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Better SCN 1.0 Support & SCN 1.0 Export options? #14

@shanzenos

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@shanzenos

Hey I noticed some issues alongside some others that older season 1 models have issues with their bones & mesh rotations / transforms when exporting. I was trying to use the handgun model from season 1 for instance for a simple model replacement. Replacing the model caused the fire dummy to not work & screwed up the weapon's rotation despite just doing a mesh swap in the unity tool after zeroing out both meshes (handgun & new skin's) in blender, lining them up properly & reimporting. Also exporting modified versions of some SCN's (like the dual magnums) just cause a client crash even with everything removed except the geometry & a basic handgun dummy. All of this being tested in a season 1 client, things work fine for maps but weapon SCNs have misc weird issues for me with the tool. I'd ask if you can look into testing some SCN 1.0 files on it.

For the latter half, I'd like to request if you could add a selection between SCN 1.0 & 2.0 export option alongside all the UV export settings that will properly create the corresponding SCN file version.

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