Hi, I noticed switchHandling() in BitsAndDroidsFlightConnector.cpp switches for all possible outputs, which takes up a lot of program space. If instead, the user could choose the specific outputs to include, a lot of program space can be saved. In my case, when I use dataHandling() the program exceeds the microcontroller's storage capacity. However, when I remove unused switch cases from switchHandling(), the program size decreases to be within capacity and that is the only way I can run my program.
Hi, I noticed
switchHandling()inBitsAndDroidsFlightConnector.cppswitches for all possible outputs, which takes up a lot of program space. If instead, the user could choose the specific outputs to include, a lot of program space can be saved. In my case, when I usedataHandling()the program exceeds the microcontroller's storage capacity. However, when I remove unused switch cases fromswitchHandling(), the program size decreases to be within capacity and that is the only way I can run my program.