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Game crashes the moment you play a hand, not present without the multiplayer mod installed, only happens when playing with multiplayer installed. #366

@oGloom

Description

@oGloom

Oops! The game crashed:
[SMODS _ "src/utils.lua"]:3440: attempt to index field 'culled_table' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1501a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Bocchi The Deck by Turpix [ID: btr_deckall, Version: 1.0.0]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Evangelion Deck by Turpix [ID: eva_deck, Version: 1.0.0]
4: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
5: Vocalatro by Aikoyori [ID: vocalatro, Version: 1.0.0, Uses Lovely]
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
7: Colored Suit Tarots by ywssp [ID: ColoredSuitTarots, Version: 4.1.1]
8: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
9: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
10: Lucky Star Deck by Turpix [ID: lucky_deck, Version: 1.0.0]
11: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.17c, Uses Lovely]
12: Okami Deck by NEVER_Hiccups, Victin [ID: okami_deckall, Version: 1.0.0]
13: Malverk by Eremel_ [ID: malverk, Priority: -999999, Version: 1.1.4b, Uses Lovely]
14: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
15: BALATREAT by NomnomNami [ID: BALATREAT, Version: 1.0.0]
16: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
17: Celestial Funk by Lime_Effy [ID: celestial_funk_limeeffy, Version: 1.0.0]
18: BalaQuints by Lumine [ID: BalaQuints, Version: 1.1]
19: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
Lovely Mods:
1: Trance
2: DVPreview_v4.1.2
3: BMM-Compat

Stack Traceback

(3) Lua global 'save_run' at Steamodded file 'src/utils.lua:3440'
Local variables:
(*temporary) = nil
(*temporary) = table: 0x33bb56b8 {last_hand:table: 0x33bb56e0}
(*temporary) = table: 0x33bb56e0 {scoring_hand:table: 0x348d4e48, full_hand:table: 0x348d4e70, scoring_name:Pair}
(*temporary) = table: 0x348d4e70 {}
(*temporary) = nil
(*temporary) = number: 2
(*temporary) = table: 0x332b4da8 {1:table: 0x33a30038, 2:table: 0x33996018}
(*temporary) = number: 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 2
(*temporary) = string: "SMODS_full_hand"
(*temporary) = string: "full_hand"
(*temporary) = string: "attempt to index field 'culled_table' (a nil value)"
(4) Lua upvalue 'update_selecting_hand_ref' at file 'game.lua:3261'
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(5) Lua method 'update_selecting_hand' at file 'ui/game.lua:1655' (from mod with id Multiplayer)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2702'
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
http_resp = nil
(7) Lua upvalue 'orig_game_update' at Steamodded file 'src/ui.lua:190'
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(8) Lua upvalue 'game_update_ref' at file 'main.lua:2181'
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(9) Lua upvalue 'game_update_ref' at file 'src/core.lua:121' (from lovely module systemclock.core)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(10) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(11) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(12) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(13) Lua upvalue 'gameUpdateRef' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(14) Lua method 'update' at line 32 of chunk '"5060"]'
Local variables:
self = table: 0x3315c530 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x34690990, F_ENGLISH_ONLY:false, HUD:table: 0x340fcdc0, sort_id:64 (more...)}
dt = number: 0.00555578
(15) Lua upvalue 'love_update_ref' at file 'main.lua:1070'
Local variables:
dt = number: 0.00555578
(16) Lua field 'update' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.00555578
(17) Lua function '?' at file 'main.lua:1009' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 980 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])


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