When Binding an Indexbuffer to a VertexArray and using glDrawElements nothing will happen.
When using glDrawArrays, but changing the VertexData in a way to equal the Data the GPU would recieve if i would be using glDrawElements, it works.
At creation of this Library i set the priority of this low, since it works without it. It just takes up more Data.
When Binding an Indexbuffer to a VertexArray and using glDrawElements nothing will happen.
When using glDrawArrays, but changing the VertexData in a way to equal the Data the GPU would recieve if i would be using glDrawElements, it works.
At creation of this Library i set the priority of this low, since it works without it. It just takes up more Data.