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179 lines (130 loc) · 4.79 KB
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<html>
<head>
<title>Descent Zero</title>
</head>
<body bgcolor="#000000">
<script type="text/javascript" src="ship.js"></script>
<script type="text/javascript" src="controls.js"></script>
<script type="text/javascript" src="laser.js"></script>
<script type="text/javascript" src="drone.js"></script>
<script type="text/javascript" src="particles.js"></script>
<script type="text/javascript">
// requestAnim shim layer by Paul Irish
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function */ callback, /* DOMElement */ element){
window.setTimeout(callback, 1000 / 60);
};
})();
var canvas, context;
var ship;
var drone;
var controls;
var lasers;
var dronelasers;
var particles;
var lastDraw;
var e;
init();
animate();
function init() {
canvas = document.createElement('canvas');
canvas.width = 512;
canvas.height = 512;
context = canvas.getContext('2d');
document.body.appendChild(canvas);
context.fillStyle = 'rgb(0,0,0)';
context.fillRect(0,0,512,512);
lastDraw = new Date().getTime();
ship = new Ship();
drone = new Class1Drone(100,100,0,ship);
controls = new Controls(ship);
lasers = [];
particles = [];
dronelasers = [];
ship.lasers = lasers;
e = new Explosion(300,300);
document.addEventListener( 'keydown', controls.keyDown, false);
document.addEventListener( 'keyup', controls.keyUp, false);
}
function animate() {
requestAnimFrame( animate );
draw();
}
function draw() {
context.fillStyle = 'rgb(0,0,0)';
context.strokeStyle = 'rgb(32,32,32)';
context.lineWidth = 2;
context.fillRect(0,0,512,512);
context.strokeRect(0,0,512,512);
var timeNow = new Date().getTime();
var timeSinceLastFrame = timeNow - lastDraw;
lastDraw = timeNow;
ship.update(timeSinceLastFrame);
ship.draw(context);
drone.update(timeSinceLastFrame, dronelasers);
drone.draw(context);
for(var i=0; i < lasers.length; i++) {
lasers[i].update(timeSinceLastFrame);
if( ! drone.dead &&
Math.sqrt((lasers[i].x - drone.x)*(lasers[i].x - drone.x) +
(lasers[i].y - drone.y)*(lasers[i].y - drone.y)) < drone.radius + lasers[i].hitRadius) {
if(lasers[i].fusion) {
var dmg = lasers[i].getDamage(drone);
if(dmg > 0) drone.takeHit(dmg);
lasers[i].draw(context);
particles.push(new Spark(lasers[i].x, lasers[i].y));
} else {
drone.takeHit(lasers[i].damage);
lasers[i].dead = true;
}
} else {
lasers[i].draw(context);
}
if(lasers[i].dead) {
particles.push(new Spark(lasers[i].x, lasers[i].y));
}
}
for(var i=0; i < dronelasers.length; i++) {
dronelasers[i].update(timeSinceLastFrame);
var dx = dronelasers[i].x;
var dy = dronelasers[i].y;
var sx = ship.posx;
var sy = ship.posy;
if(!(ship.dead) && Math.sqrt((dx - sx)*(dx - sx) + (dy - sy)*(dy-sy)) < ship.radius + dronelasers[i].hitRadius) {
ship.takeHit(dronelasers[i].damage);
dronelasers[i].dead = true;
}
if(dronelasers[i].dead) {
particles.push(new Spark(dronelasers[i].x, dronelasers[i].y));
} else {
dronelasers[i].draw(context);
}
}
if(ship.dead && ! ship.exploded) {
particles.push(new Explosion(ship.posx, ship.posy));
ship.exploded = true;
}
if(drone.dead && ! drone.exploded) {
particles.push(new Explosion(drone.x, drone.y));
drone.exploded = true;
}
for(i = 0; i < particles.length; i++) {
particles[i].update(timeSinceLastFrame);
particles[i].draw(context);
}
removeDead();
}
function removeDead() {
lasers = lasers.filter(function (elem, index, array) { return ! elem.dead });
ship.lasers = lasers;
particles = particles.filter(function (elem, index, array) { return ! elem.dead });
dronelasers = dronelasers.filter(function (elem, index, array) { return ! elem.dead });
}
</script>
</body>
</html>