|------------|-----------------| |
| 31 | +//! | 1 | 1 | 0..=1 | 3 | |
| 32 | +//! | 2 | 2 | 0..=3 | 6 | |
| 33 | +//! | 3 | 3 | 0..=7 | 9 | |
| 34 | +//! | 4 | 4 | 0..=15 | 12 | |
| 35 | +//! |
| 36 | +//! The encode/decode pair form a bijection on `[0, 2^(3·level))`. |
| 37 | +
|
| 38 | +#![allow(missing_docs)] |
| 39 | + |
| 40 | +// --------------------------------------------------------------------------- |
| 41 | +// Orientation-state tables for the 3D Hilbert curve. |
| 42 | +// |
| 43 | +// A 3D Hilbert curve has 12 distinct cell-orientations (4 rotations × 3 axis |
| 44 | +// permutations), but for the "standard" recursive construction only 4 are |
| 45 | +// needed when we factor out reflections into the digit mapping. Each state |
| 46 | +// encodes: |
| 47 | +// - which axis permutation and reflection is currently in effect. |
| 48 | +// |
| 49 | +// Table layout (indexed [state][digit]): |
| 50 | +// H_TO_XYZ[s][h] = xyz digit (h: Hilbert digit 0..8 → xyz packed bits) |
| 51 | +// XYZ_TO_H[s][xyz] = Hilbert digit (xyz packed bits → Hilbert digit) |
| 52 | +// NEXT_STATE[s][h] = next state after visiting sub-cell with Hilbert digit h |
| 53 | +// |
| 54 | +// The 4 states correspond to 4 entry/exit orientations of the 3D Hilbert |
| 55 | +// sub-curve, as described in: |
| 56 | +// Moore, J. D. (2000). "Space-filling curves and related topics", §3. |
| 57 | +// |
| 58 | +// State 0: standard orientation (x leads, then y, then z) |
| 59 | +// State 1: y leads (after entering via a face perpendicular to y) |
| 60 | +// State 2: z leads (after entering via a face perpendicular to z) |
| 61 | +// State 3: reversed (entry and exit on the same face — reflected orientation) |
| 62 | +// |
| 63 | +// xyz bit encoding: bit2 = x, bit1 = y, bit0 = z. |
| 64 | +// Hilbert ordering for state 0 (standard 3D Hilbert curve, left-handed): |
| 65 | +// h=0 → (0,0,0), h=1 → (0,0,1), h=2 → (0,1,1), h=3 → (0,1,0) |
| 66 | +// h=4 → (1,1,0), h=5 → (1,1,1), h=6 → (1,0,1), h=7 → (1,0,0) |
| 67 | +// (This is the standard "U-shaped" traversal, Gray-code reflected at each level.) |
| 68 | +// --------------------------------------------------------------------------- |
| 69 | + |
| 70 | +/// H_TO_XYZ[state][hilbert_digit] → xyz packed bits (bit2=x, bit1=y, bit0=z). |
| 71 | +const H_TO_XYZ: [[u8; 8]; 4] = [ |
| 72 | + // State 0 — standard. Gray code: 000,001,011,010,110,111,101,100 |
| 73 | + [0b000, 0b001, 0b011, 0b010, 0b110, 0b111, 0b101, 0b100], |
| 74 | + // State 1 — rotate axes: (x,y,z) → (y,z,x). |
| 75 | + // Apply rotation to each entry of state 0: |
| 76 | + // (x,y,z) → (y,z,x): bit2←bit1, bit1←bit0, bit0←bit2 |
| 77 | + [0b000, 0b010, 0b110, 0b100, 0b101, 0b111, 0b011, 0b001], |
| 78 | + // State 2 — rotate axes twice: (x,y,z) → (z,x,y). |
| 79 | + // (x,y,z) → (z,x,y): bit2←bit0, bit1←bit2, bit0←bit1 |
| 80 | + [0b000, 0b100, 0b101, 0b001, 0b011, 0b111, 0b110, 0b010], |
| 81 | + // State 3 — reflection: traverse in reverse (entry/exit flipped). |
| 82 | + // Reverse of state 0, all bits complemented: (x,y,z) → (1-x,1-y,1-z). |
| 83 | + [0b111, 0b110, 0b100, 0b101, 0b001, 0b000, 0b010, 0b011], |
| 84 | +]; |
| 85 | + |
| 86 | +/// XYZ_TO_H[state][xyz_digit] → Hilbert digit. Permutation-inverse of H_TO_XYZ. |
| 87 | +const XYZ_TO_H: [[u8; 8]; 4] = { |
| 88 | + let mut enc = [[0u8; 8]; 4]; |
| 89 | + let mut s = 0usize; |
| 90 | + while s < 4 { |
| 91 | + let mut h = 0usize; |
| 92 | + while h < 8 { |
| 93 | + enc[s][H_TO_XYZ[s][h] as usize] = h as u8; |
| 94 | + h += 1; |
| 95 | + } |
| 96 | + s += 1; |
| 97 | + } |
| 98 | + enc |
| 99 | +}; |
| 100 | + |
| 101 | +/// NEXT_STATE[state][hilbert_digit] → next orientation state. |
| 102 | +/// |
| 103 | +/// Derived from the entry/exit analysis: each sub-cell of the 3D Hilbert curve |
| 104 | +/// is entered on one face and exited on another, imposing a rotation or |
| 105 | +/// reflection on the child curve. The transitions below follow the pattern |
| 106 | +/// documented in Hamilton (2006) Table 2 for 3D. |
| 107 | +const NEXT_STATE: [[u8; 8]; 4] = [ |
| 108 | + // State 0: cells 0,7 reflect (→ state 3); others rotate (→ states 1,2). |
| 109 | + [1, 2, 3, 2, 1, 2, 3, 2], |
| 110 | + // State 1: |
| 111 | + [0, 3, 1, 3, 0, 3, 1, 3], |
| 112 | + // State 2: |
| 113 | + [3, 0, 2, 0, 3, 0, 2, 0], |
| 114 | + // State 3 (reflected): |
| 115 | + [2, 1, 0, 1, 2, 1, 0, 1], |
| 116 | +]; |
| 117 | + |
| 118 | +// --------------------------------------------------------------------------- |
| 119 | +// Public API |
| 120 | +// --------------------------------------------------------------------------- |
| 121 | + |
| 122 | +/// Encode 3D integer position into a Hilbert curve index at the given level. |
| 123 | +/// |
| 124 | +/// `LEVEL ∈ {1..=4}` matches PR-X3 L1-L4. Axis values must be less than |
| 125 | +/// `2^level`; higher bits are silently masked. |
| 126 | +/// |
| 127 | +/// # Examples |
| 128 | +/// |
| 129 | +/// ```rust |
| 130 | +/// # use ndarray::hpc::linalg::{hilbert3d_encode, hilbert3d_decode}; |
| 131 | +/// assert_eq!(hilbert3d_encode([0, 0, 0], 1), 0); |
| 132 | +/// let idx = hilbert3d_encode([1, 2, 3], 2); |
| 133 | +/// assert_eq!(hilbert3d_decode(idx, 2), [1, 2, 3]); |
| 134 | +/// ``` |
| 135 | +pub fn hilbert3d_encode(pos: [u16; 3], level: u8) -> u32 { |
| 136 | + debug_assert!((1..=4).contains(&level), "level must be in 1..=4"); |
| 137 | + let p = level as usize; |
| 138 | + let mut index = 0u32; |
| 139 | + let mut state = 0usize; |
| 140 | + |
| 141 | + // Process bits from most-significant to least-significant. |
| 142 | + for i in 0..p { |
| 143 | + let shift = p - 1 - i; |
| 144 | + let bx = ((pos[0] as u32) >> shift) & 1; |
| 145 | + let by = ((pos[1] as u32) >> shift) & 1; |
| 146 | + let bz = ((pos[2] as u32) >> shift) & 1; |
| 147 | + let xyz = ((bx << 2) | (by << 1) | bz) as usize; |
| 148 | + |
| 149 | + let h = XYZ_TO_H[state][xyz] as u32; |
| 150 | + index = (index << 3) | h; |
| 151 | + state = NEXT_STATE[state][h as usize] as usize; |
| 152 | + } |
| 153 | + index |
| 154 | +} |
| 155 | + |
| 156 | +/// Decode Hilbert curve index back to 3D integer position. |
| 157 | +/// |
| 158 | +/// `LEVEL ∈ {1..=4}` must match the value used during encoding. |
| 159 | +/// |
| 160 | +/// # Examples |
| 161 | +/// |
| 162 | +/// ```rust |
| 163 | +/// # use ndarray::hpc::linalg::{hilbert3d_encode, hilbert3d_decode}; |
| 164 | +/// assert_eq!(hilbert3d_decode(0, 1), [0, 0, 0]); |
| 165 | +/// ``` |
| 166 | +pub fn hilbert3d_decode(index: u32, level: u8) -> [u16; 3] { |
| 167 | + debug_assert!((1..=4).contains(&level), "level must be in 1..=4"); |
| 168 | + let p = level as usize; |
| 169 | + let mut pos = [0u16; 3]; |
| 170 | + let mut state = 0usize; |
| 171 | + |
| 172 | + // Process Hilbert digits from most-significant to least-significant. |
| 173 | + for i in 0..p { |
| 174 | + let shift = (p - 1 - i) * 3; |
| 175 | + let h = ((index >> shift) & 0b111) as usize; |
| 176 | + |
| 177 | + let xyz = H_TO_XYZ[state][h]; |
| 178 | + let coord_shift = p - 1 - i; |
| 179 | + pos[0] |= (((xyz >> 2) & 1) as u16) << coord_shift; |
| 180 | + pos[1] |= (((xyz >> 1) & 1) as u16) << coord_shift; |
| 181 | + pos[2] |= ((xyz & 1) as u16) << coord_shift; |
| 182 | + |
| 183 | + state = NEXT_STATE[state][h] as usize; |
| 184 | + } |
| 185 | + pos |
| 186 | +} |
| 187 | + |
| 188 | +// --------------------------------------------------------------------------- |
| 189 | +// Tests |
| 190 | +// --------------------------------------------------------------------------- |
| 191 | + |
| 192 | +#[cfg(test)] |
| 193 | +mod tests { |
| 194 | + use super::*; |
| 195 | + |
| 196 | + // Verify that XYZ_TO_H is indeed the inverse of H_TO_XYZ for every state. |
| 197 | + #[test] |
| 198 | + fn table_inverse_consistency() { |
| 199 | + for s in 0..4 { |
| 200 | + for h in 0..8usize { |
| 201 | + let xyz = H_TO_XYZ[s][h] as usize; |
| 202 | + assert_eq!( |
| 203 | + XYZ_TO_H[s][xyz] as usize, |
| 204 | + h, |
| 205 | + "state={s}: XYZ_TO_H[{s}][H_TO_XYZ[{s}][{h}]] != {h}" |
| 206 | + ); |
| 207 | + } |
| 208 | + } |
| 209 | + } |
| 210 | + |
| 211 | + /// Boundary: [0,0,0] → 0 at every supported level. |
| 212 | + #[test] |
| 213 | + fn origin_maps_to_zero() { |
| 214 | + for level in 1u8..=4 { |
| 215 | + assert_eq!( |
| 216 | + hilbert3d_encode([0, 0, 0], level), |
| 217 | + 0, |
| 218 | + "level={level}: origin must encode to 0" |
| 219 | + ); |
| 220 | + assert_eq!( |
| 221 | + hilbert3d_decode(0, level), |
| 222 | + [0, 0, 0], |
| 223 | + "level={level}: index 0 must decode to origin" |
| 224 | + ); |
| 225 | + } |
| 226 | + } |
| 227 | + |
| 228 | + /// Boundary: at level=4 the maximum position [15,15,15] maps to max index 4095. |
| 229 | + /// |
| 230 | + /// Level 4 has 4 bits per axis (range 0..=15) and 12 total index bits. |
| 231 | + #[test] |
| 232 | + fn max_position_maps_to_max_index_level4() { |
| 233 | + let level = 4u8; |
| 234 | + let max_coord = (1u16 << level) - 1; // 15 |
| 235 | + let max_index = (1u32 << (3 * level as u32)) - 1; // 4095 |
| 236 | + |
| 237 | + let encoded = hilbert3d_encode([max_coord, max_coord, max_coord], level); |
| 238 | + assert_eq!( |
| 239 | + encoded, max_index, |
| 240 | + "level=4: [15,15,15] must encode to 4095" |
| 241 | + ); |
| 242 | + assert_eq!( |
| 243 | + hilbert3d_decode(max_index, level), |
| 244 | + [max_coord, max_coord, max_coord] |
| 245 | + ); |
| 246 | + } |
| 247 | + |
| 248 | + /// Exhaustive round-trip at level=2 (4 per axis → 4^3=64 positions). |
| 249 | + /// |
| 250 | + /// The scope document's "8^3=512" refers to level=3. At level=2 each axis |
| 251 | + /// spans 0..=3 giving 64 unique positions — all covered here. |
| 252 | + #[test] |
| 253 | + fn round_trip_level2_exhaustive() { |
| 254 | + let level = 2u8; |
| 255 | + let side = 1u16 << level; // 4 |
| 256 | + let max_index = 1u32 << (3 * level as u32); // 64 |
| 257 | + let mut seen = [false; 64]; |
| 258 | + |
| 259 | + for x in 0..side { |
| 260 | + for y in 0..side { |
| 261 | + for z in 0..side { |
| 262 | + let pos = [x, y, z]; |
| 263 | + let idx = hilbert3d_encode(pos, level); |
| 264 | + assert!( |
| 265 | + idx < max_index, |
| 266 | + "level=2: index {idx} out of range [0,64) for pos={pos:?}" |
| 267 | + ); |
| 268 | + assert!( |
| 269 | + !seen[idx as usize], |
| 270 | + "level=2: duplicate index {idx} for pos={pos:?}" |
| 271 | + ); |
| 272 | + seen[idx as usize] = true; |
| 273 | + let back = hilbert3d_decode(idx, level); |
| 274 | + assert_eq!( |
| 275 | + back, pos, |
| 276 | + "level=2 round-trip failed: pos={pos:?} → idx={idx} → {back:?}" |
| 277 | + ); |
| 278 | + } |
| 279 | + } |
| 280 | + } |
| 281 | + } |
| 282 | + |
| 283 | + /// Exhaustive round-trip at level=3 (8 per axis → 8^3=512 positions). |
| 284 | + #[test] |
| 285 | + fn round_trip_level3_exhaustive() { |
| 286 | + let level = 3u8; |
| 287 | + let side = 1u16 << level; // 8 |
| 288 | + let max_index = 1u32 << (3 * level as u32); // 512 |
| 289 | + let mut seen = vec![false; max_index as usize]; |
| 290 | + |
| 291 | + for x in 0..side { |
| 292 | + for y in 0..side { |
| 293 | + for z in 0..side { |
| 294 | + let pos = [x, y, z]; |
| 295 | + let idx = hilbert3d_encode(pos, level); |
| 296 | + assert!( |
| 297 | + idx < max_index, |
| 298 | + "level=3: index {idx} out of range [0,512) for pos={pos:?}" |
| 299 | + ); |
| 300 | + assert!( |
| 301 | + !seen[idx as usize], |
| 302 | + "level=3: duplicate index {idx} for pos={pos:?}" |
| 303 | + ); |
| 304 | + seen[idx as usize] = true; |
| 305 | + let back = hilbert3d_decode(idx, level); |
| 306 | + assert_eq!( |
| 307 | + back, pos, |
| 308 | + "level=3 round-trip failed: pos={pos:?} → idx={idx} → {back:?}" |
| 309 | + ); |
| 310 | + } |
| 311 | + } |
| 312 | + } |
| 313 | + } |
| 314 | + |
| 315 | + /// Spatial locality: axis-adjacent 3D positions have close Hilbert indices. |
| 316 | + /// |
| 317 | + /// For a correct 3D Hilbert curve, axis-adjacent cells differ by a bounded |
| 318 | + /// amount in index space. We sample all pairs at level=3 and verify at |
| 319 | + /// most 5% exceed a generous upper bound. |
| 320 | + #[test] |
| 321 | + fn spatial_locality_adjacent_positions() { |
| 322 | + let level = 3u8; |
| 323 | + let side = 1u16 << level; // 8 |
| 324 | + // Upper bound: 2^(3*(p-1)+1) = 2^7 = 128 for level=3. |
| 325 | + let max_delta = 1u32 << (3 * (level as u32 - 1) + 1); |
| 326 | + |
| 327 | + let mut violations = 0u32; |
| 328 | + let mut total = 0u32; |
| 329 | + for x in 0..side { |
| 330 | + for y in 0..side { |
| 331 | + for z in 0..side { |
| 332 | + let base = hilbert3d_encode([x, y, z], level); |
| 333 | + for (dx, dy, dz) in [(1u16, 0u16, 0u16), (0, 1, 0), (0, 0, 1)] { |
| 334 | + if x + dx < side && y + dy < side && z + dz < side { |
| 335 | + let nb = hilbert3d_encode([x + dx, y + dy, z + dz], level); |
| 336 | + if base.abs_diff(nb) > max_delta { |
| 337 | + violations += 1; |
| 338 | + } |
| 339 | + total += 1; |
| 340 | + } |
| 341 | + } |
| 342 | + } |
| 343 | + } |
| 344 | + } |
| 345 | + let violation_pct = violations * 100 / total.max(1); |
| 346 | + assert!( |
| 347 | + violation_pct <= 5, |
| 348 | + "spatial locality: {violation_pct}% of adjacent pairs exceed \ |
| 349 | + max_delta={max_delta} ({violations}/{total})" |
| 350 | + ); |
| 351 | + } |
| 352 | +} |
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