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PerceptronClass.cpp
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83 lines (67 loc) · 1.86 KB
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/*********************Preprocessor Directives********************/
#include "stdafx.h"
#include <random>
#include <time.h>
#include "Perceptron.h"
/*********************Constructors And Destructors********************/
Perceptron::Perceptron()
{
}
Perceptron::Perceptron(short numberOfInputs, float threshold)
{
//Initializing the weights
srand(time(NULL));
for (int a = 0; a < numberOfInputs; ++a)
{
weights.push_back((float)rand() / (float)RAND_MAX);
}
//Initializing the threshold
this->threshold = threshold;
//Initializing learning rate
learningRate = 0.35f;
}
Perceptron::~Perceptron()
{
}
/*********************Private Methods********************/
void Perceptron::BackPropogate(const std::vector<float>& inputs, bool guess, bool expectedOutput)
{
char error = expectedOutput - guess; //The error in the perceptron's guess
//Adjusting the weights
for (int a = 0; a < weights.size(); ++a)
{
weights[a] += learningRate * inputs[a] * error;
}
}
/*********************Access Methods********************/
short Perceptron::NumberOfInputs() const
{
return weights.size();
}
/*********************Methods********************/
bool Perceptron::Train(const std::vector<float>& inputs, bool expectedOutput)
{
bool guess = Output(inputs);
BackPropogate(inputs, guess, expectedOutput);
return guess;
}
bool Perceptron::Output(const std::vector<float>& inputs)
{
float sum = 0.0f;
//Calculating the weighted sum of inputs
for (int a = 0; a < weights.size() - 1; ++a)
{
sum += inputs[a] * weights[a];
}
if (sum < threshold)
return 0;
else if (sum >= threshold)
return 1;
}
/*********************Operators********************/
void Perceptron::operator=(const Perceptron& p)
{
this->weights = p.weights;
this->threshold = p.threshold;
this->learningRate = p.learningRate;
}