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Refactor ModVerify to expose and use a VerificationTarget class #105

Refactor ModVerify to expose and use a VerificationTarget class

Refactor ModVerify to expose and use a VerificationTarget class #105

Triggered via pull request February 9, 2026 18:12
Status Failure
Total duration 1m 45s
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test.yml

on: pull_request
Matrix: Build & Test
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8 errors and 20 warnings
Build & Test (ubuntu-latest)
Process completed with exit code 1.
Build & Test (ubuntu-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L66
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (ubuntu-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L60
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (windows-latest)
Process completed with exit code 1.
Build & Test (windows-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L66
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (windows-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L60
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (windows-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L66
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (windows-latest): test/ModVerify.CliApp.Test/TargetSelectors/GameFinderServiceTest.cs#L60
'Assert' does not contain a definition for 'DoesNotThrowException'
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/ErrorReporting/EngineAssert.cs#L57
Possible null reference argument for parameter 'method' in '(string? type, string method) EngineAssert.GetMethodInfo(MethodBase method)'.
Build & Test (ubuntu-latest): modules/ModdingToolBase/src/Updater/AppUpdaterFramework/Storage/BackupManager.cs#L31
Non-nullable property 'FileRepository' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier, or declaring the property as nullable, or safely handling the case where 'field' is null in the 'get' accessor.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoAnimation.cs#L13
Non-nullable property 'BoneData' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoAnimation.cs#L13
Non-nullable property 'BoneData' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoParticle.cs#L9
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.