diff --git a/565Rasterizer 2012-11-06 22-40-45-13.bmp b/565Rasterizer 2012-11-06 22-40-45-13.bmp
new file mode 100644
index 0000000..6988709
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diff --git a/565Rasterizer 2012-11-06 22-40-53-99.bmp b/565Rasterizer 2012-11-06 22-40-53-99.bmp
new file mode 100644
index 0000000..71d049c
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diff --git a/PROJ3_WIN/565Rasterizer.sdf b/PROJ3_WIN/565Rasterizer.sdf
new file mode 100644
index 0000000..ce55c43
Binary files /dev/null and b/PROJ3_WIN/565Rasterizer.sdf differ
diff --git a/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj b/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj
index 1077f39..15a3a9d 100755
--- a/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj
+++ b/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj
@@ -18,6 +18,8 @@
+
+
@@ -25,10 +27,14 @@
+
+
-
+
+ compute_20,sm_20;%(CodeGeneration)
+
{FF21CA49-522E-4E86-B508-EE515B248FC4}
@@ -86,6 +92,7 @@
$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes
+ compute_20,sm_20
@@ -111,6 +118,7 @@
$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes
+ compute_20,sm_20
diff --git a/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj.filters b/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj.filters
index 5beb7fa..641d598 100755
--- a/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj.filters
+++ b/PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj.filters
@@ -13,6 +13,8 @@
ObjCore
+
+
@@ -24,6 +26,8 @@
ObjCore
+
+
diff --git a/PROJ3_WIN/565Rasterizer/cow.jpeg b/PROJ3_WIN/565Rasterizer/cow.jpeg
new file mode 100644
index 0000000..a0776ff
Binary files /dev/null and b/PROJ3_WIN/565Rasterizer/cow.jpeg differ
diff --git a/PROJ3_WIN/565Rasterizer/cow.jpg b/PROJ3_WIN/565Rasterizer/cow.jpg
new file mode 100644
index 0000000..5947e9a
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diff --git a/PROJ3_WIN/565Rasterizer/yoyo.jpg b/PROJ3_WIN/565Rasterizer/yoyo.jpg
new file mode 100644
index 0000000..6ca9bab
Binary files /dev/null and b/PROJ3_WIN/565Rasterizer/yoyo.jpg differ
diff --git a/README.md b/README.md
index dd7d45a..75a8134 100644
--- a/README.md
+++ b/README.md
@@ -1,162 +1,36 @@
--------------------------------------------------------------------------------
-CIS565: Project 3: CUDA Rasterizer
--------------------------------------------------------------------------------
-Fall 2012
--------------------------------------------------------------------------------
-Due Monday 11/05/2012
--------------------------------------------------------------------------------
-
--------------------------------------------------------------------------------
-NOTE:
--------------------------------------------------------------------------------
-This project requires an NVIDIA graphics card with CUDA capability! Any card with CUDA compute capability 1.1 or higher will work fine for this project. For a full list of CUDA capable cards and their compute capability, please consult: http://developer.nvidia.com/cuda/cuda-gpus. If you do not have an NVIDIA graphics card in the machine you are working on, feel free to use any machine in the SIG Lab or in Moore100 labs. All machines in the SIG Lab and Moore100 are equipped with CUDA capable NVIDIA graphics cards. If this too proves to be a problem, please contact Patrick or Karl as soon as possible.
-
--------------------------------------------------------------------------------
-INTRODUCTION:
--------------------------------------------------------------------------------
-In this project, you will implement a simplified CUDA based implementation of a standard rasterized graphics pipeline, similar to the OpenGL pipeline. In this project, you will implement vertex shading, primitive assembly, perspective transformation, rasterization, fragment shading, and write the resulting fragments to a framebuffer. More information about the rasterized graphics pipeline can be found in the 10/15 class slides and in your notes from CIS560.
-
-The basecode provided includes an OBJ loader and much of the mundane I/O and bookkeeping code. The basecode also includes some functions that you may find useful, described below. The core rasterization pipeline is left for you to implement.
-
-You MAY NOT use ANY raycasting/raytracing AT ALL in this project, EXCEPT in the fragment shader step. One of the purposes of this project is to see how a rasterization pipeline can generate graphics WITHOUT the need for raycasting! Raycasting may only be used in the fragment shader effect for interesting shading results, but is absolutely not allowed in any other stages of the pipeline.
-
-Also, you MAY NOT use OpenGL ANYWHERE in this project, aside from the given OpenGL code for drawing Pixel Buffer Objects to the screen. Use of OpenGL for any pipeline stage instead of your own custom implementation will result in an incomplete project.
-
-Finally, note that while this basecode is meant to serve as a strong starting point for a CUDA rasterizer, you are not required to use this basecode if you wish, and you may also change any part of the basecode specification as you please, so long as the final rendered result is correct.
-
--------------------------------------------------------------------------------
-CONTENTS:
--------------------------------------------------------------------------------
-The Project3 root directory contains the following subdirectories:
-
-* src/ contains the source code for the project. Both the Windows Visual Studio solution and the OSX makefile reference this folder for all source; the base source code compiles on OSX and Windows without modification.
-* objs/ contains an example cow.obj test file: the standard "bovine test".
-* renders/ contains an example render of the given example cow.obj file with a z-depth fragment shader.
-* PROJ1_WIN/ contains a Windows Visual Studio 2010 project and all dependencies needed for building and running on Windows 7.
-* PROJ1_OSX/ contains a OSX makefile, run script, and all dependencies needed for building and running on Mac OSX 10.8.
-
-The Windows and OSX versions of the project build and run exactly the same way as in Project0, Project1, and Project2.
-
--------------------------------------------------------------------------------
-REQUIREMENTS:
--------------------------------------------------------------------------------
-In this project, you are given code for:
-
-* A library for loading/reading standard Alias/Wavefront .obj format mesh files and converting them to OpenGL style VBOs/IBOs
-* A suggested order of kernels with which to implement the graphics pipeline
-* Working code for CUDA-GL interop
-
-You will need to implement the following stages of the graphics pipeline and features:
-
-* Vertex Shading
-* Primitive Assembly with support for triangle VBOs/IBOs
-* Perspective Transformation
-* Rasterization through either a scanline or a tiled approach
-* Fragment Shading
-* A depth buffer for storing and depth testing fragments
-* Fragment to framebuffer writing
-* A simple lighting/shading scheme, such as Lambert or Blinn-Phong, implemented in the fragment shader
-
-You are also required to implement at least 3 of the following features:
-
-* Additional pipeline stages. Each one of these stages can count as 1 feature:
- * Geometry shader
- * Transformation feedback
- * Back-face culling
- * Scissor test
- * Stencil test
- * Blending
-
-IMPORTANT: For each of these stages implemented, you must also add a section to your README stating what the expected performance impact of that pipeline stage is, and real performance comparisons between your rasterizer with that stage and without.
-
-* Correct color interpretation between points on a primitive
-* Texture mapping WITH texture filtering and perspective correct texture coordinates
-* Support for additional primitices. Each one of these can count as HALF of a feature.
- * Lines
- * Line strips
- * Triangle fans
- * Triangle strips
- * Points
-* Anti-aliasing
-* Order-independent translucency using a k-buffer
-* MOUSE BASED interactive camera support. Interactive camera support based only on the keyboard is not acceptable for this feature.
-
--------------------------------------------------------------------------------
-BASE CODE TOUR:
--------------------------------------------------------------------------------
-You will be working primarily in two files: rasterizeKernel.cu, and rasterizerTools.h. Within these files, areas that you need to complete are marked with a TODO comment. Areas that are useful to and serve as hints for optional features are marked with TODO (Optional). Functions that are useful for reference are marked with the comment LOOK.
-
-* rasterizeKernels.cu contains the core rasterization pipeline.
- * A suggested sequence of kernels exists in this file, but you may choose to alter the order of this sequence or merge entire kernels if you see fit. For example, if you decide that doing has benefits, you can choose to merge the vertex shader and primitive assembly kernels, or merge the perspective transform into another kernel. There is not necessarily a right sequence of kernels (although there are wrong sequences, such as placing fragment shading before vertex shading), and you may choose any sequence you want. Please document in your README what sequence you choose and why.
- * The provided kernels have had their input parameters removed beyond basic inputs such as the framebuffer. You will have to decide what inputs should go into each stage of the pipeline, and what outputs there should be.
-
-* rasterizeTools.h contains various useful tools, including a number of barycentric coordinate related functions that you may find useful in implementing scanline based rasterization...
- * A few pre-made structs are included for you to use, such as fragment and triangle. A simple rasterizer can be implemented with these structs as is. However, as with any part of the basecode, you may choose to modify, add to, use as-is, or outright ignore them as you see fit.
- * If you do choose to add to the fragment struct, be sure to include in your README a rationale for why.
-
-You will also want to familiarize yourself with:
-
-* main.cpp, which contains code that transfers VBOs/CBOs/IBOs to the rasterization pipeline. Interactive camera work will also have to be implemented in this file if you choose that feature.
-* utilities.h, which serves as a kitchen-sink of useful functions
-
--------------------------------------------------------------------------------
-SOME RESOURCES:
--------------------------------------------------------------------------------
-The following resources may be useful for this project:
-
-* High-Performance Software Rasterization on GPUs
- * Paper (HPG 2011): http://www.tml.tkk.fi/~samuli/publications/laine2011hpg_paper.pdf
- * Code: http://code.google.com/p/cudaraster/ Note that looking over this code for reference with regard to the paper is fine, but we most likely will not grant any requests to actually incorporate any of this code into your project.
- * Slides: http://bps11.idav.ucdavis.edu/talks/08-gpuSoftwareRasterLaineAndPantaleoni-BPS2011.pdf
-* The Direct3D 10 System (SIGGRAPH 2006) - for those interested in doing geometry shaders and transform feedback.
- * http://133.11.9.3/~takeo/course/2006/media/papers/Direct3D10_siggraph2006.pdf
-* Multi-Fragment Effects on the GPU using the k-Buffer - for those who want to do a k-buffer
- * http://www.inf.ufrgs.br/~comba/papers/2007/kbuffer_preprint.pdf
-* FreePipe: A Programmable, Parallel Rendering Architecture for Efficient Multi-Fragment Effects (I3D 2010)
- * https://sites.google.com/site/hmcen0921/cudarasterizer
-* Writing A Software Rasterizer In Javascript:
- * Part 1: http://simonstechblog.blogspot.com/2012/04/software-rasterizer-part-1.html
- * Part 2: http://simonstechblog.blogspot.com/2012/04/software-rasterizer-part-2.html
-
--------------------------------------------------------------------------------
-NOTES ON GLM:
--------------------------------------------------------------------------------
-This project uses GLM, the GL Math library, for linear algebra. You need to know two important points on how GLM is used in this project:
-
-* In this project, indices in GLM vectors (such as vec3, vec4), are accessed via swizzling. So, instead of v[0], v.x is used, and instead of v[1], v.y is used, and so on and so forth.
-* GLM Matrix operations work fine on NVIDIA Fermi cards and later, but pre-Fermi cards do not play nice with GLM matrices. As such, in this project, GLM matrices are replaced with a custom matrix struct, called a cudaMat4, found in cudaMat4.h. A custom function for multiplying glm::vec4s and cudaMat4s is provided as multiplyMV() in intersections.h.
-
--------------------------------------------------------------------------------
-BLOG
--------------------------------------------------------------------------------
-As mentioned in class, all students should have student blogs detailing progress on projects. If you already have a blog, you can use it; otherwise, please create a blog using www.blogger.com or any other tool, such as www.wordpress.org. Blog posts on your project are due on the SAME DAY as the project, and should include:
-
-* A brief description of the project and the specific features you implemented.
-* A link to your github repo if the code is open source.
-* At least one screenshot of your project running.
-* A 30 second or longer video of your project running. To create the video use http://www.microsoft.com/expression/products/Encoder4_Overview.aspx
-
--------------------------------------------------------------------------------
-THIRD PARTY CODE POLICY
--------------------------------------------------------------------------------
-* Use of any third-party code must be approved by asking on Piazza. If it is approved, all students are welcome to use it. Generally, we approve use of third-party code that is not a core part of the project. For example, for the ray tracer, we would approve using a third-party library for loading models, but would not approve copying and pasting a CUDA function for doing refraction.
-* Third-party code must be credited in README.md.
-* Using third-party code without its approval, including using another student's code, is an academic integrity violation, and will result in you receiving an F for the semester.
-
--------------------------------------------------------------------------------
-SELF-GRADING
--------------------------------------------------------------------------------
-* On the submission date, email your grade, on a scale of 0 to 100, to Karl, yiningli@seas.upenn.edu, with a one paragraph explanation. Be concise and realistic. Recall that we reserve 30 points as a sanity check to adjust your grade. Your actual grade will be (0.7 * your grade) + (0.3 * our grade). We hope to only use this in extreme cases when your grade does not realistically reflect your work - it is either too high or too low. In most cases, we plan to give you the exact grade you suggest.
-* Projects are not weighted evenly, e.g., Project 0 doesn't count as much as the path tracer. We will determine the weighting at the end of the semester based on the size of each project.
-
--------------------------------------------------------------------------------
-SUBMISSION
--------------------------------------------------------------------------------
-As with the previous project, you should fork this project and work inside of your fork. Upon completion, commit your finished project back to your fork, and make a pull request to the master repository.
-You should include a README.md file in the root directory detailing the following
-
-* A brief description of the project and specific features you implemented
-* At least one screenshot of your project running, and at least one screenshot of the final rendered output of your raytracer
-* Instructions for building and running your project if they differ from the base code
-* A link to your blog post detailing the project
-* A list of all third-party code used
\ No newline at end of file
+
+Stages Implemented
+
+Vertex Shading
+
+Primitive Assembly
+
+Perspective Transformation
+
+Scanline Rasterization
+
+Fragment Shading
+
+Depth buffer
+
+Lambert Shading
+
+Additional stages
+
+
+Scissor test
+
+Blending
+
+MOUSE BASED interactive camera support
+
+Press s for scissor test, then click left button and drag the mouse to select scissor area.
+
+Press b to blend the image with another background
+
+Press alt click left button, and then drag the mouse for rotation.
+
+Press middle button and drag for translation.
+
+
+http://tinyworld-demi.blogspot.com/
\ No newline at end of file
diff --git a/src/main.cpp b/src/main.cpp
index dfb689a..a371b88 100755
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,354 +1,576 @@
-// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
-// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
-
-#include "main.h"
-
-//-------------------------------
-//-------------MAIN--------------
-//-------------------------------
-
-int main(int argc, char** argv){
-
- bool loadedScene = false;
- for(int i=1; ibuildVBOs();
- delete loader;
- loadedScene = true;
- }
- }
-
- if(!loadedScene){
- cout << "Usage: mesh=[obj file]" << endl;
- return 0;
- }
-
- frame = 0;
- seconds = time (NULL);
- fpstracker = 0;
-
- // Launch CUDA/GL
- #ifdef __APPLE__
- // Needed in OSX to force use of OpenGL3.2
- glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
- glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
- glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- init();
- #else
- init(argc, argv);
- #endif
-
- initCuda();
-
- initVAO();
- initTextures();
-
- GLuint passthroughProgram;
- passthroughProgram = initShader("shaders/passthroughVS.glsl", "shaders/passthroughFS.glsl");
-
- glUseProgram(passthroughProgram);
- glActiveTexture(GL_TEXTURE0);
-
- #ifdef __APPLE__
- // send into GLFW main loop
- while(1){
- display();
- if (glfwGetKey(GLFW_KEY_ESC) == GLFW_PRESS || !glfwGetWindowParam( GLFW_OPENED )){
- kernelCleanup();
- cudaDeviceReset();
- exit(0);
- }
- }
-
- glfwTerminate();
- #else
- glutDisplayFunc(display);
- glutKeyboardFunc(keyboard);
-
- glutMainLoop();
- #endif
- kernelCleanup();
- return 0;
-}
-
-//-------------------------------
-//---------RUNTIME STUFF---------
-//-------------------------------
-
-void runCuda(){
- // Map OpenGL buffer object for writing from CUDA on a single GPU
- // No data is moved (Win & Linux). When mapped to CUDA, OpenGL should not use this buffer
- dptr=NULL;
-
- vbo = mesh->getVBO();
- vbosize = mesh->getVBOsize();
-
- float newcbo[] = {0.0, 1.0, 0.0,
- 0.0, 0.0, 1.0,
- 1.0, 0.0, 0.0};
- cbo = newcbo;
- cbosize = 9;
-
- ibo = mesh->getIBO();
- ibosize = mesh->getIBOsize();
-
- cudaGLMapBufferObject((void**)&dptr, pbo);
- cudaRasterizeCore(dptr, glm::vec2(width, height), frame, vbo, vbosize, cbo, cbosize, ibo, ibosize);
- cudaGLUnmapBufferObject(pbo);
-
- vbo = NULL;
- cbo = NULL;
- ibo = NULL;
-
- frame++;
- fpstracker++;
-
-}
-
-#ifdef __APPLE__
-
- void display(){
- runCuda();
- time_t seconds2 = time (NULL);
-
- if(seconds2-seconds >= 1){
-
- fps = fpstracker/(seconds2-seconds);
- fpstracker = 0;
- seconds = seconds2;
-
- }
-
- string title = "CIS565 Rasterizer | "+ utilityCore::convertIntToString((int)fps) + "FPS";
-
- glfwSetWindowTitle(title.c_str());
-
-
- glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo);
- glBindTexture(GL_TEXTURE_2D, displayImage);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- // VAO, shader program, and texture already bound
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
-
- glfwSwapBuffers();
- }
-
-#else
-
- void display(){
- runCuda();
- time_t seconds2 = time (NULL);
-
- if(seconds2-seconds >= 1){
-
- fps = fpstracker/(seconds2-seconds);
- fpstracker = 0;
- seconds = seconds2;
-
- }
-
- string title = "CIS565 Rasterizer | "+ utilityCore::convertIntToString((int)fps) + "FPS";
- glutSetWindowTitle(title.c_str());
-
- glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo);
- glBindTexture(GL_TEXTURE_2D, displayImage);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- // VAO, shader program, and texture already bound
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
-
- glutPostRedisplay();
- glutSwapBuffers();
- }
-
- void keyboard(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case(27):
- shut_down(1);
- break;
- }
- }
-
-#endif
-
-//-------------------------------
-//----------SETUP STUFF----------
-//-------------------------------
-
-#ifdef __APPLE__
- void init(){
-
- if (glfwInit() != GL_TRUE){
- shut_down(1);
- }
-
- // 16 bit color, no depth, alpha or stencil buffers, windowed
- if (glfwOpenWindow(width, height, 5, 6, 5, 0, 0, 0, GLFW_WINDOW) != GL_TRUE){
- shut_down(1);
- }
-
- // Set up vertex array object, texture stuff
- initVAO();
- initTextures();
- }
-#else
- void init(int argc, char* argv[]){
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
- glutInitWindowSize(width, height);
- glutCreateWindow("CIS565 Rasterizer");
-
- // Init GLEW
- glewInit();
- GLenum err = glewInit();
- if (GLEW_OK != err)
- {
- /* Problem: glewInit failed, something is seriously wrong. */
- std::cout << "glewInit failed, aborting." << std::endl;
- exit (1);
- }
-
- initVAO();
- initTextures();
- }
-#endif
-
-void initPBO(GLuint* pbo){
- if (pbo) {
- // set up vertex data parameter
- int num_texels = width*height;
- int num_values = num_texels * 4;
- int size_tex_data = sizeof(GLubyte) * num_values;
-
- // Generate a buffer ID called a PBO (Pixel Buffer Object)
- glGenBuffers(1,pbo);
- // Make this the current UNPACK buffer (OpenGL is state-based)
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *pbo);
- // Allocate data for the buffer. 4-channel 8-bit image
- glBufferData(GL_PIXEL_UNPACK_BUFFER, size_tex_data, NULL, GL_DYNAMIC_COPY);
- cudaGLRegisterBufferObject( *pbo );
- }
-}
-
-void initCuda(){
- // Use device with highest Gflops/s
- cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
-
- initPBO(&pbo);
-
- // Clean up on program exit
- atexit(cleanupCuda);
-
- runCuda();
-}
-
-void initTextures(){
- glGenTextures(1,&displayImage);
- glBindTexture(GL_TEXTURE_2D, displayImage);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA,
- GL_UNSIGNED_BYTE, NULL);
-}
-
-void initVAO(void){
- GLfloat vertices[] =
- {
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- -1.0f, 1.0f,
- };
-
- GLfloat texcoords[] =
- {
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f
- };
-
- GLushort indices[] = { 0, 1, 3, 3, 1, 2 };
-
- GLuint vertexBufferObjID[3];
- glGenBuffers(3, vertexBufferObjID);
-
- glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glVertexAttribPointer((GLuint)positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
- glEnableVertexAttribArray(positionLocation);
-
- glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[1]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(texcoords), texcoords, GL_STATIC_DRAW);
- glVertexAttribPointer((GLuint)texcoordsLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
- glEnableVertexAttribArray(texcoordsLocation);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexBufferObjID[2]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-}
-
-GLuint initShader(const char *vertexShaderPath, const char *fragmentShaderPath){
- GLuint program = glslUtility::createProgram(vertexShaderPath, fragmentShaderPath, attributeLocations, 2);
- GLint location;
-
- glUseProgram(program);
-
- if ((location = glGetUniformLocation(program, "u_image")) != -1)
- {
- glUniform1i(location, 0);
- }
-
- return program;
-}
-
-//-------------------------------
-//---------CLEANUP STUFF---------
-//-------------------------------
-
-void cleanupCuda(){
- if(pbo) deletePBO(&pbo);
- if(displayImage) deleteTexture(&displayImage);
-}
-
-void deletePBO(GLuint* pbo){
- if (pbo) {
- // unregister this buffer object with CUDA
- cudaGLUnregisterBufferObject(*pbo);
-
- glBindBuffer(GL_ARRAY_BUFFER, *pbo);
- glDeleteBuffers(1, pbo);
-
- *pbo = (GLuint)NULL;
- }
-}
-
-void deleteTexture(GLuint* tex){
- glDeleteTextures(1, tex);
- *tex = (GLuint)NULL;
-}
-
-void shut_down(int return_code){
- kernelCleanup();
- cudaDeviceReset();
- #ifdef __APPLE__
- glfwTerminate();
- #endif
- exit(return_code);
-}
+// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
+// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
+
+#include "main.h"
+#include "stb_image/stb_image.h"
+
+//-------------------------------
+//-------------MAIN--------------
+//-------------------------------
+
+int main(int argc, char** argv){
+
+ bool loadedScene = false;
+ for(int i=1; ibuildVBOs();
+ delete loader;
+ loadedScene = true;
+ }
+ }
+
+ if(!loadedScene){
+ cout << "Usage: mesh=[obj file]" << endl;
+ return 0;
+ }
+
+ frame = 0;
+ seconds = time (NULL);
+ fpstracker = 0;
+
+ // Launch CUDA/GL
+ #ifdef __APPLE__
+ // Needed in OSX to force use of OpenGL3.2
+ glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
+ glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
+ glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
+ glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ init();
+ #else
+ init(argc, argv);
+ #endif
+
+ initCuda();
+
+ initVAO();
+ initTextures();
+
+ GLuint passthroughProgram;
+ passthroughProgram = initShader("shaders/passthroughVS.glsl", "shaders/passthroughFS.glsl");
+
+ glUseProgram(passthroughProgram);
+ glActiveTexture(GL_TEXTURE0);
+
+ #ifdef __APPLE__
+ // send into GLFW main loop
+ while(1){
+ display();
+ if (glfwGetKey(GLFW_KEY_ESC) == GLFW_PRESS || !glfwGetWindowParam( GLFW_OPENED )){
+ kernelCleanup();
+ cudaDeviceReset();
+ exit(0);
+ }
+ }
+
+ glfwTerminate();
+ #else
+ glutDisplayFunc(display);
+ glutKeyboardFunc(keyboard);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
+ glutMainLoop();
+ #endif
+ kernelCleanup();
+ return 0;
+}
+
+//-------------------------------
+//---------RUNTIME STUFF---------
+//-------------------------------
+
+void runCuda(){
+ // Map OpenGL buffer object for writing from CUDA on a single GPU
+ // No data is moved (Win & Linux). When mapped to CUDA, OpenGL should not use this buffer
+
+
+
+ vbo = mesh->getVBO();
+
+ vbosize = mesh->getVBOsize();
+ nbo = mesh->getNBO();
+
+ nbosize = mesh->getNBOsize();
+ float newcbo[] = {0.0, 1.0, 0.0,
+ 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0};
+ cbo = newcbo;
+ cbosize = 9;
+
+ ibo = mesh->getIBO();
+ ibosize = mesh->getIBOsize();
+
+ calcuatetransformationMatrix( eye,glm::vec2(width, height), front, back);
+ dptr=NULL;
+ cudaGLMapBufferObject((void**)&dptr, pbo);
+ if(ReadBlendType() == ADD)
+ {
+ drawTexture(dptr,width, height,texture);
+ }
+
+ //clearPBOpos(dptr,width,height);
+ cudaRasterizeCore(dptr, glm::vec2(width, height), frame, vbo, vbosize, nbo, nbosize, cbo, cbosize, ibo, ibosize);
+ cudaGLUnmapBufferObject(pbo);
+
+
+ vbo = NULL;
+ cbo = NULL;
+ ibo = NULL;
+
+ frame++;
+ fpstracker++;
+
+}
+
+#ifdef __APPLE__
+
+ void display(){
+ runCuda();
+ time_t seconds2 = time (NULL);
+
+ if(seconds2-seconds >= 1){
+
+ fps = fpstracker/(seconds2-seconds);
+ fpstracker = 0;
+ seconds = seconds2;
+
+ }
+
+ string title = "CIS565 Rasterizer | "+ utilityCore::convertIntToString((int)fps) + "FPS";
+
+ glfwSetWindowTitle(title.c_str());
+
+
+ glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBindTexture(GL_TEXTURE_2D, displayImage);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // VAO, shader program, and texture already bound
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
+
+ glfwSwapBuffers();
+ }
+
+#else
+
+ void display(){
+ runCuda();
+ time_t seconds2 = time (NULL);
+
+ if(seconds2-seconds >= 1){
+
+ fps = fpstracker/(seconds2-seconds);
+ fpstracker = 0;
+ seconds = seconds2;
+
+ }
+ string title = "CIS565 Rasterizer | "+ utilityCore::convertIntToString((int)fps) + "FPS";
+ glutSetWindowTitle(title.c_str());
+
+ glBindBuffer( GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBindTexture(GL_TEXTURE_2D, displayImage);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // VAO, shader program, and texture already bound
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
+
+ glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, 'ç');
+ glutPostRedisplay();
+ glutSwapBuffers();
+ }
+
+ void keyboard(unsigned char key, int x, int y)
+ {
+ switch (key)
+ {
+ case(27):
+ shut_down(1);
+ break;
+ case('s'):
+ Toggle(SCISSOR_TEST);
+ break;
+ case('S'):
+ Toggle(SCISSOR_TEST);
+ break;
+ case ('+'):
+ break;
+ case ('b'):
+ SetBlendType(ADD);
+ break;
+ case ('B'):
+ SetBlendType(ADD);
+ break;
+
+ }
+ }
+ void mouse(int button, int state, int x, int y)
+ {
+ if(!clipping && glutGetModifiers() == GLUT_ACTIVE_ALT && button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
+ {
+
+ currentX = x;
+ currentY = y;
+ rotating = true;
+ return;
+
+
+ }
+
+
+
+ if(!clipping && button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
+ {
+ windowSize.x = x;
+ windowSize.y = y;
+ clipping = true;
+ return;
+ }
+
+ if(clipping && button == GLUT_LEFT_BUTTON &&state == GLUT_UP)
+ {
+ int newx = min(windowSize.x, windowSize.z);
+ int newy = min(windowSize.y, windowSize.w);
+
+ int newz = max(windowSize.x, windowSize.z);
+ int neww = max(windowSize.y, windowSize.w);
+
+ windowSize = glm::vec4(newx,newy, newz, neww);
+
+ SetScissorWindow(windowSize);
+ clipping = false;
+ return;
+ }
+
+ if(button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN)
+ {
+ currentX = x;
+ currentY = y;
+ dragging = true;
+ }
+ if(button == GLUT_MIDDLE_BUTTON && state == GLUT_UP)
+ {
+ dragging = false;
+ }
+
+ if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
+ {
+ currentX = x;
+ currentY = y;
+ zoom = true;
+ }
+ if(button == GLUT_RIGHT_BUTTON && state == GLUT_UP)
+ {
+ zoom = false;
+ }
+
+ rotating = false;
+ }
+
+ void motion(int x, int y)
+ {
+ if(rotating)
+ {
+ float rotX = (x - currentX) * rotateSpeed;
+ glm::clamp(rotX, minAngle,maxAngle);
+ float rotY = (y - currentY) * rotateSpeed;
+ glm::clamp(rotY, minAngle,maxAngle);
+ glm::mat4 rotationX(1.0),rotationY(1.0);
+ rotationY = glm::rotate(rotationY,rotY, eye.right);
+ eye.up = glm::vec3(rotationY * glm::vec4(eye.up,0));
+ eye.view = glm::vec3(rotationY * glm::vec4(eye.view,0));
+ rotationX = glm::rotate(rotationX,rotX,eye.up);
+ eye.view = glm::vec3(rotationX * glm::vec4(eye.view,0));
+ eye.right = glm::vec3(rotationX * glm::vec4(eye.right,0));
+ }
+
+ if(clipping)
+ {
+ windowSize.z = x;
+ windowSize.w = y;
+ }
+
+ if(dragging)
+ {
+ glm::mat4 dragMatrix(1.0);
+ glm::vec3 dragVector = float(x - currentX) * draggingSpeed * eye.right + float( currentY - y) * draggingSpeed * eye.up;
+ dragMatrix = glm::translate(dragMatrix,dragVector);
+ eye.position = glm::vec3(dragMatrix * glm::vec4(eye.position, 1.0f));
+
+ }
+ if(zoom)
+ {
+ glm::mat4 dragMatrix(1.0);
+ if(x - currentX < 0)
+ dragMatrix = glm::translate(dragMatrix,zoomspeed * eye.view);
+ else
+ dragMatrix = glm::translate(dragMatrix,-zoomspeed * eye.view);
+ eye.position = glm::vec3(dragMatrix * glm::vec4(eye.position, 1.0f));
+ }
+ currentX = x;
+ currentY = y;
+ }
+
+#endif
+
+//-------------------------------
+//----------SETUP STUFF----------
+//-------------------------------
+
+#ifdef __APPLE__
+ void init(){
+
+ if (glfwInit() != GL_TRUE){
+ shut_down(1);
+ }
+
+ // 16 bit color, no depth, alpha or stencil buffers, windowed
+ if (glfwOpenWindow(width, height, 5, 6, 5, 0, 0, 0, GLFW_WINDOW) != GL_TRUE){
+ shut_down(1);
+ }
+
+ // Set up vertex array object, texture stuff
+ initVAO();
+ initTextures();
+ }
+#else
+ void init(int argc, char* argv[]){
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
+ glutInitWindowSize(width, height);
+ glutCreateWindow("CIS565 Rasterizer");
+
+ // Init GLEW
+ glewInit();
+ GLenum err = glewInit();
+ if (GLEW_OK != err)
+ {
+ /* Problem: glewInit failed, something is seriously wrong. */
+ std::cout << "glewInit failed, aborting." << std::endl;
+ exit (1);
+ }
+
+ initVAO();
+ initTextures();
+ }
+#endif
+
+void initPBO(GLuint* pbo){
+ if (pbo) {
+ // set up vertex data parameter
+ int num_texels = width*height;
+ int num_values = num_texels * 4;
+ int size_tex_data = sizeof(GLubyte) * num_values;
+
+ // Generate a buffer ID called a PBO (Pixel Buffer Object)
+ glGenBuffers(1,pbo);
+ // Make this the current UNPACK buffer (OpenGL is state-based)
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *pbo);
+ // Allocate data for the buffer. 4-channel 8-bit image
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, size_tex_data, NULL, GL_DYNAMIC_COPY);
+ cudaGLRegisterBufferObject( *pbo );
+
+ }
+}
+
+void initCuda(){
+ // Use device with highest Gflops/s
+ cudaGLSetGLDevice( cutGetMaxGflopsDeviceId() );
+
+ initPBO(&pbo);
+ dptr=NULL;
+ cudaGLMapBufferObject((void**)&dptr, pbo);
+ clearPBOpos(dptr,width,height);
+ cudaGLUnmapBufferObject(pbo);
+ // Clean up on program exit
+ atexit(cleanupCuda);
+ SetScissorWindow(glm::vec4(300,300,500,500));
+ texture.mapptr = stbi_load("cow.jpeg",&texture.width, &texture.height,&texture.depth,0);
+ runCuda();
+}
+
+void initTextures(){
+ glGenTextures(1,&displayImage);
+ glBindTexture(GL_TEXTURE_2D, displayImage);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA,
+ GL_UNSIGNED_BYTE, NULL);
+}
+
+void initVAO(void){
+ GLfloat vertices[] =
+ {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ -1.0f, 1.0f,
+ };
+
+ GLfloat texcoords[] =
+ {
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 0.0f
+ };
+
+ GLushort indices[] = { 0, 1, 3, 3, 1, 2 };
+
+ GLuint vertexBufferObjID[3];
+ glGenBuffers(3, vertexBufferObjID);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glVertexAttribPointer((GLuint)positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(positionLocation);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjID[1]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(texcoords), texcoords, GL_STATIC_DRAW);
+ glVertexAttribPointer((GLuint)texcoordsLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(texcoordsLocation);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexBufferObjID[2]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+}
+
+GLuint initShader(const char *vertexShaderPath, const char *fragmentShaderPath){
+ GLuint program = glslUtility::createProgram(vertexShaderPath, fragmentShaderPath, attributeLocations, 2);
+ GLint location;
+
+ glUseProgram(program);
+
+ if ((location = glGetUniformLocation(program, "u_image")) != -1)
+ {
+ glUniform1i(location, 0);
+ }
+
+ return program;
+}
+
+//-------------------------------
+//---------CLEANUP STUFF---------
+//-------------------------------
+
+void cleanupCuda(){
+ if(pbo) deletePBO(&pbo);
+ if(displayImage) deleteTexture(&displayImage);
+}
+
+void deletePBO(GLuint* pbo){
+ if (pbo) {
+ // unregister this buffer object with CUDA
+ cudaGLUnregisterBufferObject(*pbo);
+
+ glBindBuffer(GL_ARRAY_BUFFER, *pbo);
+ glDeleteBuffers(1, pbo);
+
+ *pbo = (GLuint)NULL;
+ }
+}
+
+void deleteTexture(GLuint* tex){
+ glDeleteTextures(1, tex);
+ *tex = (GLuint)NULL;
+}
+
+void shut_down(int return_code){
+ kernelCleanup();
+ cudaDeviceReset();
+ #ifdef __APPLE__
+ glfwTerminate();
+ #endif
+ exit(return_code);
+}
+
+void calcuatetransformationMatrix( Camera eye, glm::vec2 resolution, float front, float back)
+{
+ /*glm::vec4 normal = glm::vec4(glm::normalize(glm::vec3(center - eye.position)),0);
+
+ glm::vec4 Y = glm::normalize(glm::vec4(eye.up,0) - glm::dot(glm::vec4(eye.up,0),normal ) * normal);
+ glm::vec4 X = glm::cross(Y, normal);*/
+
+ /*glm::vec3 Z = glm::normalize(glm::vec3(center - eye.position));
+ glm::vec3 Y = glm::normalize(eye.up - glm::dot(eye.up, Z) * Z);
+ glm::vec3 X = glm::cross(Y, Z);
+
+ glm::mat4 m;
+
+ // Look At
+ trans_matrix.x.x = X.x; trans_matrix.y.x = X.y; trans_matrix.z.x = X.z; trans_matrix.w.x = -1 * eye.position.x;
+ trans_matrix.x.y = Y.x; trans_matrix.y.y = Y.y; trans_matrix.z.y = Y.z; trans_matrix.w.y = -1 * eye.position.y;
+ trans_matrix.x.z = Z.x; trans_matrix.y.z = Z.y; trans_matrix.z.z = Z.z; trans_matrix.w.z = -1 * eye.position.z;
+ trans_matrix.x.w = 0; trans_matrix.y.w = 0; trans_matrix.z.w = 0; trans_matrix.w.w = 1;
+
+ //Perspective ViewPort Transform
+ glm::vec2 w_start;
+ glm::vec2 w_end;
+ cudaMat4 viewport_trans;
+ viewport_trans.x = glm::vec4(2.0f * view_plane / far / resolution.x, 0,0,0);
+ viewport_trans.y = glm::vec4(0, 2.0f * view_plane / far / resolution.y,0,0);
+ viewport_trans.z = glm::vec4((2.0f * glm::dot(X,Z) - (w_end.x + w_start.x)) / ((w_end.x - w_start.x)*far),
+ (2.0f * glm::dot(Y,Z) - (w_end.y + w_start.y)) / ((w_end.x - w_start.x)*far),
+ 1.0f / far,
+ 0);
+
+ viewport_trans.w = glm::vec4(0,0,0,1);
+
+ trans_Matrix = multiplyMV(view_port_trans, trans_Matrix);*/
+
+ glm::vec3 Z = -1.0f * eye.view;
+ glm::vec3 Y = glm::normalize(eye.up - glm::dot(eye.up, Z) * Z);
+ glm::vec3 X = glm::normalize(glm::cross(1.0f * Y, Z));
+
+ //Look At
+ glm::mat4 lookatMatrix;
+ /*lookatMatrix[0][0] = X.x; lookatMatrix[0][1] = X.y; lookatMatrix[0][2] = X.z; lookatMatrix[0][3] = -1 * eye.position.x;
+ lookatMatrix[1][0] = Y.x; lookatMatrix[1][1] = Y.y; lookatMatrix[ 1][2] = Y.z; lookatMatrix[1][3] = -1 * eye.position.y;
+ lookatMatrix[2][0] = Z.x; lookatMatrix[2][1] = Z.y; lookatMatrix[2][2] = Z.z; lookatMatrix[2][3] = -1 * eye.position.z;
+ lookatMatrix[3][0] = 0; lookatMatrix[3][1] = 0; lookatMatrix[3][2] = 0; lookatMatrix[3][3] = 1;*/
+
+ lookatMatrix[0][0] = X.x; lookatMatrix[0][1] = Y.x; lookatMatrix[0][2] = Z.x; lookatMatrix[0][3] = 0;
+ lookatMatrix[1][0] = X.y; lookatMatrix[1][1] = Y.y; lookatMatrix[1][2] = Z.y; lookatMatrix[1][3] = 0;
+ lookatMatrix[2][0] = X.z; lookatMatrix[2][1] = Y.z; lookatMatrix[2][2] = Z.z; lookatMatrix[2][3] = 0;
+ lookatMatrix[3][0] = 0; lookatMatrix[3][1] = 0; lookatMatrix[3][2] = 0; lookatMatrix[3][3] = 1;
+
+ glm::vec4 newtranslation = lookatMatrix * glm::vec4(-1.0f * eye.position,1);
+ lookatMatrix[3] = newtranslation;
+
+
+ float aspectRatio = resolution.x / resolution.y;
+ float inverseTanFov = 1.0f / tan((eye.fov * PI/ 180.0f));
+
+
+ glm::mat4 viewTrans;
+
+/* viewTrans[0][0] = inverseTanFov / aspectRatio; viewTrans[0][1] = 0; viewTrans[0][2] = 0; viewTrans[0][3] = 0;
+ viewTrans[1][0] = 0; viewTrans[1][1] = inverseTanFov; viewTrans[1][2] = 0; viewTrans[1][3] = 0;
+ viewTrans[2][0] = 0; viewTrans[2][1] = 0; viewTrans[2][2] = (front + back)/(front - back); viewTrans[2][3] = 2 * front * back / (front - back);
+ viewTrans[3][0] = 0; viewTrans[3][1] = 0; viewTrans[3][2] = -1; viewTrans[3][3] = 0;*/
+
+ viewTrans[0][0] = inverseTanFov / aspectRatio; viewTrans[0][1] = 0; viewTrans[0][2] = 0; viewTrans[0][3] = 0;
+ viewTrans[1][0] = 0; viewTrans[1][1] = inverseTanFov; viewTrans[1][2] = 0; viewTrans[1][3] = 0;
+ viewTrans[2][0] = 0; viewTrans[2][1] = 0; viewTrans[2][2] = (front + back)/(front - back); viewTrans[2][3] = -1;
+ viewTrans[3][0] = 0; viewTrans[3][1] = 0; viewTrans[3][2] = 2 * front * back / (front - back); viewTrans[3][3] = 0;
+
+
+ setProjectionMatrix(viewTrans);
+ setViewMatrix(lookatMatrix);
+
+ //return viewTrans * lookatMatrix;
+ //return glm::mat4(1.0);
+ //Look At
+ //return lookatMatrix;
+
+}
\ No newline at end of file
diff --git a/src/main.h b/src/main.h
index 63bf0fa..e691b18 100755
--- a/src/main.h
+++ b/src/main.h
@@ -1,105 +1,140 @@
-// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
-// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
-
-#ifndef MAIN_H
-#define MAIN_H
-
-#ifdef __APPLE__
- #include
-#else
- #include
- #include
-#endif
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include "glslUtility.h"
-#include "glm/glm.hpp"
-#include "rasterizeKernels.h"
-#include "utilities.h"
-#include "ObjCore/objloader.h"
-
-using namespace std;
-
-//-------------------------------
-//------------GL STUFF-----------
-//-------------------------------
-int frame;
-int fpstracker;
-double seconds;
-int fps = 0;
-GLuint positionLocation = 0;
-GLuint texcoordsLocation = 1;
-const char *attributeLocations[] = { "Position", "Tex" };
-GLuint pbo = (GLuint)NULL;
-GLuint displayImage;
-uchar4 *dptr;
-
-obj* mesh;
-
-float* vbo;
-int vbosize;
-float* cbo;
-int cbosize;
-int* ibo;
-int ibosize;
-
-//-------------------------------
-//----------CUDA STUFF-----------
-//-------------------------------
-
-int width=800; int height=800;
-
-//-------------------------------
-//-------------MAIN--------------
-//-------------------------------
-
-int main(int argc, char** argv);
-
-//-------------------------------
-//---------RUNTIME STUFF---------
-//-------------------------------
-
-void runCuda();
-
-#ifdef __APPLE__
- void display();
-#else
- void display();
- void keyboard(unsigned char key, int x, int y);
-#endif
-
-//-------------------------------
-//----------SETUP STUFF----------
-//-------------------------------
-
-#ifdef __APPLE__
- void init();
-#else
- void init(int argc, char* argv[]);
-#endif
-
-void initPBO(GLuint* pbo);
-void initCuda();
-void initTextures();
-void initVAO();
-GLuint initShader(const char *vertexShaderPath, const char *fragmentShaderPath);
-
-//-------------------------------
-//---------CLEANUP STUFF---------
-//-------------------------------
-
-void cleanupCuda();
-void deletePBO(GLuint* pbo);
-void deleteTexture(GLuint* tex);
-void shut_down(int return_code);
-
+// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
+// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
+
+#ifndef MAIN_H
+#define MAIN_H
+
+#ifdef __APPLE__
+ #include
+#else
+ #include
+ #include
+#endif
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include "glslUtility.h"
+#include "glm/glm.hpp"
+#include "glm/gtc/matrix_transform.hpp"
+#include "rasterizeKernels.h"
+#include "utilities.h"
+#include "ObjCore/objloader.h"
+
+using namespace std;
+
+//-------------------------------
+//------------GL STUFF-----------
+//-------------------------------
+int frame;
+int fpstracker;
+double seconds;
+int fps = 0;
+GLuint positionLocation = 0;
+GLuint texcoordsLocation = 1;
+const char *attributeLocations[] = { "Position", "Tex" };
+GLuint pbo = (GLuint)NULL;
+GLuint displayImage;
+uchar4 *dptr;
+
+obj* mesh;
+
+float *nbo;
+int nbosize;
+float* vbo;
+int vbosize;
+float* cbo;
+int cbosize;
+int* ibo;
+int ibosize;
+
+//-------------------------------
+//----------CUDA STUFF-----------
+//-------------------------------
+
+int width=800; int height=800;
+class Camera
+{
+public:
+ glm::vec3 position;
+ glm::vec3 up;
+ glm::vec3 view;
+ glm::vec3 right;
+ float fov;
+ Camera(glm::vec3 p = glm::vec3(0,0,2), glm::vec3 v = glm::vec3(0,0,1), glm::vec3 u = glm::vec3(0,1,0), float f =30):position(p),view(v), up(u), fov(f){ right = glm::cross(up,-1.0f * view);};
+};
+Camera eye;
+glm::vec3 center = glm::vec3(0,0,0);
+float front = 0;
+float back = 100;
+
+
+Picture texture;
+//Interactive Camera
+int currentX, currentY;
+bool dragging = false;
+bool rotating = false;
+bool clipping = false;
+bool zoom = false;
+float rotateSpeed = 0.04f;
+float draggingSpeed = -0.01f;
+float minAngle = -20;
+float maxAngle = 20;
+glm::vec4 windowSize;
+float zoomspeed = 0.05;
+glm::mat4 transMatrix = glm::mat4(1.0);
+//-------------------------------
+//-------------MAIN--------------
+//-------------------------------
+
+int main(int argc, char** argv);
+
+//-------------------------------
+//---------RUNTIME STUFF---------
+//-------------------------------
+
+void runCuda();
+
+#ifdef __APPLE__
+ void display();
+#else
+ void display();
+ void keyboard(unsigned char key, int x, int y);
+ void mouse(int button, int state, int x, int y);
+ void motion(int x, int y);
+#endif
+
+//-------------------------------
+//----------SETUP STUFF----------
+//-------------------------------
+
+#ifdef __APPLE__
+ void init();
+#else
+ void init(int argc, char* argv[]);
+#endif
+
+void calcuatetransformationMatrix( Camera eye, glm::vec2 resolution, float front, float back);
+void initPBO(GLuint* pbo);
+void initCuda();
+void initTextures();
+void initVAO();
+GLuint initShader(const char *vertexShaderPath, const char *fragmentShaderPath);
+
+//-------------------------------
+//---------CLEANUP STUFF---------
+//-------------------------------
+
+void cleanupCuda();
+void deletePBO(GLuint* pbo);
+void deleteTexture(GLuint* tex);
+void shut_down(int return_code);
+
#endif
\ No newline at end of file
diff --git a/src/rasterizeKernels.cu b/src/rasterizeKernels.cu
index 826ec80..89e8e0e 100755
--- a/src/rasterizeKernels.cu
+++ b/src/rasterizeKernels.cu
@@ -1,267 +1,703 @@
-// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
-// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
-
-#include
-#include
-#include
-#include
-#include
-#include "rasterizeKernels.h"
-#include "rasterizeTools.h"
-
-glm::vec3* framebuffer;
-fragment* depthbuffer;
-float* device_vbo;
-float* device_cbo;
-int* device_ibo;
-triangle* primitives;
-
-void checkCUDAError(const char *msg) {
- cudaError_t err = cudaGetLastError();
- if( cudaSuccess != err) {
- fprintf(stderr, "Cuda error: %s: %s.\n", msg, cudaGetErrorString( err) );
- exit(EXIT_FAILURE);
- }
-}
-
-//Handy dandy little hashing function that provides seeds for random number generation
-__host__ __device__ unsigned int hash(unsigned int a){
- a = (a+0x7ed55d16) + (a<<12);
- a = (a^0xc761c23c) ^ (a>>19);
- a = (a+0x165667b1) + (a<<5);
- a = (a+0xd3a2646c) ^ (a<<9);
- a = (a+0xfd7046c5) + (a<<3);
- a = (a^0xb55a4f09) ^ (a>>16);
- return a;
-}
-
-//Writes a given fragment to a fragment buffer at a given location
-__host__ __device__ void writeToDepthbuffer(int x, int y, fragment frag, fragment* depthbuffer, glm::vec2 resolution){
- if(x255){
- color.x = 255;
- }
-
- if(color.y>255){
- color.y = 255;
- }
-
- if(color.z>255){
- color.z = 255;
- }
-
- // Each thread writes one pixel location in the texture (textel)
- PBOpos[index].w = 0;
- PBOpos[index].x = color.x;
- PBOpos[index].y = color.y;
- PBOpos[index].z = color.z;
- }
-}
-
-//TODO: Implement a vertex shader
-__global__ void vertexShadeKernel(float* vbo, int vbosize){
- int index = (blockIdx.x * blockDim.x) + threadIdx.x;
- if(index>>(resolution, framebuffer, glm::vec3(0,0,0));
-
- fragment frag;
- frag.color = glm::vec3(0,0,0);
- frag.normal = glm::vec3(0,0,0);
- frag.position = glm::vec3(0,0,-10000);
- clearDepthBuffer<<>>(resolution, depthbuffer,frag);
-
- //------------------------------
- //memory stuff
- //------------------------------
- primitives = NULL;
- cudaMalloc((void**)&primitives, (ibosize/3)*sizeof(triangle));
-
- device_ibo = NULL;
- cudaMalloc((void**)&device_ibo, ibosize*sizeof(int));
- cudaMemcpy( device_ibo, ibo, ibosize*sizeof(int), cudaMemcpyHostToDevice);
-
- device_vbo = NULL;
- cudaMalloc((void**)&device_vbo, vbosize*sizeof(float));
- cudaMemcpy( device_vbo, vbo, vbosize*sizeof(float), cudaMemcpyHostToDevice);
-
- device_cbo = NULL;
- cudaMalloc((void**)&device_cbo, cbosize*sizeof(float));
- cudaMemcpy( device_cbo, cbo, cbosize*sizeof(float), cudaMemcpyHostToDevice);
-
- tileSize = 32;
- int primitiveBlocks = ceil(((float)vbosize/3)/((float)tileSize));
-
- //------------------------------
- //vertex shader
- //------------------------------
- vertexShadeKernel<<>>(device_vbo, vbosize);
-
- cudaDeviceSynchronize();
- //------------------------------
- //primitive assembly
- //------------------------------
- primitiveBlocks = ceil(((float)ibosize/3)/((float)tileSize));
- primitiveAssemblyKernel<<>>(device_vbo, vbosize, device_cbo, cbosize, device_ibo, ibosize, primitives);
-
- cudaDeviceSynchronize();
- //------------------------------
- //rasterization
- //------------------------------
- rasterizationKernel<<>>(primitives, ibosize/3, depthbuffer, resolution);
-
- cudaDeviceSynchronize();
- //------------------------------
- //fragment shader
- //------------------------------
- fragmentShadeKernel<<>>(depthbuffer, resolution);
-
- cudaDeviceSynchronize();
- //------------------------------
- //write fragments to framebuffer
- //------------------------------
- render<<>>(resolution, depthbuffer, framebuffer);
- sendImageToPBO<<>>(PBOpos, resolution, framebuffer);
-
- cudaDeviceSynchronize();
-
- kernelCleanup();
-
- checkCUDAError("Kernel failed!");
-}
-
-void kernelCleanup(){
- cudaFree( primitives );
- cudaFree( device_vbo );
- cudaFree( device_cbo );
- cudaFree( device_ibo );
- cudaFree( framebuffer );
- cudaFree( depthbuffer );
-}
-
+// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
+// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
+
+#include
+#include
+#include
+#include
+#include
+#include "rasterizeKernels.h"
+
+#include "rasterizeTools.h"
+
+glm::vec3* framebuffer;
+fragment* depthbuffer;
+float* device_vbo;
+float* device_cbo;
+float * device_nbo;
+int* device_ibo;
+triangle* primitives;
+ cudaMat4 projectionMatrix;
+ cudaMat4 viewMatrix;
+ glm::vec3 lightPosition = glm::vec3(10,10,-10);
+ blendType blendtype = NONE;
+
+ glm::vec4 scissorWindow;
+bool scissortest = false;
+bool blending = false;
+ void Toggle(test testType)
+{
+ switch(testType)
+ {
+ case SCISSOR_TEST:
+ scissortest = !scissortest;
+ break;
+ case BLENDING:
+ blending = !blending;
+ break;
+
+ }
+}
+
+blendType ReadBlendType()
+{
+ return blendtype;
+}
+void SetBlendType(blendType type)
+{
+ if(blendtype == ADD && type == ADD)
+ {
+ blendtype = NONE;
+ return;
+ }
+ if(blendtype == NONE && type == ADD)
+ {
+ blendtype = ADD;
+ }
+
+}
+ void SetScissorWindow(glm::vec4 windowsize)
+ {
+ scissorWindow = windowsize;
+ }
+
+void setProjectionMatrix(glm::mat4 & trans)
+{
+
+ projectionMatrix.x = trans[0];
+ projectionMatrix.y = trans[1];
+ projectionMatrix.z = trans[2];
+ projectionMatrix.w = trans[3];
+
+}
+void setViewMatrix(glm::mat4 & trans)
+{
+ viewMatrix.x = trans[0];
+ viewMatrix.y = trans[1];
+ viewMatrix.z = trans[2];
+ viewMatrix.w = trans[3];
+}
+
+void setUniformLightPosition(glm::vec3 position)
+{
+ lightPosition = position;
+}
+
+
+void checkCUDAError(const char *msg) {
+ cudaError_t err = cudaGetLastError();
+ if( cudaSuccess != err) {
+ fprintf(stderr, "Cuda error: %s: %s.\n", msg, cudaGetErrorString( err) );
+ exit(EXIT_FAILURE);
+ }
+}
+
+//Handy dandy little hashing function that provides seeds for random number generation
+__host__ __device__ unsigned int hash(unsigned int a){
+ a = (a+0x7ed55d16) + (a<<12);
+ a = (a^0xc761c23c) ^ (a>>19);
+ a = (a+0x165667b1) + (a<<5);
+ a = (a+0xd3a2646c) ^ (a<<9);
+ a = (a+0xfd7046c5) + (a<<3);
+ a = (a^0xb55a4f09) ^ (a>>16);
+ return a;
+}
+
+//Writes a given fragment to a fragment buffer at a given location
+__host__ __device__ void writeToDepthbuffer(int x, int y, fragment frag, fragment* depthbuffer, glm::vec2 resolution){
+ if(x= windowsize.x && y >= windowsize.y && x <= windowsize.z && y<= windowsize.w){
+
+ glm::vec3 color;
+ color.x = image[index].x*255.0;
+ color.y = image[index].y*255.0;
+ color.z = image[index].z*255.0;
+
+ if(color.x>255){
+ color.x = 255;
+ }
+
+ if(color.y>255){
+ color.y = 255;
+ }
+
+ if(color.z>255){
+ color.z = 255;
+ }
+
+ // Each thread writes one pixel location in the texture (textel)
+
+ uchar4 result= PBOpos[index];
+ switch(blendtype)
+ {
+ case NONE:
+ result.x = color.x;
+ result.y = color.y;
+ result.z = color.z;
+ result.w = 0;
+ break;
+ case ADD:
+ /* result.x = 0.5f * result.x + 0.5f * color.x;
+ result.y = 0.5f * result.y + 0.5f * color.x;
+ result.z = 0.5f * result.z + 0.5f * color.z;
+ result.w = 0;*/
+ /*result.x = result.x + color.x;
+ result.y = result.y + color.y;
+ result.z = result.z + color.z;
+ result.w = 0;*/
+
+ result.x = result.x * color.x;
+ result.y = result.y * color.y;
+ result.z = result.z * color.z;
+ result.w = 0;
+ break;
+ }
+
+ PBOpos[index] = result;
+
+ }
+}
+
+
+
+//TODO: Implement a vertex shader
+__global__ void vertexShadeKernel(float* vbo, int vbosize, float * nbo, int nbosize, cudaMat4 projectionMatrix, cudaMat4 viewMatrix, float * wbo){
+ int index = (blockIdx.x * blockDim.x) + threadIdx.x;
+ if(index= windowsize.x && y >= windowsize.y && x <= windowsize.z && y<= windowsize.w){
+
+ fragment frag = depthbuffer[index];
+ glm::vec3 lightDir = glm::normalize(lightPosition - frag.position);
+ depthbuffer[index].lightDir = lightDir;
+ depthbuffer[index].color.z = glm::dot(frag.normal,lightDir);
+ depthbuffer[index].color = frag.color * glm::max(glm::dot(frag.normal,lightDir), 0.0f);
+
+
+
+ }
+}
+
+//Writes fragment colors to the framebuffer
+__global__ void render(glm::vec2 resolution, fragment* depthbuffer, glm::vec3* framebuffer, glm::vec4 windowsize){
+
+ int x = (blockIdx.x * blockDim.x) + threadIdx.x + windowsize.x;
+ int y = (blockIdx.y * blockDim.y) + threadIdx.y + windowsize.y;
+ int index = x + (y * resolution.x);
+
+ if(x >= windowsize.x && y >= windowsize.y && x <= windowsize.z && y<= windowsize.w)
+ {
+ framebuffer[index] = depthbuffer[index].color;
+ }
+}
+
+__global__ void cudaclearPBOpos( uchar4 * pbobuffer, glm::vec2 resolution)
+{
+ int x = (blockIdx.x * blockDim.x) + threadIdx.x;
+ int y = (blockIdx.y * blockDim.y) + threadIdx.y;
+ int index = x + (y * resolution.x);
+
+ if(x <= resolution.x && y <= resolution.y)
+ {
+ pbobuffer[index].x = 1;
+ pbobuffer[index].y = 1;
+ pbobuffer[index].w = 0;
+ pbobuffer[index].z = 1;
+
+ }
+}
+void clearPBOpos(uchar4 * PBOpos, int width, int height)
+{
+ int tileSize = 8;
+ dim3 threadsPerBlock(tileSize, tileSize);
+ dim3 fullBlocksPerGrid((int)ceil(float(width)/float(tileSize)), (int)ceil(float(height)/float(tileSize)));
+ cudaclearPBOpos<<>>(PBOpos, glm::vec2(width, height));
+
+}
+
+__global__ void cudadrawTexture(uchar4 * pbobuffer, glm::vec2 resolution, unsigned char * pictures, glm::vec3 pictureRes)
+{
+ int x = (blockIdx.x * blockDim.x) + threadIdx.x;
+ int y = (blockIdx.y * blockDim.y) + threadIdx.y;
+ int index = x + (y * resolution.x);
+
+ if(x <= resolution.x && y <= resolution.y)
+ {
+ int picx = (x / resolution.x) * pictureRes.x;
+ int picy = (y/ resolution.y) * pictureRes.y;
+
+ int startindex = (picx + pictureRes.x * picy)*3;
+ pbobuffer[index].x = pictures[startindex];
+ pbobuffer[index].y = pictures[startindex+1];
+ pbobuffer[index].z = pictures[startindex + 2];
+ pbobuffer[index].w = 0;
+ }
+}
+
+
+void drawTexture(uchar4 * PBOpos, int width, int height, Picture pics)
+{
+ int tileSize = 8;
+ dim3 threadsPerBlock(tileSize, tileSize);
+ unsigned char * cudapic = NULL;
+ cudaMalloc((void **)&cudapic, pics.width * pics.height * pics.depth * sizeof(unsigned char));
+ cudaMemcpy(cudapic, pics.mapptr,pics.width * pics.height * pics.depth * sizeof(unsigned char),cudaMemcpyHostToDevice);
+
+ dim3 fullBlocksPerGrid((int)ceil(float(width)/float(tileSize)), (int)ceil(float(height)/float(tileSize)));
+ cudadrawTexture<<>>(PBOpos, glm::vec2(width, height), cudapic, glm::vec3(pics.width, pics.height, pics.depth));
+
+ cudaFree(cudapic);
+}
+// Wrapper for the __global__ call that sets up the kernel calls and does a ton of memory management
+void cudaRasterizeCore(uchar4* PBOpos, glm::vec2 resolution, float frame, float* vbo, int vbosize, float * nbo, int nbosize, float* cbo, int cbosize, int* ibo, int ibosize){
+
+ // set up crucial magic
+ int tileSize = 8;
+ dim3 threadsPerBlock(tileSize, tileSize);
+ dim3 fullBlocksPerGrid((int)ceil(float(resolution.x)/float(tileSize)), (int)ceil(float(resolution.y)/float(tileSize)));
+
+ //set up framebuffer
+ framebuffer = NULL;
+ cudaMalloc((void**)&framebuffer, (int)resolution.x*(int)resolution.y*sizeof(glm::vec3));
+
+ //set up depthbuffer
+ depthbuffer = NULL;
+ cudaMalloc((void**)&depthbuffer, (int)resolution.x*(int)resolution.y*sizeof(fragment));
+
+ //kernel launches to black out accumulated/unaccumlated pixel buffers and clear our scattering states
+ clearImage<<>>(resolution, framebuffer, glm::vec3(0,0,0));
+
+ fragment frag;
+ frag.color = glm::vec3(0,0,0);
+ frag.normal = glm::vec3(0,0,0);
+ frag.position = glm::vec3(0,0,-10000);
+ clearDepthBuffer<<>>(resolution, depthbuffer,frag);
+
+ //------------------------------
+ //memory stuff
+ //------------------------------
+ primitives = NULL;
+ cudaMalloc((void**)&primitives, (ibosize/3)*sizeof(triangle));
+ triangle * cpuprimitive = new triangle[ibosize/3];
+
+
+ device_ibo = NULL;
+ cudaMalloc((void**)&device_ibo, ibosize*sizeof(int));
+ cudaMemcpy( device_ibo, ibo, ibosize*sizeof(int), cudaMemcpyHostToDevice);
+
+ device_vbo = NULL;
+ cudaMalloc((void**)&device_vbo, vbosize*sizeof(float));
+ cudaMemcpy( device_vbo, vbo, vbosize*sizeof(float), cudaMemcpyHostToDevice);
+
+ device_cbo = NULL;
+ cudaMalloc((void**)&device_cbo, cbosize*sizeof(float));
+ cudaMemcpy( device_cbo, cbo, cbosize*sizeof(float), cudaMemcpyHostToDevice);
+
+ device_nbo = NULL;
+ cudaMalloc((void **) & device_nbo, nbosize * sizeof(float));
+ cudaMemcpy(device_nbo, nbo, nbosize*sizeof(float), cudaMemcpyHostToDevice);
+
+
+ // tileSize = 32;
+ int primitiveBlocks = ceil(((float)vbosize/3)/((float)tileSize));
+
+ float * device_wbo;
+ cudaMalloc((void **) & device_wbo, vbosize/3 * sizeof(float));
+ //------------------------------
+ //vertex shader
+ //------------------------------
+ vertexShadeKernel<<>>(device_vbo, vbosize, device_nbo, nbosize, projectionMatrix,viewMatrix, device_wbo);
+
+ cudaDeviceSynchronize();
+
+ /* float * newvbo = new float[vbosize];
+ cudaMemcpy(newvbo, device_nbo, vbosize * sizeof(float), cudaMemcpyDeviceToHost);
+
+ for(int i = 0;i < vbosize / 3; i=i+3)
+ {
+
+ std::cout <<"old " <>>(device_vbo, vbosize, device_nbo, nbosize, device_cbo, cbosize, device_ibo, ibosize, primitives,device_wbo);
+
+
+
+ cudaDeviceSynchronize();
+
+
+ /*cudaMemcpy(cpuprimitive, primitives, ibosize/3 * sizeof(triangle), cudaMemcpyDeviceToHost);
+ int * cpuindices = new int[ibosize];
+ // cudaMemcpy(cpuindices, ibo, ibosize* sizeof(int), cudaMemcpyDeviceToHost);
+
+ for(int i = 0; i < ibosize / 3; i++)
+ {
+ std::cout<< "indices " << ibo[i] <<" " << ibo[i+1] <<" " <>>(primitives, ibosize/3, depthbuffer, resolution, windowSize,projectionMatrix);
+ cudaDeviceSynchronize();
+
+ /* triangle * cputri = new triangle[ibosize/ 3];
+
+ cudaMemcpy(cputri, primitives, sizeof(triangle)*ibosize/3, cudaMemcpyDeviceToHost);
+
+ for(int i = 0; i < ibosize / 3; i++)
+ {
+ std::cout << cputri[i].p0.x <<" "<>>(depthbuffer, resolution, viewLightPos,windowSize);
+
+ cudaDeviceSynchronize();
+ // fragment * cpufrag = new fragment[(int)resolution.x*(int)resolution.y];
+/* cudaMemcpy(cpufrag, depthbuffer,(int)resolution.x*(int)resolution.y*sizeof(fragment), cudaMemcpyDeviceToHost);
+ for(int i = 0; i < (int)resolution.x * (int)resolution.y; i++)
+ {
+ /*if(cpufrag[i].position.z != -10000)
+ std::cout<>>(resolution, depthbuffer, framebuffer,windowSize);
+ sendImageToPBO<<>>(PBOpos, resolution, framebuffer,windowSize,blendtype);
+
+ cudaDeviceSynchronize();
+
+ kernelCleanup();
+
+ cudaFree(device_wbo);
+ checkCUDAError("Kernel failed!");
+}
+
+
+void kernelCleanup(){
+ cudaFree( primitives );
+ cudaFree( device_vbo );
+ cudaFree( device_cbo );
+ cudaFree( device_ibo );
+ cudaFree( framebuffer );
+ cudaFree( depthbuffer );
+ cudaFree( device_nbo );
+}
+
diff --git a/src/rasterizeKernels.h b/src/rasterizeKernels.h
index bef3653..e398d72 100755
--- a/src/rasterizeKernels.h
+++ b/src/rasterizeKernels.h
@@ -1,17 +1,47 @@
-// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
-// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
-
-#ifndef RASTERIZEKERNEL_H
-#define RASTERIZEKERNEL_H
-
-#include
-#include
-#include
-#include
-#include
-#include "glm/glm.hpp"
-
-void kernelCleanup();
-void cudaRasterizeCore(uchar4* pos, glm::vec2 resolution, float frame, float* vbo, int vbosize, float* cbo, int cbosize, int* ibo, int ibosize);
-
-#endif //RASTERIZEKERNEL_H
+// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
+// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
+
+#ifndef RASTERIZEKERNEL_H
+#define RASTERIZEKERNEL_H
+
+#include
+#include
+#include
+#include
+#include
+#include "glm/glm.hpp"
+
+
+struct Picture
+{
+ unsigned char * mapptr;
+ int width;
+ int height;
+ int depth;
+};
+
+
+ enum test
+{
+ SCISSOR_TEST,
+ BLENDING
+};
+ enum blendType
+ {
+ ADD,
+ SUBTRACT,
+ MAX,
+ NONE
+ };
+ blendType ReadBlendType();
+ void SetBlendType(blendType type);
+
+ void clearPBOpos(uchar4 * PBOpos, int width, int height);
+ void SetScissorWindow(glm::vec4 windowsize);
+ void Toggle(test testType);
+void setProjectionMatrix(glm::mat4 & trans);
+void setViewMatrix(glm::mat4 & trans);
+void kernelCleanup();
+void cudaRasterizeCore(uchar4* pos, glm::vec2 resolution, float frame, float* vbo, int vbosize, float * nbo, int nbosize, float* cbo, int cbosize, int* ibo, int ibosize);
+void drawTexture(uchar4 * PBOpos, int width, int height, Picture pics);
+#endif //RASTERIZEKERNEL_H
\ No newline at end of file
diff --git a/src/rasterizeTools.h b/src/rasterizeTools.h
index e9b5dcc..04e2550 100755
--- a/src/rasterizeTools.h
+++ b/src/rasterizeTools.h
@@ -1,78 +1,96 @@
-// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
-// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
-
-#ifndef RASTERIZETOOLS_H
-#define RASTERIZETOOLS_H
-
-#include
-#include "glm/glm.hpp"
-#include "utilities.h"
-#include "cudaMat4.h"
-
-struct triangle {
- glm::vec3 p0;
- glm::vec3 p1;
- glm::vec3 p2;
- glm::vec3 c0;
- glm::vec3 c1;
- glm::vec3 c2;
-};
-
-struct fragment{
- glm::vec3 color;
- glm::vec3 normal;
- glm::vec3 position;
-};
-
-//Multiplies a cudaMat4 matrix and a vec4
-__host__ __device__ glm::vec3 multiplyMV(cudaMat4 m, glm::vec4 v){
- glm::vec3 r(1,1,1);
- r.x = (m.x.x*v.x)+(m.x.y*v.y)+(m.x.z*v.z)+(m.x.w*v.w);
- r.y = (m.y.x*v.x)+(m.y.y*v.y)+(m.y.z*v.z)+(m.y.w*v.w);
- r.z = (m.z.x*v.x)+(m.z.y*v.y)+(m.z.z*v.z)+(m.z.w*v.w);
- return r;
-}
-
-//LOOK: finds the axis aligned bounding box for a given triangle
-__host__ __device__ void getAABBForTriangle(triangle tri, glm::vec3& minpoint, glm::vec3& maxpoint){
- minpoint = glm::vec3(min(min(tri.p0.x, tri.p1.x),tri.p2.x),
- min(min(tri.p0.y, tri.p1.y),tri.p2.y),
- min(min(tri.p0.z, tri.p1.z),tri.p2.z));
- maxpoint = glm::vec3(max(max(tri.p0.x, tri.p1.x),tri.p2.x),
- max(max(tri.p0.y, tri.p1.y),tri.p2.y),
- max(max(tri.p0.z, tri.p1.z),tri.p2.z));
-}
-
-//LOOK: calculates the signed area of a given triangle
-__host__ __device__ float calculateSignedArea(triangle tri){
- return 0.5*((tri.p2.x - tri.p0.x)*(tri.p1.y - tri.p0.y) - (tri.p1.x - tri.p0.x)*(tri.p2.y - tri.p0.y));
-}
-
-//LOOK: helper function for calculating barycentric coordinates
-__host__ __device__ float calculateBarycentricCoordinateValue(glm::vec2 a, glm::vec2 b, glm::vec2 c, triangle tri){
- triangle baryTri;
- baryTri.p0 = glm::vec3(a,0); baryTri.p1 = glm::vec3(b,0); baryTri.p2 = glm::vec3(c,0);
- return calculateSignedArea(baryTri)/calculateSignedArea(tri);
-}
-
-//LOOK: calculates barycentric coordinates
-__host__ __device__ glm::vec3 calculateBarycentricCoordinate(triangle tri, glm::vec2 point){
- float beta = calculateBarycentricCoordinateValue(glm::vec2(tri.p0.x,tri.p0.y), point, glm::vec2(tri.p2.x,tri.p2.y), tri);
- float gamma = calculateBarycentricCoordinateValue(glm::vec2(tri.p0.x,tri.p0.y), glm::vec2(tri.p1.x,tri.p1.y), point, tri);
- float alpha = 1.0-beta-gamma;
- return glm::vec3(alpha,beta,gamma);
-}
-
-//LOOK: checks if a barycentric coordinate is within the boundaries of a triangle
-__host__ __device__ bool isBarycentricCoordInBounds(glm::vec3 barycentricCoord){
- return barycentricCoord.x >= 0.0 && barycentricCoord.x <= 1.0 &&
- barycentricCoord.y >= 0.0 && barycentricCoord.y <= 1.0 &&
- barycentricCoord.z >= 0.0 && barycentricCoord.z <= 1.0;
-}
-
-//LOOK: for a given barycentric coordinate, return the corresponding z position on the triangle
-__host__ __device__ float getZAtCoordinate(glm::vec3 barycentricCoord, triangle tri){
- return -(barycentricCoord.x*tri.p0.z + barycentricCoord.y*tri.p1.z + barycentricCoord.z*tri.p2.z);
-}
-
+// CIS565 CUDA Rasterizer: A simple rasterization pipeline for Patrick Cozzi's CIS565: GPU Computing at the University of Pennsylvania
+// Written by Yining Karl Li, Copyright (c) 2012 University of Pennsylvania
+
+#ifndef RASTERIZETOOLS_H
+#define RASTERIZETOOLS_H
+
+#include
+#include "glm/glm.hpp"
+#include "utilities.h"
+#include "cudaMat4.h"
+
+struct triangle {
+ glm::vec3 p0;
+ glm::vec3 p1;
+ glm::vec3 p2;
+ glm::vec3 w3;
+
+ glm::vec3 c0;
+ glm::vec3 c1;
+ glm::vec3 c2;
+
+ glm::vec3 n0;
+ glm::vec3 n1;
+ glm::vec3 n2;
+};
+
+
+struct fragment{
+ glm::vec3 color;
+ glm::vec3 normal;
+ glm::vec3 position;
+ glm::vec3 lightDir;
+};
+
+//Multiplies a cudaMat4 matrix and a vec4
+__host__ __device__ glm::vec3 multiplyMV(cudaMat4 m, glm::vec4 v){
+ glm::vec3 r(1,1,1);
+ r.x = (m.x.x*v.x)+(m.x.y*v.y)+(m.x.z*v.z)+(m.x.w*v.w);
+ r.y = (m.y.x*v.x)+(m.y.y*v.y)+(m.y.z*v.z)+(m.y.w*v.w);
+ r.z = (m.z.x*v.x)+(m.z.y*v.y)+(m.z.z*v.z)+(m.z.w*v.w);
+ return r;
+}
+__host__ __device__ glm::vec4 multiplyMV4(cudaMat4 m, glm::vec4 v)
+{
+ glm::vec4 r;
+ r.x = (m.x.x * v.x) + (m.y.x * v.y) + (m.z.x * v.z) + m.w.x;
+ r.y = (m.x.y * v.x) + (m.y.y * v.y) + (m.z.y * v.z) + m.w.y;
+ r.z = (m.x.z * v.x) + (m.y.z * v.y) + (m.z.z * v.z) + m.w.z;
+ r.w = (m.x.w * v.x) + (m.y.w * v.y) + (m.z.w * v.z) + m.w.w;
+
+ return r;
+}
+
+//LOOK: finds the axis aligned bounding box for a given triangle
+__host__ __device__ void getAABBForTriangle(triangle tri, glm::vec3& minpoint, glm::vec3& maxpoint){
+ minpoint = glm::vec3(min(min(tri.p0.x, tri.p1.x),tri.p2.x),
+ min(min(tri.p0.y, tri.p1.y),tri.p2.y),
+ min(min(tri.p0.z, tri.p1.z),tri.p2.z));
+ maxpoint = glm::vec3(max(max(tri.p0.x, tri.p1.x),tri.p2.x),
+ max(max(tri.p0.y, tri.p1.y),tri.p2.y),
+ max(max(tri.p0.z, tri.p1.z),tri.p2.z));
+}
+
+//LOOK: calculates the signed area of a given triangle
+__host__ __device__ float calculateSignedArea(triangle tri){
+ return 0.5*((tri.p2.x - tri.p0.x)*(tri.p1.y - tri.p0.y) - (tri.p1.x - tri.p0.x)*(tri.p2.y - tri.p0.y));
+}
+
+//LOOK: helper function for calculating barycentric coordinates
+__host__ __device__ float calculateBarycentricCoordinateValue(glm::vec2 a, glm::vec2 b, glm::vec2 c, triangle tri){
+ triangle baryTri;
+ baryTri.p0 = glm::vec3(a,0); baryTri.p1 = glm::vec3(b,0); baryTri.p2 = glm::vec3(c,0);
+ return calculateSignedArea(baryTri)/calculateSignedArea(tri);
+}
+
+//LOOK: calculates barycentric coordinates
+__host__ __device__ glm::vec3 calculateBarycentricCoordinate(triangle tri, glm::vec2 point){
+ float beta = calculateBarycentricCoordinateValue(glm::vec2(tri.p0.x,tri.p0.y), point, glm::vec2(tri.p2.x,tri.p2.y), tri);
+ float gamma = calculateBarycentricCoordinateValue(glm::vec2(tri.p0.x,tri.p0.y), glm::vec2(tri.p1.x,tri.p1.y), point, tri);
+ float alpha = 1.0-beta-gamma;
+ return glm::vec3(alpha,beta,gamma);
+}
+
+//LOOK: checks if a barycentric coordinate is within the boundaries of a triangle
+__host__ __device__ bool isBarycentricCoordInBounds(glm::vec3 barycentricCoord){
+ return barycentricCoord.x >= 0.0 && barycentricCoord.x <= 1.0 &&
+ barycentricCoord.y >= 0.0 && barycentricCoord.y <= 1.0 &&
+ barycentricCoord.z >= 0.0 && barycentricCoord.z <= 1.0;
+}
+
+//LOOK: for a given barycentric coordinate, return the corresponding z position on the triangle
+__host__ __device__ float getZAtCoordinate(glm::vec3 barycentricCoord, triangle tri){
+ return -(barycentricCoord.x*tri.p0.z + barycentricCoord.y*tri.p1.z + barycentricCoord.z*tri.p2.z);
+}
+
#endif
\ No newline at end of file
diff --git a/src/stb_image/stb_image.c b/src/stb_image/stb_image.c
new file mode 100644
index 0000000..d50eabd
--- /dev/null
+++ b/src/stb_image/stb_image.c
@@ -0,0 +1,4674 @@
+
+/* stbi-1.33 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
+ when you control the images you're loading
+ no warranty implied; use at your own risk
+
+ QUICK NOTES:
+ Primarily of interest to game developers and other people who can
+ avoid problematic images and only need the trivial interface
+
+ JPEG baseline (no JPEG progressive)
+ PNG 8-bit only
+
+ TGA (not sure what subset, if a subset)
+ BMP non-1bpp, non-RLE
+ PSD (composited view only, no extra channels)
+
+ GIF (*comp always reports as 4-channel)
+ HDR (radiance rgbE format)
+ PIC (Softimage PIC)
+
+ - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+ - decode from arbitrary I/O callbacks
+ - overridable dequantizing-IDCT, YCbCr-to-RGB conversion (define STBI_SIMD)
+
+ Latest revisions:
+ 1.33 (2011-07-14) minor fixes suggested by Dave Moore
+ 1.32 (2011-07-13) info support for all filetypes (SpartanJ)
+ 1.31 (2011-06-19) a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11) added ability to load files via io callbacks (Ben Wenger)
+ 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01) cast-to-uint8 to fix warnings (Laurent Gomila)
+ allow trailing 0s at end of image data (Laurent Gomila)
+ 1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ
+
+ See end of file for full revision history.
+
+ TODO:
+ stbi_info support for BMP,PSD,HDR,PIC
+
+
+ ============================ Contributors =========================
+
+ Image formats Optimizations & bugfixes
+ Sean Barrett (jpeg, png, bmp) Fabian "ryg" Giesen
+ Nicolas Schulz (hdr, psd)
+ Jonathan Dummer (tga) Bug fixes & warning fixes
+ Jean-Marc Lienher (gif) Marc LeBlanc
+ Tom Seddon (pic) Christopher Lloyd
+ Thatcher Ulrich (psd) Dave Moore
+ Won Chun
+ the Horde3D community
+ Extensions, features Janez Zemva
+ Jetro Lauha (stbi_info) Jonathan Blow
+ James "moose2000" Brown (iPhone PNG) Laurent Gomila
+ Ben "Disch" Wenger (io callbacks) Aruelien Pocheville
+ Martin "SpartanJ" Golini Ryamond Barbiero
+ David Woo
+
+
+ If your name should be here but isn't, let Sean know.
+
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// To get a header file for this, either cut and paste the header,
+// or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and
+// then include stb_image.c from it.
+
+//// begin header file ////////////////////////////////////////////////////
+//
+// Limitations:
+// - no jpeg progressive support
+// - non-HDR formats support 8-bit samples only (jpeg, png)
+// - no delayed line count (jpeg) -- IJG doesn't support either
+// - no 1-bit BMP
+// - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below):
+// int x,y,n;
+// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+// // ... process data if not NULL ...
+// // ... x = width, y = height, n = # 8-bit components per pixel ...
+// // ... replace '0' with '1'..'4' to force that many components per pixel
+// // ... but 'n' will always be the number that it would have been if you said 0
+// stbi_image_free(data)
+//
+// Standard parameters:
+// int *x -- outputs image width in pixels
+// int *y -- outputs image height in pixels
+// int *comp -- outputs # of image components in image file
+// int req_comp -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
+// If req_comp is non-zero, *comp has the number of components that _would_
+// have been output otherwise. E.g. if you set req_comp to 4, you will always
+// get RGBA output, but you can check *comp to easily see if it's opaque.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+// N=#comp components
+// 1 grey
+// 2 grey, alpha
+// 3 red, green, blue
+// 4 red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
+// can be queried for an extremely brief, end-user unfriendly explanation
+// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
+// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// By default we convert iphone-formatted PNGs back to RGB; nominally they
+// would silently load as BGR, except the existing code should have just
+// failed on such iPhone PNGs. But you can disable this conversion by
+// by calling stbi_convert_iphone_png_to_rgb(0), in which case
+// you will always just get the native iphone "format" through.
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// HDR image support (disable by defining STBI_NO_HDR)
+//
+// stb_image now supports loading HDR images in general, and currently
+// the Radiance .HDR file format, although the support is provided
+// generically. You can still load any file through the existing interface;
+// if you attempt to load an HDR file, it will be automatically remapped to
+// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+// stbi_hdr_to_ldr_gamma(2.2f);
+// stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+// float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+// stbi_ldr_to_hdr_scale(1.0f);
+// stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+// stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_MSC_VER) // Modified by Peter Kutz.
+#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen()
+#endif
+
+#include
+#endif
+
+#define STBI_VERSION 1
+
+enum
+{
+ STBI_default = 0, // only used for req_comp
+
+ STBI_grey = 1,
+ STBI_grey_alpha = 2,
+ STBI_rgb = 3,
+ STBI_rgb_alpha = 4
+};
+
+typedef unsigned char stbi_uc;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
+
+#ifndef STBI_NO_STDIO
+extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp);
+extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+typedef struct
+{
+ int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
+ void (*skip) (void *user,unsigned n); // skip the next 'n' bytes
+ int (*eof) (void *user); // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
+
+#ifndef STBI_NO_HDR
+ extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
+
+ #ifndef STBI_NO_STDIO
+ extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp);
+ extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp);
+ #endif
+
+ extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
+
+ extern void stbi_hdr_to_ldr_gamma(float gamma);
+ extern void stbi_hdr_to_ldr_scale(float scale);
+
+ extern void stbi_ldr_to_hdr_gamma(float gamma);
+ extern void stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_HDR
+
+// stbi_is_hdr is always defined
+extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+extern int stbi_is_hdr (char const *filename);
+extern int stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// NOT THREADSAFE
+extern const char *stbi_failure_reason (void);
+
+// free the loaded image -- this is just free()
+extern void stbi_image_free (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+
+#ifndef STBI_NO_STDIO
+extern int stbi_info (char const *filename, int *x, int *y, int *comp);
+extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
+
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+extern void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+
+// ZLIB client - used by PNG, available for other purposes
+
+extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+// define faster low-level operations (typically SIMD support)
+#ifdef STBI_SIMD
+typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize);
+// compute an integer IDCT on "input"
+// input[x] = data[x] * dequantize[x]
+// write results to 'out': 64 samples, each run of 8 spaced by 'out_stride'
+// CLAMP results to 0..255
+typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step);
+// compute a conversion from YCbCr to RGB
+// 'count' pixels
+// write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B
+// y: Y input channel
+// cb: Cb input channel; scale/biased to be 0..255
+// cr: Cr input channel; scale/biased to be 0..255
+
+extern void stbi_install_idct(stbi_idct_8x8 func);
+extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func);
+#endif // STBI_SIMD
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifndef STBI_HEADER_FILE_ONLY
+
+#ifndef STBI_NO_HDR
+#include // ldexp
+#include // strcmp, strtok
+#endif
+
+#ifndef STBI_NO_STDIO
+#include
+#endif
+#include
+#include
+#include
+#include
+
+#ifndef _MSC_VER
+ #ifdef __cplusplus
+ #define stbi_inline inline
+ #else
+ #define stbi_inline
+ #endif
+#else
+ #define stbi_inline __forceinline
+#endif
+
+
+// implementation:
+typedef unsigned char uint8;
+typedef unsigned short uint16;
+typedef signed short int16;
+typedef unsigned int uint32;
+typedef signed int int32;
+typedef unsigned int uint;
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1];
+
+#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE)
+#define STBI_NO_WRITE
+#endif
+
+#define STBI_NOTUSED(v) (void)sizeof(v)
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+ #define stbi_lrot(x,y) _lrotl(x,y)
+#else
+ #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
+#endif
+
+///////////////////////////////////////////////
+//
+// stbi struct and start_xxx functions
+
+// stbi structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+ uint32 img_x, img_y;
+ int img_n, img_out_n;
+
+ stbi_io_callbacks io;
+ void *io_user_data;
+
+ int read_from_callbacks;
+ int buflen;
+ uint8 buffer_start[128];
+
+ uint8 *img_buffer, *img_buffer_end;
+ uint8 *img_buffer_original;
+} stbi;
+
+
+static void refill_buffer(stbi *s);
+
+// initialize a memory-decode context
+static void start_mem(stbi *s, uint8 const *buffer, int len)
+{
+ s->io.read = NULL;
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->img_buffer_original = (uint8 *) buffer;
+ s->img_buffer_end = (uint8 *) buffer+len;
+}
+
+// initialize a callback-based context
+static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user)
+{
+ s->io = *c;
+ s->io_user_data = user;
+ s->buflen = sizeof(s->buffer_start);
+ s->read_from_callbacks = 1;
+ s->img_buffer_original = s->buffer_start;
+ refill_buffer(s);
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stdio_read(void *user, char *data, int size)
+{
+ return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stdio_skip(void *user, unsigned n)
+{
+ fseek((FILE*) user, n, SEEK_CUR);
+}
+
+static int stdio_eof(void *user)
+{
+ return feof((FILE*) user);
+}
+
+static stbi_io_callbacks stbi_stdio_callbacks =
+{
+ stdio_read,
+ stdio_skip,
+ stdio_eof,
+};
+
+static void start_file(stbi *s, FILE *f)
+{
+ start_callbacks(s, &stbi_stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi_rewind(stbi *s)
+{
+ // conceptually rewind SHOULD rewind to the beginning of the stream,
+ // but we just rewind to the beginning of the initial buffer, because
+ // we only use it after doing 'test', which only ever looks at at most 92 bytes
+ s->img_buffer = s->img_buffer_original;
+}
+
+static int stbi_jpeg_test(stbi *s);
+static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp);
+static int stbi_png_test(stbi *s);
+static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_png_info(stbi *s, int *x, int *y, int *comp);
+static int stbi_bmp_test(stbi *s);
+static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_tga_test(stbi *s);
+static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_tga_info(stbi *s, int *x, int *y, int *comp);
+static int stbi_psd_test(stbi *s);
+static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_hdr_test(stbi *s);
+static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_pic_test(stbi *s);
+static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_gif_test(stbi *s);
+static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp);
+static int stbi_gif_info(stbi *s, int *x, int *y, int *comp);
+
+
+// this is not threadsafe
+static const char *failure_reason;
+
+const char *stbi_failure_reason(void)
+{
+ return failure_reason;
+}
+
+static int e(const char *str)
+{
+ failure_reason = str;
+ return 0;
+}
+
+// e - error
+// epf - error returning pointer to float
+// epuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+ #define e(x,y) 0
+#elif defined(STBI_FAILURE_USERMSG)
+ #define e(x,y) e(y)
+#else
+ #define e(x,y) e(x)
+#endif
+
+#define epf(x,y) ((float *) (e(x,y)?NULL:NULL))
+#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL))
+
+void stbi_image_free(void *retval_from_stbi_load)
+{
+ free(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_HDR
+static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp);
+#endif
+
+static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp);
+ if (stbi_png_test(s)) return stbi_png_load(s,x,y,comp,req_comp);
+ if (stbi_bmp_test(s)) return stbi_bmp_load(s,x,y,comp,req_comp);
+ if (stbi_gif_test(s)) return stbi_gif_load(s,x,y,comp,req_comp);
+ if (stbi_psd_test(s)) return stbi_psd_load(s,x,y,comp,req_comp);
+ if (stbi_pic_test(s)) return stbi_pic_load(s,x,y,comp,req_comp);
+
+ #ifndef STBI_NO_HDR
+ if (stbi_hdr_test(s)) {
+ float *hdr = stbi_hdr_load(s, x,y,comp,req_comp);
+ return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+ }
+ #endif
+
+ // test tga last because it's a crappy test!
+ if (stbi_tga_test(s))
+ return stbi_tga_load(s,x,y,comp,req_comp);
+ return epuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+#ifndef STBI_NO_STDIO
+unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = fopen(filename, "rb");
+ unsigned char *result;
+ if (!f) return epuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_file(&s,f);
+ return stbi_load_main(&s,x,y,comp,req_comp);
+}
+#endif //!STBI_NO_STDIO
+
+unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_mem(&s,buffer,len);
+ return stbi_load_main(&s,x,y,comp,req_comp);
+}
+
+unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi_load_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_HDR
+
+float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *data;
+ #ifndef STBI_NO_HDR
+ if (stbi_hdr_test(s))
+ return stbi_hdr_load(s,x,y,comp,req_comp);
+ #endif
+ data = stbi_load_main(s, x, y, comp, req_comp);
+ if (data)
+ return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+ return epf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_mem(&s,buffer,len);
+ return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+
+float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = fopen(filename, "rb");
+ float *result;
+ if (!f) return epf("can't fopen", "Unable to open file");
+ result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi s;
+ start_file(&s,f);
+ return stbi_loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_HDR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_HDR is
+// defined, for API simplicity; if STBI_NO_HDR is defined, it always
+// reports false!
+
+int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+ #ifndef STBI_NO_HDR
+ stbi s;
+ start_mem(&s,buffer,len);
+ return stbi_hdr_test(&s);
+ #else
+ STBI_NOTUSED(buffer);
+ STBI_NOTUSED(len);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_STDIO
+extern int stbi_is_hdr (char const *filename)
+{
+ FILE *f = fopen(filename, "rb");
+ int result=0;
+ if (f) {
+ result = stbi_is_hdr_from_file(f);
+ fclose(f);
+ }
+ return result;
+}
+
+extern int stbi_is_hdr_from_file(FILE *f)
+{
+ #ifndef STBI_NO_HDR
+ stbi s;
+ start_file(&s,f);
+ return stbi_hdr_test(&s);
+ #else
+ return 0;
+ #endif
+}
+#endif // !STBI_NO_STDIO
+
+extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+ #ifndef STBI_NO_HDR
+ stbi s;
+ start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi_hdr_test(&s);
+ #else
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_HDR
+static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f;
+static float l2h_gamma=2.2f, l2h_scale=1.0f;
+
+void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; }
+void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; }
+
+void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; }
+void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; }
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+ SCAN_load=0,
+ SCAN_type,
+ SCAN_header
+};
+
+static void refill_buffer(stbi *s)
+{
+ int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+ if (n == 0) {
+ // at end of file, treat same as if from memory
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->img_buffer_end-1;
+ *s->img_buffer = 0;
+ } else {
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + n;
+ }
+}
+
+stbi_inline static int get8(stbi *s)
+{
+ if (s->img_buffer < s->img_buffer_end)
+ return *s->img_buffer++;
+ if (s->read_from_callbacks) {
+ refill_buffer(s);
+ return *s->img_buffer++;
+ }
+ return 0;
+}
+
+stbi_inline static int at_eof(stbi *s)
+{
+ if (s->io.read) {
+ if (!(s->io.eof)(s->io_user_data)) return 0;
+ // if feof() is true, check if buffer = end
+ // special case: we've only got the special 0 character at the end
+ if (s->read_from_callbacks == 0) return 1;
+ }
+
+ return s->img_buffer >= s->img_buffer_end;
+}
+
+stbi_inline static uint8 get8u(stbi *s)
+{
+ return (uint8) get8(s);
+}
+
+static void skip(stbi *s, int n)
+{
+ if (s->io.read) {
+ int blen = s->img_buffer_end - s->img_buffer;
+ if (blen < n) {
+ s->img_buffer = s->img_buffer_end;
+ (s->io.skip)(s->io_user_data, n - blen);
+ return;
+ }
+ }
+ s->img_buffer += n;
+}
+
+static int getn(stbi *s, stbi_uc *buffer, int n)
+{
+ if (s->io.read) {
+ int blen = s->img_buffer_end - s->img_buffer;
+ if (blen < n) {
+ int res, count;
+
+ memcpy(buffer, s->img_buffer, blen);
+
+ count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+ res = (count == (n-blen));
+ s->img_buffer = s->img_buffer_end;
+ return res;
+ }
+ }
+
+ if (s->img_buffer+n <= s->img_buffer_end) {
+ memcpy(buffer, s->img_buffer, n);
+ s->img_buffer += n;
+ return 1;
+ } else
+ return 0;
+}
+
+static int get16(stbi *s)
+{
+ int z = get8(s);
+ return (z << 8) + get8(s);
+}
+
+static uint32 get32(stbi *s)
+{
+ uint32 z = get16(s);
+ return (z << 16) + get16(s);
+}
+
+static int get16le(stbi *s)
+{
+ int z = get8(s);
+ return z + (get8(s) << 8);
+}
+
+static uint32 get32le(stbi *s)
+{
+ uint32 z = get16le(s);
+ return z + (get16le(s) << 16);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// generic converter from built-in img_n to req_comp
+// individual types do this automatically as much as possible (e.g. jpeg
+// does all cases internally since it needs to colorspace convert anyway,
+// and it never has alpha, so very few cases ). png can automatically
+// interleave an alpha=255 channel, but falls back to this for other cases
+//
+// assume data buffer is malloced, so malloc a new one and free that one
+// only failure mode is malloc failing
+
+static uint8 compute_y(int r, int g, int b)
+{
+ return (uint8) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+
+static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y)
+{
+ int i,j;
+ unsigned char *good;
+
+ if (req_comp == img_n) return data;
+ assert(req_comp >= 1 && req_comp <= 4);
+
+ good = (unsigned char *) malloc(req_comp * x * y);
+ if (good == NULL) {
+ free(data);
+ return epuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ unsigned char *src = data + j * x * img_n ;
+ unsigned char *dest = good + j * x * req_comp;
+
+ #define COMBO(a,b) ((a)*8+(b))
+ #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (COMBO(img_n, req_comp)) {
+ CASE(1,2) dest[0]=src[0], dest[1]=255; break;
+ CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+ CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break;
+ CASE(2,1) dest[0]=src[0]; break;
+ CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+ CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break;
+ CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break;
+ CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break;
+ CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break;
+ CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break;
+ CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break;
+ CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break;
+ default: assert(0);
+ }
+ #undef CASE
+ }
+
+ free(data);
+ return good;
+}
+
+#ifndef STBI_NO_HDR
+static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+ int i,k,n;
+ float *output = (float *) malloc(x * y * comp * sizeof(float));
+ if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale;
+ }
+ if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;
+ }
+ free(data);
+ return output;
+}
+
+#define float2int(x) ((int) (x))
+static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp)
+{
+ int i,k,n;
+ stbi_uc *output = (stbi_uc *) malloc(x * y * comp);
+ if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (uint8) float2int(z);
+ }
+ if (k < comp) {
+ float z = data[i*comp+k] * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (uint8) float2int(z);
+ }
+ }
+ free(data);
+ return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// "baseline" JPEG/JFIF decoder (not actually fully baseline implementation)
+//
+// simple implementation
+// - channel subsampling of at most 2 in each dimension
+// - doesn't support delayed output of y-dimension
+// - simple interface (only one output format: 8-bit interleaved RGB)
+// - doesn't try to recover corrupt jpegs
+// - doesn't allow partial loading, loading multiple at once
+// - still fast on x86 (copying globals into locals doesn't help x86)
+// - allocates lots of intermediate memory (full size of all components)
+// - non-interleaved case requires this anyway
+// - allows good upsampling (see next)
+// high-quality
+// - upsampled channels are bilinearly interpolated, even across blocks
+// - quality integer IDCT derived from IJG's 'slow'
+// performance
+// - fast huffman; reasonable integer IDCT
+// - uses a lot of intermediate memory, could cache poorly
+// - load http://nothings.org/remote/anemones.jpg 3 times on 2.8Ghz P4
+// stb_jpeg: 1.34 seconds (MSVC6, default release build)
+// stb_jpeg: 1.06 seconds (MSVC6, processor = Pentium Pro)
+// IJL11.dll: 1.08 seconds (compiled by intel)
+// IJG 1998: 0.98 seconds (MSVC6, makefile provided by IJG)
+// IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro)
+
+// huffman decoding acceleration
+#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+ uint8 fast[1 << FAST_BITS];
+ // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+ uint16 code[256];
+ uint8 values[256];
+ uint8 size[257];
+ unsigned int maxcode[18];
+ int delta[17]; // old 'firstsymbol' - old 'firstcode'
+} huffman;
+
+typedef struct
+{
+ #ifdef STBI_SIMD
+ unsigned short dequant2[4][64];
+ #endif
+ stbi *s;
+ huffman huff_dc[4];
+ huffman huff_ac[4];
+ uint8 dequant[4][64];
+
+// sizes for components, interleaved MCUs
+ int img_h_max, img_v_max;
+ int img_mcu_x, img_mcu_y;
+ int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+ struct
+ {
+ int id;
+ int h,v;
+ int tq;
+ int hd,ha;
+ int dc_pred;
+
+ int x,y,w2,h2;
+ uint8 *data;
+ void *raw_data;
+ uint8 *linebuf;
+ } img_comp[4];
+
+ uint32 code_buffer; // jpeg entropy-coded buffer
+ int code_bits; // number of valid bits
+ unsigned char marker; // marker seen while filling entropy buffer
+ int nomore; // flag if we saw a marker so must stop
+
+ int scan_n, order[4];
+ int restart_interval, todo;
+} jpeg;
+
+static int build_huffman(huffman *h, int *count)
+{
+ int i,j,k=0,code;
+ // build size list for each symbol (from JPEG spec)
+ for (i=0; i < 16; ++i)
+ for (j=0; j < count[i]; ++j)
+ h->size[k++] = (uint8) (i+1);
+ h->size[k] = 0;
+
+ // compute actual symbols (from jpeg spec)
+ code = 0;
+ k = 0;
+ for(j=1; j <= 16; ++j) {
+ // compute delta to add to code to compute symbol id
+ h->delta[j] = k - code;
+ if (h->size[k] == j) {
+ while (h->size[k] == j)
+ h->code[k++] = (uint16) (code++);
+ if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG");
+ }
+ // compute largest code + 1 for this size, preshifted as needed later
+ h->maxcode[j] = code << (16-j);
+ code <<= 1;
+ }
+ h->maxcode[j] = 0xffffffff;
+
+ // build non-spec acceleration table; 255 is flag for not-accelerated
+ memset(h->fast, 255, 1 << FAST_BITS);
+ for (i=0; i < k; ++i) {
+ int s = h->size[i];
+ if (s <= FAST_BITS) {
+ int c = h->code[i] << (FAST_BITS-s);
+ int m = 1 << (FAST_BITS-s);
+ for (j=0; j < m; ++j) {
+ h->fast[c+j] = (uint8) i;
+ }
+ }
+ }
+ return 1;
+}
+
+static void grow_buffer_unsafe(jpeg *j)
+{
+ do {
+ int b = j->nomore ? 0 : get8(j->s);
+ if (b == 0xff) {
+ int c = get8(j->s);
+ if (c != 0) {
+ j->marker = (unsigned char) c;
+ j->nomore = 1;
+ return;
+ }
+ }
+ j->code_buffer |= b << (24 - j->code_bits);
+ j->code_bits += 8;
+ } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int decode(jpeg *j, huffman *h)
+{
+ unsigned int temp;
+ int c,k;
+
+ if (j->code_bits < 16) grow_buffer_unsafe(j);
+
+ // look at the top FAST_BITS and determine what symbol ID it is,
+ // if the code is <= FAST_BITS
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ k = h->fast[c];
+ if (k < 255) {
+ int s = h->size[k];
+ if (s > j->code_bits)
+ return -1;
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ return h->values[k];
+ }
+
+ // naive test is to shift the code_buffer down so k bits are
+ // valid, then test against maxcode. To speed this up, we've
+ // preshifted maxcode left so that it has (16-k) 0s at the
+ // end; in other words, regardless of the number of bits, it
+ // wants to be compared against something shifted to have 16;
+ // that way we don't need to shift inside the loop.
+ temp = j->code_buffer >> 16;
+ for (k=FAST_BITS+1 ; ; ++k)
+ if (temp < h->maxcode[k])
+ break;
+ if (k == 17) {
+ // error! code not found
+ j->code_bits -= 16;
+ return -1;
+ }
+
+ if (k > j->code_bits)
+ return -1;
+
+ // convert the huffman code to the symbol id
+ c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k];
+ assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]);
+
+ // convert the id to a symbol
+ j->code_bits -= k;
+ j->code_buffer <<= k;
+ return h->values[c];
+}
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int extend_receive(jpeg *j, int n)
+{
+ unsigned int m = 1 << (n-1);
+ unsigned int k;
+ if (j->code_bits < n) grow_buffer_unsafe(j);
+
+ #if 1
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~bmask[n];
+ k &= bmask[n];
+ j->code_bits -= n;
+ #else
+ k = (j->code_buffer >> (32 - n)) & bmask[n];
+ j->code_bits -= n;
+ j->code_buffer <<= n;
+ #endif
+ // the following test is probably a random branch that won't
+ // predict well. I tried to table accelerate it but failed.
+ // maybe it's compiling as a conditional move?
+ if (k < m)
+ return (-1 << n) + k + 1;
+ else
+ return k;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static uint8 dezigzag[64+15] =
+{
+ 0, 1, 8, 16, 9, 2, 3, 10,
+ 17, 24, 32, 25, 18, 11, 4, 5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13, 6, 7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ // let corrupt input sample past end
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b)
+{
+ int diff,dc,k;
+ int t = decode(j, hdc);
+ if (t < 0) return e("bad huffman code","Corrupt JPEG");
+
+ // 0 all the ac values now so we can do it 32-bits at a time
+ memset(data,0,64*sizeof(data[0]));
+
+ diff = t ? extend_receive(j, t) : 0;
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ data[0] = (short) dc;
+
+ // decode AC components, see JPEG spec
+ k = 1;
+ do {
+ int r,s;
+ int rs = decode(j, hac);
+ if (rs < 0) return e("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (rs != 0xf0) break; // end block
+ k += 16;
+ } else {
+ k += r;
+ // decode into unzigzag'd location
+ data[dezigzag[k++]] = (short) extend_receive(j,s);
+ }
+ } while (k < 64);
+ return 1;
+}
+
+// take a -128..127 value and clamp it and convert to 0..255
+stbi_inline static uint8 clamp(int x)
+{
+ // trick to use a single test to catch both cases
+ if ((unsigned int) x > 255) {
+ if (x < 0) return 0;
+ if (x > 255) return 255;
+ }
+ return (uint8) x;
+}
+
+#define f2f(x) (int) (((x) * 4096 + 0.5))
+#define fsh(x) ((x) << 12)
+
+// derived from jidctint -- DCT_ISLOW
+#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+ p2 = s2; \
+ p3 = s6; \
+ p1 = (p2+p3) * f2f(0.5411961f); \
+ t2 = p1 + p3*f2f(-1.847759065f); \
+ t3 = p1 + p2*f2f( 0.765366865f); \
+ p2 = s0; \
+ p3 = s4; \
+ t0 = fsh(p2+p3); \
+ t1 = fsh(p2-p3); \
+ x0 = t0+t3; \
+ x3 = t0-t3; \
+ x1 = t1+t2; \
+ x2 = t1-t2; \
+ t0 = s7; \
+ t1 = s5; \
+ t2 = s3; \
+ t3 = s1; \
+ p3 = t0+t2; \
+ p4 = t1+t3; \
+ p1 = t0+t3; \
+ p2 = t1+t2; \
+ p5 = (p3+p4)*f2f( 1.175875602f); \
+ t0 = t0*f2f( 0.298631336f); \
+ t1 = t1*f2f( 2.053119869f); \
+ t2 = t2*f2f( 3.072711026f); \
+ t3 = t3*f2f( 1.501321110f); \
+ p1 = p5 + p1*f2f(-0.899976223f); \
+ p2 = p5 + p2*f2f(-2.562915447f); \
+ p3 = p3*f2f(-1.961570560f); \
+ p4 = p4*f2f(-0.390180644f); \
+ t3 += p1+p4; \
+ t2 += p2+p3; \
+ t1 += p2+p4; \
+ t0 += p1+p3;
+
+#ifdef STBI_SIMD
+typedef unsigned short stbi_dequantize_t;
+#else
+typedef uint8 stbi_dequantize_t;
+#endif
+
+// .344 seconds on 3*anemones.jpg
+static void idct_block(uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize)
+{
+ int i,val[64],*v=val;
+ stbi_dequantize_t *dq = dequantize;
+ uint8 *o;
+ short *d = data;
+
+ // columns
+ for (i=0; i < 8; ++i,++d,++dq, ++v) {
+ // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+ if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+ && d[40]==0 && d[48]==0 && d[56]==0) {
+ // no shortcut 0 seconds
+ // (1|2|3|4|5|6|7)==0 0 seconds
+ // all separate -0.047 seconds
+ // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
+ int dcterm = d[0] * dq[0] << 2;
+ v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+ } else {
+ IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24],
+ d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56])
+ // constants scaled things up by 1<<12; let's bring them back
+ // down, but keep 2 extra bits of precision
+ x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+ v[ 0] = (x0+t3) >> 10;
+ v[56] = (x0-t3) >> 10;
+ v[ 8] = (x1+t2) >> 10;
+ v[48] = (x1-t2) >> 10;
+ v[16] = (x2+t1) >> 10;
+ v[40] = (x2-t1) >> 10;
+ v[24] = (x3+t0) >> 10;
+ v[32] = (x3-t0) >> 10;
+ }
+ }
+
+ for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+ // no fast case since the first 1D IDCT spread components out
+ IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+ // constants scaled things up by 1<<12, plus we had 1<<2 from first
+ // loop, plus horizontal and vertical each scale by sqrt(8) so together
+ // we've got an extra 1<<3, so 1<<17 total we need to remove.
+ // so we want to round that, which means adding 0.5 * 1<<17,
+ // aka 65536. Also, we'll end up with -128 to 127 that we want
+ // to encode as 0..255 by adding 128, so we'll add that before the shift
+ x0 += 65536 + (128<<17);
+ x1 += 65536 + (128<<17);
+ x2 += 65536 + (128<<17);
+ x3 += 65536 + (128<<17);
+ // tried computing the shifts into temps, or'ing the temps to see
+ // if any were out of range, but that was slower
+ o[0] = clamp((x0+t3) >> 17);
+ o[7] = clamp((x0-t3) >> 17);
+ o[1] = clamp((x1+t2) >> 17);
+ o[6] = clamp((x1-t2) >> 17);
+ o[2] = clamp((x2+t1) >> 17);
+ o[5] = clamp((x2-t1) >> 17);
+ o[3] = clamp((x3+t0) >> 17);
+ o[4] = clamp((x3-t0) >> 17);
+ }
+}
+
+#ifdef STBI_SIMD
+static stbi_idct_8x8 stbi_idct_installed = idct_block;
+
+void stbi_install_idct(stbi_idct_8x8 func)
+{
+ stbi_idct_installed = func;
+}
+#endif
+
+#define MARKER_none 0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static uint8 get_marker(jpeg *j)
+{
+ uint8 x;
+ if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; }
+ x = get8u(j->s);
+ if (x != 0xff) return MARKER_none;
+ while (x == 0xff)
+ x = get8u(j->s);
+ return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, reset the entropy decoder and
+// the dc prediction
+static void reset(jpeg *j)
+{
+ j->code_bits = 0;
+ j->code_buffer = 0;
+ j->nomore = 0;
+ j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0;
+ j->marker = MARKER_none;
+ j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+ // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+ // since we don't even allow 1<<30 pixels
+}
+
+static int parse_entropy_coded_data(jpeg *z)
+{
+ reset(z);
+ if (z->scan_n == 1) {
+ int i,j;
+ #ifdef STBI_SIMD
+ __declspec(align(16))
+ #endif
+ short data[64];
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0;
+ #ifdef STBI_SIMD
+ stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]);
+ #else
+ idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]);
+ #endif
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) grow_buffer_unsafe(z);
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if (!RESTART(z->marker)) return 1;
+ reset(z);
+ }
+ }
+ }
+ } else { // interleaved!
+ int i,j,k,x,y;
+ short data[64];
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x)*8;
+ int y2 = (j*z->img_comp[n].v + y)*8;
+ if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0;
+ #ifdef STBI_SIMD
+ stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]);
+ #else
+ idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]);
+ #endif
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) grow_buffer_unsafe(z);
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if (!RESTART(z->marker)) return 1;
+ reset(z);
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+static int process_marker(jpeg *z, int m)
+{
+ int L;
+ switch (m) {
+ case MARKER_none: // no marker found
+ return e("expected marker","Corrupt JPEG");
+
+ case 0xC2: // SOF - progressive
+ return e("progressive jpeg","JPEG format not supported (progressive)");
+
+ case 0xDD: // DRI - specify restart interval
+ if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG");
+ z->restart_interval = get16(z->s);
+ return 1;
+
+ case 0xDB: // DQT - define quantization table
+ L = get16(z->s)-2;
+ while (L > 0) {
+ int q = get8(z->s);
+ int p = q >> 4;
+ int t = q & 15,i;
+ if (p != 0) return e("bad DQT type","Corrupt JPEG");
+ if (t > 3) return e("bad DQT table","Corrupt JPEG");
+ for (i=0; i < 64; ++i)
+ z->dequant[t][dezigzag[i]] = get8u(z->s);
+ #ifdef STBI_SIMD
+ for (i=0; i < 64; ++i)
+ z->dequant2[t][i] = z->dequant[t][i];
+ #endif
+ L -= 65;
+ }
+ return L==0;
+
+ case 0xC4: // DHT - define huffman table
+ L = get16(z->s)-2;
+ while (L > 0) {
+ uint8 *v;
+ int sizes[16],i,m=0;
+ int q = get8(z->s);
+ int tc = q >> 4;
+ int th = q & 15;
+ if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG");
+ for (i=0; i < 16; ++i) {
+ sizes[i] = get8(z->s);
+ m += sizes[i];
+ }
+ L -= 17;
+ if (tc == 0) {
+ if (!build_huffman(z->huff_dc+th, sizes)) return 0;
+ v = z->huff_dc[th].values;
+ } else {
+ if (!build_huffman(z->huff_ac+th, sizes)) return 0;
+ v = z->huff_ac[th].values;
+ }
+ for (i=0; i < m; ++i)
+ v[i] = get8u(z->s);
+ L -= m;
+ }
+ return L==0;
+ }
+ // check for comment block or APP blocks
+ if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+ skip(z->s, get16(z->s)-2);
+ return 1;
+ }
+ return 0;
+}
+
+// after we see SOS
+static int process_scan_header(jpeg *z)
+{
+ int i;
+ int Ls = get16(z->s);
+ z->scan_n = get8(z->s);
+ if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG");
+ if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG");
+ for (i=0; i < z->scan_n; ++i) {
+ int id = get8(z->s), which;
+ int q = get8(z->s);
+ for (which = 0; which < z->s->img_n; ++which)
+ if (z->img_comp[which].id == id)
+ break;
+ if (which == z->s->img_n) return 0;
+ z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG");
+ z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG");
+ z->order[i] = which;
+ }
+ if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG");
+ get8(z->s); // should be 63, but might be 0
+ if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG");
+
+ return 1;
+}
+
+static int process_frame_header(jpeg *z, int scan)
+{
+ stbi *s = z->s;
+ int Lf,p,i,q, h_max=1,v_max=1,c;
+ Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG
+ p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+ s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+ s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires
+ c = get8(s);
+ if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires
+ s->img_n = c;
+ for (i=0; i < c; ++i) {
+ z->img_comp[i].data = NULL;
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG");
+
+ for (i=0; i < s->img_n; ++i) {
+ z->img_comp[i].id = get8(s);
+ if (z->img_comp[i].id != i+1) // JFIF requires
+ if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files!
+ return e("bad component ID","Corrupt JPEG");
+ q = get8(s);
+ z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG");
+ z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG");
+ z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG");
+ }
+
+ if (scan != SCAN_load) return 1;
+
+ if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode");
+
+ for (i=0; i < s->img_n; ++i) {
+ if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+ if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+ }
+
+ // compute interleaved mcu info
+ z->img_h_max = h_max;
+ z->img_v_max = v_max;
+ z->img_mcu_w = h_max * 8;
+ z->img_mcu_h = v_max * 8;
+ z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+ z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+ for (i=0; i < s->img_n; ++i) {
+ // number of effective pixels (e.g. for non-interleaved MCU)
+ z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+ z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+ // to simplify generation, we'll allocate enough memory to decode
+ // the bogus oversized data from using interleaved MCUs and their
+ // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+ // discard the extra data until colorspace conversion
+ z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+ z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+ z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15);
+ if (z->img_comp[i].raw_data == NULL) {
+ for(--i; i >= 0; --i) {
+ free(z->img_comp[i].raw_data);
+ z->img_comp[i].data = NULL;
+ }
+ return e("outofmem", "Out of memory");
+ }
+ // align blocks for installable-idct using mmx/sse
+ z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define DNL(x) ((x) == 0xdc)
+#define SOI(x) ((x) == 0xd8)
+#define EOI(x) ((x) == 0xd9)
+#define SOF(x) ((x) == 0xc0 || (x) == 0xc1)
+#define SOS(x) ((x) == 0xda)
+
+static int decode_jpeg_header(jpeg *z, int scan)
+{
+ int m;
+ z->marker = MARKER_none; // initialize cached marker to empty
+ m = get_marker(z);
+ if (!SOI(m)) return e("no SOI","Corrupt JPEG");
+ if (scan == SCAN_type) return 1;
+ m = get_marker(z);
+ while (!SOF(m)) {
+ if (!process_marker(z,m)) return 0;
+ m = get_marker(z);
+ while (m == MARKER_none) {
+ // some files have extra padding after their blocks, so ok, we'll scan
+ if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG");
+ m = get_marker(z);
+ }
+ }
+ if (!process_frame_header(z, scan)) return 0;
+ return 1;
+}
+
+static int decode_jpeg_image(jpeg *j)
+{
+ int m;
+ j->restart_interval = 0;
+ if (!decode_jpeg_header(j, SCAN_load)) return 0;
+ m = get_marker(j);
+ while (!EOI(m)) {
+ if (SOS(m)) {
+ if (!process_scan_header(j)) return 0;
+ if (!parse_entropy_coded_data(j)) return 0;
+ if (j->marker == MARKER_none ) {
+ // handle 0s at the end of image data from IP Kamera 9060
+ while (!at_eof(j->s)) {
+ int x = get8(j->s);
+ if (x == 255) {
+ j->marker = get8u(j->s);
+ break;
+ } else if (x != 0) {
+ return 0;
+ }
+ }
+ // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0
+ }
+ } else {
+ if (!process_marker(j, m)) return 0;
+ }
+ m = get_marker(j);
+ }
+ return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1,
+ int w, int hs);
+
+#define div4(x) ((uint8) ((x) >> 2))
+
+static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+ STBI_NOTUSED(out);
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(w);
+ STBI_NOTUSED(hs);
+ return in_near;
+}
+
+static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+ // need to generate two samples vertically for every one in input
+ int i;
+ STBI_NOTUSED(hs);
+ for (i=0; i < w; ++i)
+ out[i] = div4(3*in_near[i] + in_far[i] + 2);
+ return out;
+}
+
+static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+ // need to generate two samples horizontally for every one in input
+ int i;
+ uint8 *input = in_near;
+
+ if (w == 1) {
+ // if only one sample, can't do any interpolation
+ out[0] = out[1] = input[0];
+ return out;
+ }
+
+ out[0] = input[0];
+ out[1] = div4(input[0]*3 + input[1] + 2);
+ for (i=1; i < w-1; ++i) {
+ int n = 3*input[i]+2;
+ out[i*2+0] = div4(n+input[i-1]);
+ out[i*2+1] = div4(n+input[i+1]);
+ }
+ out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2);
+ out[i*2+1] = input[w-1];
+
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#define div16(x) ((uint8) ((x) >> 4))
+
+static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i,t0,t1;
+ if (w == 1) {
+ out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ out[0] = div4(t1+2);
+ for (i=1; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = div16(3*t0 + t1 + 8);
+ out[i*2 ] = div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs)
+{
+ // resample with nearest-neighbor
+ int i,j;
+ in_far = in_far;
+ for (i=0; i < w; ++i)
+ for (j=0; j < hs; ++j)
+ out[i*hs+j] = in_near[i];
+ return out;
+}
+
+#define float2fixed(x) ((int) ((x) * 65536 + 0.5))
+
+// 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro)
+// VC6 without processor=Pro is generating multiple LEAs per multiply!
+static void YCbCr_to_RGB_row(uint8 *out, const uint8 *y, const uint8 *pcb, const uint8 *pcr, int count, int step)
+{
+ int i;
+ for (i=0; i < count; ++i) {
+ int y_fixed = (y[i] << 16) + 32768; // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr*float2fixed(1.40200f);
+ g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f);
+ b = y_fixed + cb*float2fixed(1.77200f);
+ r >>= 16;
+ g >>= 16;
+ b >>= 16;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (uint8)r;
+ out[1] = (uint8)g;
+ out[2] = (uint8)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+
+#ifdef STBI_SIMD
+static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row;
+
+void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func)
+{
+ stbi_YCbCr_installed = func;
+}
+#endif
+
+
+// clean up the temporary component buffers
+static void cleanup_jpeg(jpeg *j)
+{
+ int i;
+ for (i=0; i < j->s->img_n; ++i) {
+ if (j->img_comp[i].data) {
+ free(j->img_comp[i].raw_data);
+ j->img_comp[i].data = NULL;
+ }
+ if (j->img_comp[i].linebuf) {
+ free(j->img_comp[i].linebuf);
+ j->img_comp[i].linebuf = NULL;
+ }
+ }
+}
+
+typedef struct
+{
+ resample_row_func resample;
+ uint8 *line0,*line1;
+ int hs,vs; // expansion factor in each axis
+ int w_lores; // horizontal pixels pre-expansion
+ int ystep; // how far through vertical expansion we are
+ int ypos; // which pre-expansion row we're on
+} stbi_resample;
+
+static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+ int n, decode_n;
+ // validate req_comp
+ if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error");
+ z->s->img_n = 0;
+
+ // load a jpeg image from whichever source
+ if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; }
+
+ // determine actual number of components to generate
+ n = req_comp ? req_comp : z->s->img_n;
+
+ if (z->s->img_n == 3 && n < 3)
+ decode_n = 1;
+ else
+ decode_n = z->s->img_n;
+
+ // resample and color-convert
+ {
+ int k;
+ uint i,j;
+ uint8 *output;
+ uint8 *coutput[4];
+
+ stbi_resample res_comp[4];
+
+ for (k=0; k < decode_n; ++k) {
+ stbi_resample *r = &res_comp[k];
+
+ // allocate line buffer big enough for upsampling off the edges
+ // with upsample factor of 4
+ z->img_comp[k].linebuf = (uint8 *) malloc(z->s->img_x + 3);
+ if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); }
+
+ r->hs = z->img_h_max / z->img_comp[k].h;
+ r->vs = z->img_v_max / z->img_comp[k].v;
+ r->ystep = r->vs >> 1;
+ r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+ r->ypos = 0;
+ r->line0 = r->line1 = z->img_comp[k].data;
+
+ if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+ else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2;
+ else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2;
+ else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2;
+ else r->resample = resample_row_generic;
+ }
+
+ // can't error after this so, this is safe
+ output = (uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1);
+ if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); }
+
+ // now go ahead and resample
+ for (j=0; j < z->s->img_y; ++j) {
+ uint8 *out = output + n * z->s->img_x * j;
+ for (k=0; k < decode_n; ++k) {
+ stbi_resample *r = &res_comp[k];
+ int y_bot = r->ystep >= (r->vs >> 1);
+ coutput[k] = r->resample(z->img_comp[k].linebuf,
+ y_bot ? r->line1 : r->line0,
+ y_bot ? r->line0 : r->line1,
+ r->w_lores, r->hs);
+ if (++r->ystep >= r->vs) {
+ r->ystep = 0;
+ r->line0 = r->line1;
+ if (++r->ypos < z->img_comp[k].y)
+ r->line1 += z->img_comp[k].w2;
+ }
+ }
+ if (n >= 3) {
+ uint8 *y = coutput[0];
+ if (z->s->img_n == 3) {
+ #ifdef STBI_SIMD
+ stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n);
+ #else
+ YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ #endif
+ } else
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = out[1] = out[2] = y[i];
+ out[3] = 255; // not used if n==3
+ out += n;
+ }
+ } else {
+ uint8 *y = coutput[0];
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+ else
+ for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;
+ }
+ }
+ cleanup_jpeg(z);
+ *out_x = z->s->img_x;
+ *out_y = z->s->img_y;
+ if (comp) *comp = z->s->img_n; // report original components, not output
+ return output;
+ }
+}
+
+static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ jpeg j;
+ j.s = s;
+ return load_jpeg_image(&j, x,y,comp,req_comp);
+}
+
+static int stbi_jpeg_test(stbi *s)
+{
+ int r;
+ jpeg j;
+ j.s = s;
+ r = decode_jpeg_header(&j, SCAN_type);
+ stbi_rewind(s);
+ return r;
+}
+
+static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp)
+{
+ if (!decode_jpeg_header(j, SCAN_header)) {
+ stbi_rewind( j->s );
+ return 0;
+ }
+ if (x) *x = j->s->img_x;
+ if (y) *y = j->s->img_y;
+ if (comp) *comp = j->s->img_n;
+ return 1;
+}
+
+static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp)
+{
+ jpeg j;
+ j.s = s;
+ return stbi_jpeg_info_raw(&j, x, y, comp);
+}
+
+// public domain zlib decode v0.2 Sean Barrett 2006-11-18
+// simple implementation
+// - all input must be provided in an upfront buffer
+// - all output is written to a single output buffer (can malloc/realloc)
+// performance
+// - fast huffman
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define ZFAST_BITS 9 // accelerate all cases in default tables
+#define ZFAST_MASK ((1 << ZFAST_BITS) - 1)
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+ uint16 fast[1 << ZFAST_BITS];
+ uint16 firstcode[16];
+ int maxcode[17];
+ uint16 firstsymbol[16];
+ uint8 size[288];
+ uint16 value[288];
+} zhuffman;
+
+stbi_inline static int bitreverse16(int n)
+{
+ n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
+ n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
+ n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
+ n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
+ return n;
+}
+
+stbi_inline static int bit_reverse(int v, int bits)
+{
+ assert(bits <= 16);
+ // to bit reverse n bits, reverse 16 and shift
+ // e.g. 11 bits, bit reverse and shift away 5
+ return bitreverse16(v) >> (16-bits);
+}
+
+static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num)
+{
+ int i,k=0;
+ int code, next_code[16], sizes[17];
+
+ // DEFLATE spec for generating codes
+ memset(sizes, 0, sizeof(sizes));
+ memset(z->fast, 255, sizeof(z->fast));
+ for (i=0; i < num; ++i)
+ ++sizes[sizelist[i]];
+ sizes[0] = 0;
+ for (i=1; i < 16; ++i)
+ assert(sizes[i] <= (1 << i));
+ code = 0;
+ for (i=1; i < 16; ++i) {
+ next_code[i] = code;
+ z->firstcode[i] = (uint16) code;
+ z->firstsymbol[i] = (uint16) k;
+ code = (code + sizes[i]);
+ if (sizes[i])
+ if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG");
+ z->maxcode[i] = code << (16-i); // preshift for inner loop
+ code <<= 1;
+ k += sizes[i];
+ }
+ z->maxcode[16] = 0x10000; // sentinel
+ for (i=0; i < num; ++i) {
+ int s = sizelist[i];
+ if (s) {
+ int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+ z->size[c] = (uint8)s;
+ z->value[c] = (uint16)i;
+ if (s <= ZFAST_BITS) {
+ int k = bit_reverse(next_code[s],s);
+ while (k < (1 << ZFAST_BITS)) {
+ z->fast[k] = (uint16) c;
+ k += (1 << s);
+ }
+ }
+ ++next_code[s];
+ }
+ }
+ return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+// because PNG allows splitting the zlib stream arbitrarily,
+// and it's annoying structurally to have PNG call ZLIB call PNG,
+// we require PNG read all the IDATs and combine them into a single
+// memory buffer
+
+typedef struct
+{
+ uint8 *zbuffer, *zbuffer_end;
+ int num_bits;
+ uint32 code_buffer;
+
+ char *zout;
+ char *zout_start;
+ char *zout_end;
+ int z_expandable;
+
+ zhuffman z_length, z_distance;
+} zbuf;
+
+stbi_inline static int zget8(zbuf *z)
+{
+ if (z->zbuffer >= z->zbuffer_end) return 0;
+ return *z->zbuffer++;
+}
+
+static void fill_bits(zbuf *z)
+{
+ do {
+ assert(z->code_buffer < (1U << z->num_bits));
+ z->code_buffer |= zget8(z) << z->num_bits;
+ z->num_bits += 8;
+ } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int zreceive(zbuf *z, int n)
+{
+ unsigned int k;
+ if (z->num_bits < n) fill_bits(z);
+ k = z->code_buffer & ((1 << n) - 1);
+ z->code_buffer >>= n;
+ z->num_bits -= n;
+ return k;
+}
+
+stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z)
+{
+ int b,s,k;
+ if (a->num_bits < 16) fill_bits(a);
+ b = z->fast[a->code_buffer & ZFAST_MASK];
+ if (b < 0xffff) {
+ s = z->size[b];
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+ }
+
+ // not resolved by fast table, so compute it the slow way
+ // use jpeg approach, which requires MSbits at top
+ k = bit_reverse(a->code_buffer, 16);
+ for (s=ZFAST_BITS+1; ; ++s)
+ if (k < z->maxcode[s])
+ break;
+ if (s == 16) return -1; // invalid code!
+ // code size is s, so:
+ b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+ assert(z->size[b] == s);
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+}
+
+static int expand(zbuf *z, int n) // need to make room for n bytes
+{
+ char *q;
+ int cur, limit;
+ if (!z->z_expandable) return e("output buffer limit","Corrupt PNG");
+ cur = (int) (z->zout - z->zout_start);
+ limit = (int) (z->zout_end - z->zout_start);
+ while (cur + n > limit)
+ limit *= 2;
+ q = (char *) realloc(z->zout_start, limit);
+ if (q == NULL) return e("outofmem", "Out of memory");
+ z->zout_start = q;
+ z->zout = q + cur;
+ z->zout_end = q + limit;
+ return 1;
+}
+
+static int length_base[31] = {
+ 3,4,5,6,7,8,9,10,11,13,
+ 15,17,19,23,27,31,35,43,51,59,
+ 67,83,99,115,131,163,195,227,258,0,0 };
+
+static int length_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static int dist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int parse_huffman_block(zbuf *a)
+{
+ for(;;) {
+ int z = zhuffman_decode(a, &a->z_length);
+ if (z < 256) {
+ if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes
+ if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0;
+ *a->zout++ = (char) z;
+ } else {
+ uint8 *p;
+ int len,dist;
+ if (z == 256) return 1;
+ z -= 257;
+ len = length_base[z];
+ if (length_extra[z]) len += zreceive(a, length_extra[z]);
+ z = zhuffman_decode(a, &a->z_distance);
+ if (z < 0) return e("bad huffman code","Corrupt PNG");
+ dist = dist_base[z];
+ if (dist_extra[z]) dist += zreceive(a, dist_extra[z]);
+ if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG");
+ if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0;
+ p = (uint8 *) (a->zout - dist);
+ while (len--)
+ *a->zout++ = *p++;
+ }
+ }
+}
+
+static int compute_huffman_codes(zbuf *a)
+{
+ static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ zhuffman z_codelength;
+ uint8 lencodes[286+32+137];//padding for maximum single op
+ uint8 codelength_sizes[19];
+ int i,n;
+
+ int hlit = zreceive(a,5) + 257;
+ int hdist = zreceive(a,5) + 1;
+ int hclen = zreceive(a,4) + 4;
+
+ memset(codelength_sizes, 0, sizeof(codelength_sizes));
+ for (i=0; i < hclen; ++i) {
+ int s = zreceive(a,3);
+ codelength_sizes[length_dezigzag[i]] = (uint8) s;
+ }
+ if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+ n = 0;
+ while (n < hlit + hdist) {
+ int c = zhuffman_decode(a, &z_codelength);
+ assert(c >= 0 && c < 19);
+ if (c < 16)
+ lencodes[n++] = (uint8) c;
+ else if (c == 16) {
+ c = zreceive(a,2)+3;
+ memset(lencodes+n, lencodes[n-1], c);
+ n += c;
+ } else if (c == 17) {
+ c = zreceive(a,3)+3;
+ memset(lencodes+n, 0, c);
+ n += c;
+ } else {
+ assert(c == 18);
+ c = zreceive(a,7)+11;
+ memset(lencodes+n, 0, c);
+ n += c;
+ }
+ }
+ if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG");
+ if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+ if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+ return 1;
+}
+
+static int parse_uncompressed_block(zbuf *a)
+{
+ uint8 header[4];
+ int len,nlen,k;
+ if (a->num_bits & 7)
+ zreceive(a, a->num_bits & 7); // discard
+ // drain the bit-packed data into header
+ k = 0;
+ while (a->num_bits > 0) {
+ header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns?
+ a->code_buffer >>= 8;
+ a->num_bits -= 8;
+ }
+ assert(a->num_bits == 0);
+ // now fill header the normal way
+ while (k < 4)
+ header[k++] = (uint8) zget8(a);
+ len = header[1] * 256 + header[0];
+ nlen = header[3] * 256 + header[2];
+ if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG");
+ if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG");
+ if (a->zout + len > a->zout_end)
+ if (!expand(a, len)) return 0;
+ memcpy(a->zout, a->zbuffer, len);
+ a->zbuffer += len;
+ a->zout += len;
+ return 1;
+}
+
+static int parse_zlib_header(zbuf *a)
+{
+ int cmf = zget8(a);
+ int cm = cmf & 15;
+ /* int cinfo = cmf >> 4; */
+ int flg = zget8(a);
+ if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec
+ if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+ if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png
+ // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+ return 1;
+}
+
+// @TODO: should statically initialize these for optimal thread safety
+static uint8 default_length[288], default_distance[32];
+static void init_defaults(void)
+{
+ int i; // use <= to match clearly with spec
+ for (i=0; i <= 143; ++i) default_length[i] = 8;
+ for ( ; i <= 255; ++i) default_length[i] = 9;
+ for ( ; i <= 279; ++i) default_length[i] = 7;
+ for ( ; i <= 287; ++i) default_length[i] = 8;
+
+ for (i=0; i <= 31; ++i) default_distance[i] = 5;
+}
+
+int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead
+static int parse_zlib(zbuf *a, int parse_header)
+{
+ int final, type;
+ if (parse_header)
+ if (!parse_zlib_header(a)) return 0;
+ a->num_bits = 0;
+ a->code_buffer = 0;
+ do {
+ final = zreceive(a,1);
+ type = zreceive(a,2);
+ if (type == 0) {
+ if (!parse_uncompressed_block(a)) return 0;
+ } else if (type == 3) {
+ return 0;
+ } else {
+ if (type == 1) {
+ // use fixed code lengths
+ if (!default_distance[31]) init_defaults();
+ if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0;
+ if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0;
+ } else {
+ if (!compute_huffman_codes(a)) return 0;
+ }
+ if (!parse_huffman_block(a)) return 0;
+ }
+ if (stbi_png_partial && a->zout - a->zout_start > 65536)
+ break;
+ } while (!final);
+ return 1;
+}
+
+static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+ a->zout_start = obuf;
+ a->zout = obuf;
+ a->zout_end = obuf + olen;
+ a->z_expandable = exp;
+
+ return parse_zlib(a, parse_header);
+}
+
+char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+ zbuf a;
+ char *p = (char *) malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (uint8 *) buffer;
+ a.zbuffer_end = (uint8 *) buffer + len;
+ if (do_zlib(&a, p, initial_size, 1, 1)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ free(a.zout_start);
+ return NULL;
+ }
+}
+
+char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+ return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+ zbuf a;
+ char *p = (char *) malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (uint8 *) buffer;
+ a.zbuffer_end = (uint8 *) buffer + len;
+ if (do_zlib(&a, p, initial_size, 1, parse_header)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ free(a.zout_start);
+ return NULL;
+ }
+}
+
+int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+ zbuf a;
+ a.zbuffer = (uint8 *) ibuffer;
+ a.zbuffer_end = (uint8 *) ibuffer + ilen;
+ if (do_zlib(&a, obuffer, olen, 0, 1))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+ zbuf a;
+ char *p = (char *) malloc(16384);
+ if (p == NULL) return NULL;
+ a.zbuffer = (uint8 *) buffer;
+ a.zbuffer_end = (uint8 *) buffer+len;
+ if (do_zlib(&a, p, 16384, 1, 0)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ free(a.zout_start);
+ return NULL;
+ }
+}
+
+int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+ zbuf a;
+ a.zbuffer = (uint8 *) ibuffer;
+ a.zbuffer_end = (uint8 *) ibuffer + ilen;
+ if (do_zlib(&a, obuffer, olen, 0, 0))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
+// simple implementation
+// - only 8-bit samples
+// - no CRC checking
+// - allocates lots of intermediate memory
+// - avoids problem of streaming data between subsystems
+// - avoids explicit window management
+// performance
+// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+
+typedef struct
+{
+ uint32 length;
+ uint32 type;
+} chunk;
+
+#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
+
+static chunk get_chunk_header(stbi *s)
+{
+ chunk c;
+ c.length = get32(s);
+ c.type = get32(s);
+ return c;
+}
+
+static int check_png_header(stbi *s)
+{
+ static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 };
+ int i;
+ for (i=0; i < 8; ++i)
+ if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG");
+ return 1;
+}
+
+typedef struct
+{
+ stbi *s;
+ uint8 *idata, *expanded, *out;
+} png;
+
+
+enum {
+ F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4,
+ F_avg_first, F_paeth_first
+};
+
+static uint8 first_row_filter[5] =
+{
+ F_none, F_sub, F_none, F_avg_first, F_paeth_first
+};
+
+static int paeth(int a, int b, int c)
+{
+ int p = a + b - c;
+ int pa = abs(p-a);
+ int pb = abs(p-b);
+ int pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return a;
+ if (pb <= pc) return b;
+ return c;
+}
+
+// create the png data from post-deflated data
+static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y)
+{
+ stbi *s = a->s;
+ uint32 i,j,stride = x*out_n;
+ int k;
+ int img_n = s->img_n; // copy it into a local for later
+ assert(out_n == s->img_n || out_n == s->img_n+1);
+ if (stbi_png_partial) y = 1;
+ a->out = (uint8 *) malloc(x * y * out_n);
+ if (!a->out) return e("outofmem", "Out of memory");
+ if (!stbi_png_partial) {
+ if (s->img_x == x && s->img_y == y) {
+ if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG");
+ } else { // interlaced:
+ if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG");
+ }
+ }
+ for (j=0; j < y; ++j) {
+ uint8 *cur = a->out + stride*j;
+ uint8 *prior = cur - stride;
+ int filter = *raw++;
+ if (filter > 4) return e("invalid filter","Corrupt PNG");
+ // if first row, use special filter that doesn't sample previous row
+ if (j == 0) filter = first_row_filter[filter];
+ // handle first pixel explicitly
+ for (k=0; k < img_n; ++k) {
+ switch (filter) {
+ case F_none : cur[k] = raw[k]; break;
+ case F_sub : cur[k] = raw[k]; break;
+ case F_up : cur[k] = raw[k] + prior[k]; break;
+ case F_avg : cur[k] = raw[k] + (prior[k]>>1); break;
+ case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break;
+ case F_avg_first : cur[k] = raw[k]; break;
+ case F_paeth_first: cur[k] = raw[k]; break;
+ }
+ }
+ if (img_n != out_n) cur[img_n] = 255;
+ raw += img_n;
+ cur += out_n;
+ prior += out_n;
+ // this is a little gross, so that we don't switch per-pixel or per-component
+ if (img_n == out_n) {
+ #define CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \
+ for (k=0; k < img_n; ++k)
+ switch (filter) {
+ CASE(F_none) cur[k] = raw[k]; break;
+ CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break;
+ CASE(F_up) cur[k] = raw[k] + prior[k]; break;
+ CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break;
+ CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break;
+ CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break;
+ CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break;
+ }
+ #undef CASE
+ } else {
+ assert(img_n+1 == out_n);
+ #define CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \
+ for (k=0; k < img_n; ++k)
+ switch (filter) {
+ CASE(F_none) cur[k] = raw[k]; break;
+ CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break;
+ CASE(F_up) cur[k] = raw[k] + prior[k]; break;
+ CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break;
+ CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break;
+ CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break;
+ CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break;
+ }
+ #undef CASE
+ }
+ }
+ return 1;
+}
+
+static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced)
+{
+ uint8 *final;
+ int p;
+ int save;
+ if (!interlaced)
+ return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y);
+ save = stbi_png_partial;
+ stbi_png_partial = 0;
+
+ // de-interlacing
+ final = (uint8 *) malloc(a->s->img_x * a->s->img_y * out_n);
+ for (p=0; p < 7; ++p) {
+ int xorig[] = { 0,4,0,2,0,1,0 };
+ int yorig[] = { 0,0,4,0,2,0,1 };
+ int xspc[] = { 8,8,4,4,2,2,1 };
+ int yspc[] = { 8,8,8,4,4,2,2 };
+ int i,j,x,y;
+ // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+ x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+ y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+ if (x && y) {
+ if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) {
+ free(final);
+ return 0;
+ }
+ for (j=0; j < y; ++j)
+ for (i=0; i < x; ++i)
+ memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n,
+ a->out + (j*x+i)*out_n, out_n);
+ free(a->out);
+ raw += (x*out_n+1)*y;
+ raw_len -= (x*out_n+1)*y;
+ }
+ }
+ a->out = final;
+
+ stbi_png_partial = save;
+ return 1;
+}
+
+static int compute_transparency(png *z, uint8 tc[3], int out_n)
+{
+ stbi *s = z->s;
+ uint32 i, pixel_count = s->img_x * s->img_y;
+ uint8 *p = z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 255 as the alpha value in the output
+ assert(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i=0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 255);
+ p += 2;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n)
+{
+ uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+ uint8 *p, *temp_out, *orig = a->out;
+
+ p = (uint8 *) malloc(pixel_count * pal_img_n);
+ if (p == NULL) return e("outofmem", "Out of memory");
+
+ // between here and free(out) below, exitting would leak
+ temp_out = p;
+
+ if (pal_img_n == 3) {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p += 3;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p[3] = palette[n+3];
+ p += 4;
+ }
+ }
+ free(a->out);
+ a->out = temp_out;
+
+ STBI_NOTUSED(len);
+
+ return 1;
+}
+
+static int stbi_unpremultiply_on_load = 0;
+static int stbi_de_iphone_flag = 0;
+
+void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+ stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply;
+}
+void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+ stbi_de_iphone_flag = flag_true_if_should_convert;
+}
+
+static void stbi_de_iphone(png *z)
+{
+ stbi *s = z->s;
+ uint32 i, pixel_count = s->img_x * s->img_y;
+ uint8 *p = z->out;
+
+ if (s->img_out_n == 3) { // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ uint8 t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 3;
+ }
+ } else {
+ assert(s->img_out_n == 4);
+ if (stbi_unpremultiply_on_load) {
+ // convert bgr to rgb and unpremultiply
+ for (i=0; i < pixel_count; ++i) {
+ uint8 a = p[3];
+ uint8 t = p[0];
+ if (a) {
+ p[0] = p[2] * 255 / a;
+ p[1] = p[1] * 255 / a;
+ p[2] = t * 255 / a;
+ } else {
+ p[0] = p[2];
+ p[2] = t;
+ }
+ p += 4;
+ }
+ } else {
+ // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ uint8 t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 4;
+ }
+ }
+ }
+}
+
+static int parse_png_file(png *z, int scan, int req_comp)
+{
+ uint8 palette[1024], pal_img_n=0;
+ uint8 has_trans=0, tc[3];
+ uint32 ioff=0, idata_limit=0, i, pal_len=0;
+ int first=1,k,interlace=0, iphone=0;
+ stbi *s = z->s;
+
+ z->expanded = NULL;
+ z->idata = NULL;
+ z->out = NULL;
+
+ if (!check_png_header(s)) return 0;
+
+ if (scan == SCAN_type) return 1;
+
+ for (;;) {
+ chunk c = get_chunk_header(s);
+ switch (c.type) {
+ case PNG_TYPE('C','g','B','I'):
+ iphone = stbi_de_iphone_flag;
+ skip(s, c.length);
+ break;
+ case PNG_TYPE('I','H','D','R'): {
+ int depth,color,comp,filter;
+ if (!first) return e("multiple IHDR","Corrupt PNG");
+ first = 0;
+ if (c.length != 13) return e("bad IHDR len","Corrupt PNG");
+ s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)");
+ s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)");
+ depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only");
+ color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG");
+ if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG");
+ comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG");
+ filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG");
+ interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG");
+ if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG");
+ if (!pal_img_n) {
+ s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+ if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode");
+ if (scan == SCAN_header) return 1;
+ } else {
+ // if paletted, then pal_n is our final components, and
+ // img_n is # components to decompress/filter.
+ s->img_n = 1;
+ if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG");
+ // if SCAN_header, have to scan to see if we have a tRNS
+ }
+ break;
+ }
+
+ case PNG_TYPE('P','L','T','E'): {
+ if (first) return e("first not IHDR", "Corrupt PNG");
+ if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG");
+ pal_len = c.length / 3;
+ if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG");
+ for (i=0; i < pal_len; ++i) {
+ palette[i*4+0] = get8u(s);
+ palette[i*4+1] = get8u(s);
+ palette[i*4+2] = get8u(s);
+ palette[i*4+3] = 255;
+ }
+ break;
+ }
+
+ case PNG_TYPE('t','R','N','S'): {
+ if (first) return e("first not IHDR", "Corrupt PNG");
+ if (z->idata) return e("tRNS after IDAT","Corrupt PNG");
+ if (pal_img_n) {
+ if (scan == SCAN_header) { s->img_n = 4; return 1; }
+ if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG");
+ if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG");
+ pal_img_n = 4;
+ for (i=0; i < c.length; ++i)
+ palette[i*4+3] = get8u(s);
+ } else {
+ if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG");
+ if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG");
+ has_trans = 1;
+ for (k=0; k < s->img_n; ++k)
+ tc[k] = (uint8) get16(s); // non 8-bit images will be larger
+ }
+ break;
+ }
+
+ case PNG_TYPE('I','D','A','T'): {
+ if (first) return e("first not IHDR", "Corrupt PNG");
+ if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG");
+ if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; }
+ if (ioff + c.length > idata_limit) {
+ uint8 *p;
+ if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+ while (ioff + c.length > idata_limit)
+ idata_limit *= 2;
+ p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory");
+ z->idata = p;
+ }
+ if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG");
+ ioff += c.length;
+ break;
+ }
+
+ case PNG_TYPE('I','E','N','D'): {
+ uint32 raw_len;
+ if (first) return e("first not IHDR", "Corrupt PNG");
+ if (scan != SCAN_load) return 1;
+ if (z->idata == NULL) return e("no IDAT","Corrupt PNG");
+ z->expanded = (uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone);
+ if (z->expanded == NULL) return 0; // zlib should set error
+ free(z->idata); z->idata = NULL;
+ if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+ s->img_out_n = s->img_n+1;
+ else
+ s->img_out_n = s->img_n;
+ if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0;
+ if (has_trans)
+ if (!compute_transparency(z, tc, s->img_out_n)) return 0;
+ if (iphone && s->img_out_n > 2)
+ stbi_de_iphone(z);
+ if (pal_img_n) {
+ // pal_img_n == 3 or 4
+ s->img_n = pal_img_n; // record the actual colors we had
+ s->img_out_n = pal_img_n;
+ if (req_comp >= 3) s->img_out_n = req_comp;
+ if (!expand_palette(z, palette, pal_len, s->img_out_n))
+ return 0;
+ }
+ free(z->expanded); z->expanded = NULL;
+ return 1;
+ }
+
+ default:
+ // if critical, fail
+ if (first) return e("first not IHDR", "Corrupt PNG");
+ if ((c.type & (1 << 29)) == 0) {
+ #ifndef STBI_NO_FAILURE_STRINGS
+ // not threadsafe
+ static char invalid_chunk[] = "XXXX chunk not known";
+ invalid_chunk[0] = (uint8) (c.type >> 24);
+ invalid_chunk[1] = (uint8) (c.type >> 16);
+ invalid_chunk[2] = (uint8) (c.type >> 8);
+ invalid_chunk[3] = (uint8) (c.type >> 0);
+ #endif
+ return e(invalid_chunk, "PNG not supported: unknown chunk type");
+ }
+ skip(s, c.length);
+ break;
+ }
+ // end of chunk, read and skip CRC
+ get32(s);
+ }
+}
+
+static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp)
+{
+ unsigned char *result=NULL;
+ if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error");
+ if (parse_png_file(p, SCAN_load, req_comp)) {
+ result = p->out;
+ p->out = NULL;
+ if (req_comp && req_comp != p->s->img_out_n) {
+ result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ p->s->img_out_n = req_comp;
+ if (result == NULL) return result;
+ }
+ *x = p->s->img_x;
+ *y = p->s->img_y;
+ if (n) *n = p->s->img_n;
+ }
+ free(p->out); p->out = NULL;
+ free(p->expanded); p->expanded = NULL;
+ free(p->idata); p->idata = NULL;
+
+ return result;
+}
+
+static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ png p;
+ p.s = s;
+ return do_png(&p, x,y,comp,req_comp);
+}
+
+static int stbi_png_test(stbi *s)
+{
+ int r;
+ r = check_png_header(s);
+ stbi_rewind(s);
+ return r;
+}
+
+static int stbi_png_info_raw(png *p, int *x, int *y, int *comp)
+{
+ if (!parse_png_file(p, SCAN_header, 0)) {
+ stbi_rewind( p->s );
+ return 0;
+ }
+ if (x) *x = p->s->img_x;
+ if (y) *y = p->s->img_y;
+ if (comp) *comp = p->s->img_n;
+ return 1;
+}
+
+static int stbi_png_info(stbi *s, int *x, int *y, int *comp)
+{
+ png p;
+ p.s = s;
+ return stbi_png_info_raw(&p, x, y, comp);
+}
+
+// Microsoft/Windows BMP image
+
+static int bmp_test(stbi *s)
+{
+ int sz;
+ if (get8(s) != 'B') return 0;
+ if (get8(s) != 'M') return 0;
+ get32le(s); // discard filesize
+ get16le(s); // discard reserved
+ get16le(s); // discard reserved
+ get32le(s); // discard data offset
+ sz = get32le(s);
+ if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1;
+ return 0;
+}
+
+static int stbi_bmp_test(stbi *s)
+{
+ int r = bmp_test(s);
+ stbi_rewind(s);
+ return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int high_bit(unsigned int z)
+{
+ int n=0;
+ if (z == 0) return -1;
+ if (z >= 0x10000) n += 16, z >>= 16;
+ if (z >= 0x00100) n += 8, z >>= 8;
+ if (z >= 0x00010) n += 4, z >>= 4;
+ if (z >= 0x00004) n += 2, z >>= 2;
+ if (z >= 0x00002) n += 1, z >>= 1;
+ return n;
+}
+
+static int bitcount(unsigned int a)
+{
+ a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
+ a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
+ a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+ a = (a + (a >> 8)); // max 16 per 8 bits
+ a = (a + (a >> 16)); // max 32 per 8 bits
+ return a & 0xff;
+}
+
+static int shiftsigned(int v, int shift, int bits)
+{
+ int result;
+ int z=0;
+
+ if (shift < 0) v <<= -shift;
+ else v >>= shift;
+ result = v;
+
+ z = bits;
+ while (z < 8) {
+ result += v >> z;
+ z += bits;
+ }
+ return result;
+}
+
+static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ uint8 *out;
+ unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0;
+ stbi_uc pal[256][4];
+ int psize=0,i,j,compress=0,width;
+ int bpp, flip_vertically, pad, target, offset, hsz;
+ if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP");
+ get32le(s); // discard filesize
+ get16le(s); // discard reserved
+ get16le(s); // discard reserved
+ offset = get32le(s);
+ hsz = get32le(s);
+ if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown");
+ if (hsz == 12) {
+ s->img_x = get16le(s);
+ s->img_y = get16le(s);
+ } else {
+ s->img_x = get32le(s);
+ s->img_y = get32le(s);
+ }
+ if (get16le(s) != 1) return epuc("bad BMP", "bad BMP");
+ bpp = get16le(s);
+ if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit");
+ flip_vertically = ((int) s->img_y) > 0;
+ s->img_y = abs((int) s->img_y);
+ if (hsz == 12) {
+ if (bpp < 24)
+ psize = (offset - 14 - 24) / 3;
+ } else {
+ compress = get32le(s);
+ if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE");
+ get32le(s); // discard sizeof
+ get32le(s); // discard hres
+ get32le(s); // discard vres
+ get32le(s); // discard colorsused
+ get32le(s); // discard max important
+ if (hsz == 40 || hsz == 56) {
+ if (hsz == 56) {
+ get32le(s);
+ get32le(s);
+ get32le(s);
+ get32le(s);
+ }
+ if (bpp == 16 || bpp == 32) {
+ mr = mg = mb = 0;
+ if (compress == 0) {
+ if (bpp == 32) {
+ mr = 0xffu << 16;
+ mg = 0xffu << 8;
+ mb = 0xffu << 0;
+ ma = 0xffu << 24;
+ fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255
+ } else {
+ mr = 31u << 10;
+ mg = 31u << 5;
+ mb = 31u << 0;
+ }
+ } else if (compress == 3) {
+ mr = get32le(s);
+ mg = get32le(s);
+ mb = get32le(s);
+ // not documented, but generated by photoshop and handled by mspaint
+ if (mr == mg && mg == mb) {
+ // ?!?!?
+ return epuc("bad BMP", "bad BMP");
+ }
+ } else
+ return epuc("bad BMP", "bad BMP");
+ }
+ } else {
+ assert(hsz == 108);
+ mr = get32le(s);
+ mg = get32le(s);
+ mb = get32le(s);
+ ma = get32le(s);
+ get32le(s); // discard color space
+ for (i=0; i < 12; ++i)
+ get32le(s); // discard color space parameters
+ }
+ if (bpp < 16)
+ psize = (offset - 14 - hsz) >> 2;
+ }
+ s->img_n = ma ? 4 : 3;
+ if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+ target = req_comp;
+ else
+ target = s->img_n; // if they want monochrome, we'll post-convert
+ out = (stbi_uc *) malloc(target * s->img_x * s->img_y);
+ if (!out) return epuc("outofmem", "Out of memory");
+ if (bpp < 16) {
+ int z=0;
+ if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); }
+ for (i=0; i < psize; ++i) {
+ pal[i][2] = get8u(s);
+ pal[i][1] = get8u(s);
+ pal[i][0] = get8u(s);
+ if (hsz != 12) get8(s);
+ pal[i][3] = 255;
+ }
+ skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4));
+ if (bpp == 4) width = (s->img_x + 1) >> 1;
+ else if (bpp == 8) width = s->img_x;
+ else { free(out); return epuc("bad bpp", "Corrupt BMP"); }
+ pad = (-width)&3;
+ for (j=0; j < (int) s->img_y; ++j) {
+ for (i=0; i < (int) s->img_x; i += 2) {
+ int v=get8(s),v2=0;
+ if (bpp == 4) {
+ v2 = v & 15;
+ v >>= 4;
+ }
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ v = (bpp == 8) ? get8(s) : v2;
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ }
+ skip(s, pad);
+ }
+ } else {
+ int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+ int z = 0;
+ int easy=0;
+ skip(s, offset - 14 - hsz);
+ if (bpp == 24) width = 3 * s->img_x;
+ else if (bpp == 16) width = 2*s->img_x;
+ else /* bpp = 32 and pad = 0 */ width=0;
+ pad = (-width) & 3;
+ if (bpp == 24) {
+ easy = 1;
+ } else if (bpp == 32) {
+ if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+ easy = 2;
+ }
+ if (!easy) {
+ if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); }
+ // right shift amt to put high bit in position #7
+ rshift = high_bit(mr)-7; rcount = bitcount(mr);
+ gshift = high_bit(mg)-7; gcount = bitcount(mr);
+ bshift = high_bit(mb)-7; bcount = bitcount(mr);
+ ashift = high_bit(ma)-7; acount = bitcount(mr);
+ }
+ for (j=0; j < (int) s->img_y; ++j) {
+ if (easy) {
+ for (i=0; i < (int) s->img_x; ++i) {
+ int a;
+ out[z+2] = get8u(s);
+ out[z+1] = get8u(s);
+ out[z+0] = get8u(s);
+ z += 3;
+ a = (easy == 2 ? get8(s) : 255);
+ if (target == 4) out[z++] = (uint8) a;
+ }
+ } else {
+ for (i=0; i < (int) s->img_x; ++i) {
+ uint32 v = (bpp == 16 ? get16le(s) : get32le(s));
+ int a;
+ out[z++] = (uint8) shiftsigned(v & mr, rshift, rcount);
+ out[z++] = (uint8) shiftsigned(v & mg, gshift, gcount);
+ out[z++] = (uint8) shiftsigned(v & mb, bshift, bcount);
+ a = (ma ? shiftsigned(v & ma, ashift, acount) : 255);
+ if (target == 4) out[z++] = (uint8) a;
+ }
+ }
+ skip(s, pad);
+ }
+ }
+ if (flip_vertically) {
+ stbi_uc t;
+ for (j=0; j < (int) s->img_y>>1; ++j) {
+ stbi_uc *p1 = out + j *s->img_x*target;
+ stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+ for (i=0; i < (int) s->img_x*target; ++i) {
+ t = p1[i], p1[i] = p2[i], p2[i] = t;
+ }
+ }
+ }
+
+ if (req_comp && req_comp != target) {
+ out = convert_format(out, target, req_comp, s->img_x, s->img_y);
+ if (out == NULL) return out; // convert_format frees input on failure
+ }
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+ return out;
+}
+
+static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp)
+{
+ return bmp_load(s, x,y,comp,req_comp);
+}
+
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+
+static int tga_info(stbi *s, int *x, int *y, int *comp)
+{
+ int tga_w, tga_h, tga_comp;
+ int sz;
+ get8u(s); // discard Offset
+ sz = get8u(s); // color type
+ if( sz > 1 ) {
+ stbi_rewind(s);
+ return 0; // only RGB or indexed allowed
+ }
+ sz = get8u(s); // image type
+ // only RGB or grey allowed, +/- RLE
+ if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0;
+ skip(s,9);
+ tga_w = get16le(s);
+ if( tga_w < 1 ) {
+ stbi_rewind(s);
+ return 0; // test width
+ }
+ tga_h = get16le(s);
+ if( tga_h < 1 ) {
+ stbi_rewind(s);
+ return 0; // test height
+ }
+ sz = get8(s); // bits per pixel
+ // only RGB or RGBA or grey allowed
+ if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) {
+ stbi_rewind(s);
+ return 0;
+ }
+ tga_comp = sz;
+ if (x) *x = tga_w;
+ if (y) *y = tga_h;
+ if (comp) *comp = tga_comp / 8;
+ return 1; // seems to have passed everything
+}
+
+int stbi_tga_info(stbi *s, int *x, int *y, int *comp)
+{
+ return tga_info(s, x, y, comp);
+}
+
+static int tga_test(stbi *s)
+{
+ int sz;
+ get8u(s); // discard Offset
+ sz = get8u(s); // color type
+ if ( sz > 1 ) return 0; // only RGB or indexed allowed
+ sz = get8u(s); // image type
+ if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE
+ get16(s); // discard palette start
+ get16(s); // discard palette length
+ get8(s); // discard bits per palette color entry
+ get16(s); // discard x origin
+ get16(s); // discard y origin
+ if ( get16(s) < 1 ) return 0; // test width
+ if ( get16(s) < 1 ) return 0; // test height
+ sz = get8(s); // bits per pixel
+ if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed
+ return 1; // seems to have passed everything
+}
+
+static int stbi_tga_test(stbi *s)
+{
+ int res = tga_test(s);
+ stbi_rewind(s);
+ return res;
+}
+
+static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ // read in the TGA header stuff
+ int tga_offset = get8u(s);
+ int tga_indexed = get8u(s);
+ int tga_image_type = get8u(s);
+ int tga_is_RLE = 0;
+ int tga_palette_start = get16le(s);
+ int tga_palette_len = get16le(s);
+ int tga_palette_bits = get8u(s);
+ int tga_x_origin = get16le(s);
+ int tga_y_origin = get16le(s);
+ int tga_width = get16le(s);
+ int tga_height = get16le(s);
+ int tga_bits_per_pixel = get8u(s);
+ int tga_inverted = get8u(s);
+ // image data
+ unsigned char *tga_data;
+ unsigned char *tga_palette = NULL;
+ int i, j;
+ unsigned char raw_data[4];
+ unsigned char trans_data[4];
+ int RLE_count = 0;
+ int RLE_repeating = 0;
+ int read_next_pixel = 1;
+
+ // do a tiny bit of precessing
+ if ( tga_image_type >= 8 )
+ {
+ tga_image_type -= 8;
+ tga_is_RLE = 1;
+ }
+ /* int tga_alpha_bits = tga_inverted & 15; */
+ tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+ // error check
+ if ( //(tga_indexed) ||
+ (tga_width < 1) || (tga_height < 1) ||
+ (tga_image_type < 1) || (tga_image_type > 3) ||
+ ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) &&
+ (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32))
+ )
+ {
+ return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA
+ }
+
+ // If I'm paletted, then I'll use the number of bits from the palette
+ if ( tga_indexed )
+ {
+ tga_bits_per_pixel = tga_palette_bits;
+ }
+
+ // tga info
+ *x = tga_width;
+ *y = tga_height;
+ if ( (req_comp < 1) || (req_comp > 4) )
+ {
+ // just use whatever the file was
+ req_comp = tga_bits_per_pixel / 8;
+ *comp = req_comp;
+ } else
+ {
+ // force a new number of components
+ *comp = tga_bits_per_pixel/8;
+ }
+ tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp );
+ if (!tga_data) return epuc("outofmem", "Out of memory");
+
+ // skip to the data's starting position (offset usually = 0)
+ skip(s, tga_offset );
+ // do I need to load a palette?
+ if ( tga_indexed )
+ {
+ // any data to skip? (offset usually = 0)
+ skip(s, tga_palette_start );
+ // load the palette
+ tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 );
+ if (!tga_palette) return epuc("outofmem", "Out of memory");
+ if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) {
+ free(tga_data);
+ free(tga_palette);
+ return epuc("bad palette", "Corrupt TGA");
+ }
+ }
+ // load the data
+ trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0;
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ // if I'm in RLE mode, do I need to get a RLE chunk?
+ if ( tga_is_RLE )
+ {
+ if ( RLE_count == 0 )
+ {
+ // yep, get the next byte as a RLE command
+ int RLE_cmd = get8u(s);
+ RLE_count = 1 + (RLE_cmd & 127);
+ RLE_repeating = RLE_cmd >> 7;
+ read_next_pixel = 1;
+ } else if ( !RLE_repeating )
+ {
+ read_next_pixel = 1;
+ }
+ } else
+ {
+ read_next_pixel = 1;
+ }
+ // OK, if I need to read a pixel, do it now
+ if ( read_next_pixel )
+ {
+ // load however much data we did have
+ if ( tga_indexed )
+ {
+ // read in 1 byte, then perform the lookup
+ int pal_idx = get8u(s);
+ if ( pal_idx >= tga_palette_len )
+ {
+ // invalid index
+ pal_idx = 0;
+ }
+ pal_idx *= tga_bits_per_pixel / 8;
+ for (j = 0; j*8 < tga_bits_per_pixel; ++j)
+ {
+ raw_data[j] = tga_palette[pal_idx+j];
+ }
+ } else
+ {
+ // read in the data raw
+ for (j = 0; j*8 < tga_bits_per_pixel; ++j)
+ {
+ raw_data[j] = get8u(s);
+ }
+ }
+ // convert raw to the intermediate format
+ switch (tga_bits_per_pixel)
+ {
+ case 8:
+ // Luminous => RGBA
+ trans_data[0] = raw_data[0];
+ trans_data[1] = raw_data[0];
+ trans_data[2] = raw_data[0];
+ trans_data[3] = 255;
+ break;
+ case 16:
+ // Luminous,Alpha => RGBA
+ trans_data[0] = raw_data[0];
+ trans_data[1] = raw_data[0];
+ trans_data[2] = raw_data[0];
+ trans_data[3] = raw_data[1];
+ break;
+ case 24:
+ // BGR => RGBA
+ trans_data[0] = raw_data[2];
+ trans_data[1] = raw_data[1];
+ trans_data[2] = raw_data[0];
+ trans_data[3] = 255;
+ break;
+ case 32:
+ // BGRA => RGBA
+ trans_data[0] = raw_data[2];
+ trans_data[1] = raw_data[1];
+ trans_data[2] = raw_data[0];
+ trans_data[3] = raw_data[3];
+ break;
+ }
+ // clear the reading flag for the next pixel
+ read_next_pixel = 0;
+ } // end of reading a pixel
+ // convert to final format
+ switch (req_comp)
+ {
+ case 1:
+ // RGBA => Luminance
+ tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]);
+ break;
+ case 2:
+ // RGBA => Luminance,Alpha
+ tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]);
+ tga_data[i*req_comp+1] = trans_data[3];
+ break;
+ case 3:
+ // RGBA => RGB
+ tga_data[i*req_comp+0] = trans_data[0];
+ tga_data[i*req_comp+1] = trans_data[1];
+ tga_data[i*req_comp+2] = trans_data[2];
+ break;
+ case 4:
+ // RGBA => RGBA
+ tga_data[i*req_comp+0] = trans_data[0];
+ tga_data[i*req_comp+1] = trans_data[1];
+ tga_data[i*req_comp+2] = trans_data[2];
+ tga_data[i*req_comp+3] = trans_data[3];
+ break;
+ }
+ // in case we're in RLE mode, keep counting down
+ --RLE_count;
+ }
+ // do I need to invert the image?
+ if ( tga_inverted )
+ {
+ for (j = 0; j*2 < tga_height; ++j)
+ {
+ int index1 = j * tga_width * req_comp;
+ int index2 = (tga_height - 1 - j) * tga_width * req_comp;
+ for (i = tga_width * req_comp; i > 0; --i)
+ {
+ unsigned char temp = tga_data[index1];
+ tga_data[index1] = tga_data[index2];
+ tga_data[index2] = temp;
+ ++index1;
+ ++index2;
+ }
+ }
+ }
+ // clear my palette, if I had one
+ if ( tga_palette != NULL )
+ {
+ free( tga_palette );
+ }
+ // the things I do to get rid of an error message, and yet keep
+ // Microsoft's C compilers happy... [8^(
+ tga_palette_start = tga_palette_len = tga_palette_bits =
+ tga_x_origin = tga_y_origin = 0;
+ // OK, done
+ return tga_data;
+}
+
+static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ return tga_load(s,x,y,comp,req_comp);
+}
+
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+static int psd_test(stbi *s)
+{
+ if (get32(s) != 0x38425053) return 0; // "8BPS"
+ else return 1;
+}
+
+static int stbi_psd_test(stbi *s)
+{
+ int r = psd_test(s);
+ stbi_rewind(s);
+ return r;
+}
+
+static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ int pixelCount;
+ int channelCount, compression;
+ int channel, i, count, len;
+ int w,h;
+ uint8 *out;
+
+ // Check identifier
+ if (get32(s) != 0x38425053) // "8BPS"
+ return epuc("not PSD", "Corrupt PSD image");
+
+ // Check file type version.
+ if (get16(s) != 1)
+ return epuc("wrong version", "Unsupported version of PSD image");
+
+ // Skip 6 reserved bytes.
+ skip(s, 6 );
+
+ // Read the number of channels (R, G, B, A, etc).
+ channelCount = get16(s);
+ if (channelCount < 0 || channelCount > 16)
+ return epuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+ // Read the rows and columns of the image.
+ h = get32(s);
+ w = get32(s);
+
+ // Make sure the depth is 8 bits.
+ if (get16(s) != 8)
+ return epuc("unsupported bit depth", "PSD bit depth is not 8 bit");
+
+ // Make sure the color mode is RGB.
+ // Valid options are:
+ // 0: Bitmap
+ // 1: Grayscale
+ // 2: Indexed color
+ // 3: RGB color
+ // 4: CMYK color
+ // 7: Multichannel
+ // 8: Duotone
+ // 9: Lab color
+ if (get16(s) != 3)
+ return epuc("wrong color format", "PSD is not in RGB color format");
+
+ // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
+ skip(s,get32(s) );
+
+ // Skip the image resources. (resolution, pen tool paths, etc)
+ skip(s, get32(s) );
+
+ // Skip the reserved data.
+ skip(s, get32(s) );
+
+ // Find out if the data is compressed.
+ // Known values:
+ // 0: no compression
+ // 1: RLE compressed
+ compression = get16(s);
+ if (compression > 1)
+ return epuc("bad compression", "PSD has an unknown compression format");
+
+ // Create the destination image.
+ out = (stbi_uc *) malloc(4 * w*h);
+ if (!out) return epuc("outofmem", "Out of memory");
+ pixelCount = w*h;
+
+ // Initialize the data to zero.
+ //memset( out, 0, pixelCount * 4 );
+
+ // Finally, the image data.
+ if (compression) {
+ // RLE as used by .PSD and .TIFF
+ // Loop until you get the number of unpacked bytes you are expecting:
+ // Read the next source byte into n.
+ // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+ // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+ // Else if n is 128, noop.
+ // Endloop
+
+ // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,
+ // which we're going to just skip.
+ skip(s, h * channelCount * 2 );
+
+ // Read the RLE data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ uint8 *p;
+
+ p = out+channel;
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4;
+ } else {
+ // Read the RLE data.
+ count = 0;
+ while (count < pixelCount) {
+ len = get8(s);
+ if (len == 128) {
+ // No-op.
+ } else if (len < 128) {
+ // Copy next len+1 bytes literally.
+ len++;
+ count += len;
+ while (len) {
+ *p = get8u(s);
+ p += 4;
+ len--;
+ }
+ } else if (len > 128) {
+ uint8 val;
+ // Next -len+1 bytes in the dest are replicated from next source byte.
+ // (Interpret len as a negative 8-bit int.)
+ len ^= 0x0FF;
+ len += 2;
+ val = get8u(s);
+ count += len;
+ while (len) {
+ *p = val;
+ p += 4;
+ len--;
+ }
+ }
+ }
+ }
+ }
+
+ } else {
+ // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
+ // where each channel consists of an 8-bit value for each pixel in the image.
+
+ // Read the data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ uint8 *p;
+
+ p = out + channel;
+ if (channel > channelCount) {
+ // Fill this channel with default data.
+ for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4;
+ } else {
+ // Read the data.
+ for (i = 0; i < pixelCount; i++)
+ *p = get8u(s), p += 4;
+ }
+ }
+ }
+
+ if (req_comp && req_comp != 4) {
+ out = convert_format(out, 4, req_comp, w, h);
+ if (out == NULL) return out; // convert_format frees input on failure
+ }
+
+ if (comp) *comp = channelCount;
+ *y = h;
+ *x = w;
+
+ return out;
+}
+
+static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ return psd_load(s,x,y,comp,req_comp);
+}
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+static int pic_is4(stbi *s,const char *str)
+{
+ int i;
+ for (i=0; i<4; ++i)
+ if (get8(s) != (stbi_uc)str[i])
+ return 0;
+
+ return 1;
+}
+
+static int pic_test(stbi *s)
+{
+ int i;
+
+ if (!pic_is4(s,"\x53\x80\xF6\x34"))
+ return 0;
+
+ for(i=0;i<84;++i)
+ get8(s);
+
+ if (!pic_is4(s,"PICT"))
+ return 0;
+
+ return 1;
+}
+
+typedef struct
+{
+ stbi_uc size,type,channel;
+} pic_packet_t;
+
+static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest)
+{
+ int mask=0x80, i;
+
+ for (i=0; i<4; ++i, mask>>=1) {
+ if (channel & mask) {
+ if (at_eof(s)) return epuc("bad file","PIC file too short");
+ dest[i]=get8u(s);
+ }
+ }
+
+ return dest;
+}
+
+static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+ int mask=0x80,i;
+
+ for (i=0;i<4; ++i, mask>>=1)
+ if (channel&mask)
+ dest[i]=src[i];
+}
+
+static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result)
+{
+ int act_comp=0,num_packets=0,y,chained;
+ pic_packet_t packets[10];
+
+ // this will (should...) cater for even some bizarre stuff like having data
+ // for the same channel in multiple packets.
+ do {
+ pic_packet_t *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return epuc("bad format","too many packets");
+
+ packet = &packets[num_packets++];
+
+ chained = get8(s);
+ packet->size = get8u(s);
+ packet->type = get8u(s);
+ packet->channel = get8u(s);
+
+ act_comp |= packet->channel;
+
+ if (at_eof(s)) return epuc("bad file","file too short (reading packets)");
+ if (packet->size != 8) return epuc("bad format","packet isn't 8bpp");
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+ for(y=0; ytype) {
+ default:
+ return epuc("bad format","packet has bad compression type");
+
+ case 0: {//uncompressed
+ int x;
+
+ for(x=0;xchannel,dest))
+ return 0;
+ break;
+ }
+
+ case 1://Pure RLE
+ {
+ int left=width, i;
+
+ while (left>0) {
+ stbi_uc count,value[4];
+
+ count=get8u(s);
+ if (at_eof(s)) return epuc("bad file","file too short (pure read count)");
+
+ if (count > left)
+ count = (uint8) left;
+
+ if (!pic_readval(s,packet->channel,value)) return 0;
+
+ for(i=0; ichannel,dest,value);
+ left -= count;
+ }
+ }
+ break;
+
+ case 2: {//Mixed RLE
+ int left=width;
+ while (left>0) {
+ int count = get8(s), i;
+ if (at_eof(s)) return epuc("bad file","file too short (mixed read count)");
+
+ if (count >= 128) { // Repeated
+ stbi_uc value[4];
+ int i;
+
+ if (count==128)
+ count = get16(s);
+ else
+ count -= 127;
+ if (count > left)
+ return epuc("bad file","scanline overrun");
+
+ if (!pic_readval(s,packet->channel,value))
+ return 0;
+
+ for(i=0;ichannel,dest,value);
+ } else { // Raw
+ ++count;
+ if (count>left) return epuc("bad file","scanline overrun");
+
+ for(i=0;ichannel,dest))
+ return 0;
+ }
+ left-=count;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp)
+{
+ stbi_uc *result;
+ int i, x,y;
+
+ for (i=0; i<92; ++i)
+ get8(s);
+
+ x = get16(s);
+ y = get16(s);
+ if (at_eof(s)) return epuc("bad file","file too short (pic header)");
+ if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode");
+
+ get32(s); //skip `ratio'
+ get16(s); //skip `fields'
+ get16(s); //skip `pad'
+
+ // intermediate buffer is RGBA
+ result = (stbi_uc *) malloc(x*y*4);
+ memset(result, 0xff, x*y*4);
+
+ if (!pic_load2(s,x,y,comp, result)) {
+ free(result);
+ result=0;
+ }
+ *px = x;
+ *py = y;
+ if (req_comp == 0) req_comp = *comp;
+ result=convert_format(result,4,req_comp,x,y);
+
+ return result;
+}
+
+static int stbi_pic_test(stbi *s)
+{
+ int r = pic_test(s);
+ stbi_rewind(s);
+ return r;
+}
+
+static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ return pic_load(s,x,y,comp,req_comp);
+}
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+typedef struct stbi_gif_lzw_struct {
+ int16 prefix;
+ uint8 first;
+ uint8 suffix;
+} stbi_gif_lzw;
+
+typedef struct stbi_gif_struct
+{
+ int w,h;
+ stbi_uc *out; // output buffer (always 4 components)
+ int flags, bgindex, ratio, transparent, eflags;
+ uint8 pal[256][4];
+ uint8 lpal[256][4];
+ stbi_gif_lzw codes[4096];
+ uint8 *color_table;
+ int parse, step;
+ int lflags;
+ int start_x, start_y;
+ int max_x, max_y;
+ int cur_x, cur_y;
+ int line_size;
+} stbi_gif;
+
+static int gif_test(stbi *s)
+{
+ int sz;
+ if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0;
+ sz = get8(s);
+ if (sz != '9' && sz != '7') return 0;
+ if (get8(s) != 'a') return 0;
+ return 1;
+}
+
+static int stbi_gif_test(stbi *s)
+{
+ int r = gif_test(s);
+ stbi_rewind(s);
+ return r;
+}
+
+static void stbi_gif_parse_colortable(stbi *s, uint8 pal[256][4], int num_entries, int transp)
+{
+ int i;
+ for (i=0; i < num_entries; ++i) {
+ pal[i][2] = get8u(s);
+ pal[i][1] = get8u(s);
+ pal[i][0] = get8u(s);
+ pal[i][3] = transp ? 0 : 255;
+ }
+}
+
+static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info)
+{
+ uint8 version;
+ if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8')
+ return e("not GIF", "Corrupt GIF");
+
+ version = get8u(s);
+ if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF");
+ if (get8(s) != 'a') return e("not GIF", "Corrupt GIF");
+
+ failure_reason = "";
+ g->w = get16le(s);
+ g->h = get16le(s);
+ g->flags = get8(s);
+ g->bgindex = get8(s);
+ g->ratio = get8(s);
+ g->transparent = -1;
+
+ if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
+
+ if (is_info) return 1;
+
+ if (g->flags & 0x80)
+ stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+ return 1;
+}
+
+static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp)
+{
+ stbi_gif g;
+ if (!stbi_gif_header(s, &g, comp, 1)) {
+ stbi_rewind( s );
+ return 0;
+ }
+ if (x) *x = g.w;
+ if (y) *y = g.h;
+ return 1;
+}
+
+static void stbi_out_gif_code(stbi_gif *g, uint16 code)
+{
+ uint8 *p, *c;
+
+ // recurse to decode the prefixes, since the linked-list is backwards,
+ // and working backwards through an interleaved image would be nasty
+ if (g->codes[code].prefix >= 0)
+ stbi_out_gif_code(g, g->codes[code].prefix);
+
+ if (g->cur_y >= g->max_y) return;
+
+ p = &g->out[g->cur_x + g->cur_y];
+ c = &g->color_table[g->codes[code].suffix * 4];
+
+ if (c[3] >= 128) {
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+ g->cur_x += 4;
+
+ if (g->cur_x >= g->max_x) {
+ g->cur_x = g->start_x;
+ g->cur_y += g->step;
+
+ while (g->cur_y >= g->max_y && g->parse > 0) {
+ g->step = (1 << g->parse) * g->line_size;
+ g->cur_y = g->start_y + (g->step >> 1);
+ --g->parse;
+ }
+ }
+}
+
+static uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g)
+{
+ uint8 lzw_cs;
+ int32 len, code;
+ uint32 first;
+ int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+ stbi_gif_lzw *p;
+
+ lzw_cs = get8u(s);
+ clear = 1 << lzw_cs;
+ first = 1;
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ bits = 0;
+ valid_bits = 0;
+ for (code = 0; code < clear; code++) {
+ g->codes[code].prefix = -1;
+ g->codes[code].first = (uint8) code;
+ g->codes[code].suffix = (uint8) code;
+ }
+
+ // support no starting clear code
+ avail = clear+2;
+ oldcode = -1;
+
+ len = 0;
+ for(;;) {
+ if (valid_bits < codesize) {
+ if (len == 0) {
+ len = get8(s); // start new block
+ if (len == 0)
+ return g->out;
+ }
+ --len;
+ bits |= (int32) get8(s) << valid_bits;
+ valid_bits += 8;
+ } else {
+ int32 code = bits & codemask;
+ bits >>= codesize;
+ valid_bits -= codesize;
+ // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+ if (code == clear) { // clear code
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ avail = clear + 2;
+ oldcode = -1;
+ first = 0;
+ } else if (code == clear + 1) { // end of stream code
+ skip(s, len);
+ while ((len = get8(s)) > 0)
+ skip(s,len);
+ return g->out;
+ } else if (code <= avail) {
+ if (first) return epuc("no clear code", "Corrupt GIF");
+
+ if (oldcode >= 0) {
+ p = &g->codes[avail++];
+ if (avail > 4096) return epuc("too many codes", "Corrupt GIF");
+ p->prefix = (int16) oldcode;
+ p->first = g->codes[oldcode].first;
+ p->suffix = (code == avail) ? p->first : g->codes[code].first;
+ } else if (code == avail)
+ return epuc("illegal code in raster", "Corrupt GIF");
+
+ stbi_out_gif_code(g, (uint16) code);
+
+ if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+ codesize++;
+ codemask = (1 << codesize) - 1;
+ }
+
+ oldcode = code;
+ } else {
+ return epuc("illegal code in raster", "Corrupt GIF");
+ }
+ }
+ }
+}
+
+static void stbi_fill_gif_background(stbi_gif *g)
+{
+ int i;
+ uint8 *c = g->pal[g->bgindex];
+ // @OPTIMIZE: write a dword at a time
+ for (i = 0; i < g->w * g->h * 4; i += 4) {
+ uint8 *p = &g->out[i];
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+static uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp)
+{
+ int i;
+ uint8 *old_out = 0;
+
+ if (g->out == 0) {
+ if (!stbi_gif_header(s, g, comp,0)) return 0; // failure_reason set by stbi_gif_header
+ g->out = (uint8 *) malloc(4 * g->w * g->h);
+ if (g->out == 0) return epuc("outofmem", "Out of memory");
+ stbi_fill_gif_background(g);
+ } else {
+ // animated-gif-only path
+ if (((g->eflags & 0x1C) >> 2) == 3) {
+ old_out = g->out;
+ g->out = (uint8 *) malloc(4 * g->w * g->h);
+ if (g->out == 0) return epuc("outofmem", "Out of memory");
+ memcpy(g->out, old_out, g->w*g->h*4);
+ }
+ }
+
+ for (;;) {
+ switch (get8(s)) {
+ case 0x2C: /* Image Descriptor */
+ {
+ int32 x, y, w, h;
+ uint8 *o;
+
+ x = get16le(s);
+ y = get16le(s);
+ w = get16le(s);
+ h = get16le(s);
+ if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+ return epuc("bad Image Descriptor", "Corrupt GIF");
+
+ g->line_size = g->w * 4;
+ g->start_x = x * 4;
+ g->start_y = y * g->line_size;
+ g->max_x = g->start_x + w * 4;
+ g->max_y = g->start_y + h * g->line_size;
+ g->cur_x = g->start_x;
+ g->cur_y = g->start_y;
+
+ g->lflags = get8(s);
+
+ if (g->lflags & 0x40) {
+ g->step = 8 * g->line_size; // first interlaced spacing
+ g->parse = 3;
+ } else {
+ g->step = g->line_size;
+ g->parse = 0;
+ }
+
+ if (g->lflags & 0x80) {
+ stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+ g->color_table = (uint8 *) g->lpal;
+ } else if (g->flags & 0x80) {
+ for (i=0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent
+ g->pal[i][3] = 255;
+ if (g->transparent >= 0 && (g->eflags & 0x01))
+ g->pal[g->transparent][3] = 0;
+ g->color_table = (uint8 *) g->pal;
+ } else
+ return epuc("missing color table", "Corrupt GIF");
+
+ o = stbi_process_gif_raster(s, g);
+ if (o == NULL) return NULL;
+
+ if (req_comp && req_comp != 4)
+ o = convert_format(o, 4, req_comp, g->w, g->h);
+ return o;
+ }
+
+ case 0x21: // Comment Extension.
+ {
+ int len;
+ if (get8(s) == 0xF9) { // Graphic Control Extension.
+ len = get8(s);
+ if (len == 4) {
+ g->eflags = get8(s);
+ get16le(s); // delay
+ g->transparent = get8(s);
+ } else {
+ skip(s, len);
+ break;
+ }
+ }
+ while ((len = get8(s)) != 0)
+ skip(s, len);
+ break;
+ }
+
+ case 0x3B: // gif stream termination code
+ return (uint8 *) 1;
+
+ default:
+ return epuc("unknown code", "Corrupt GIF");
+ }
+ }
+}
+
+static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ uint8 *u = 0;
+ stbi_gif g={0};
+
+ u = stbi_gif_load_next(s, &g, comp, req_comp);
+ if (u == (void *) 1) u = 0; // end of animated gif marker
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+ }
+
+ return u;
+}
+
+static int stbi_gif_info(stbi *s, int *x, int *y, int *comp)
+{
+ return stbi_gif_info_raw(s,x,y,comp);
+}
+
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int hdr_test(stbi *s)
+{
+ const char *signature = "#?RADIANCE\n";
+ int i;
+ for (i=0; signature[i]; ++i)
+ if (get8(s) != signature[i])
+ return 0;
+ return 1;
+}
+
+static int stbi_hdr_test(stbi* s)
+{
+ int r = hdr_test(s);
+ stbi_rewind(s);
+ return r;
+}
+
+#define HDR_BUFLEN 1024
+static char *hdr_gettoken(stbi *z, char *buffer)
+{
+ int len=0;
+ char c = '\0';
+
+ c = (char) get8(z);
+
+ while (!at_eof(z) && c != '\n') {
+ buffer[len++] = c;
+ if (len == HDR_BUFLEN-1) {
+ // flush to end of line
+ while (!at_eof(z) && get8(z) != '\n')
+ ;
+ break;
+ }
+ c = (char) get8(z);
+ }
+
+ buffer[len] = 0;
+ return buffer;
+}
+
+static void hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+ if ( input[3] != 0 ) {
+ float f1;
+ // Exponent
+ f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+ if (req_comp <= 2)
+ output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+ else {
+ output[0] = input[0] * f1;
+ output[1] = input[1] * f1;
+ output[2] = input[2] * f1;
+ }
+ if (req_comp == 2) output[1] = 1;
+ if (req_comp == 4) output[3] = 1;
+ } else {
+ switch (req_comp) {
+ case 4: output[3] = 1; /* fallthrough */
+ case 3: output[0] = output[1] = output[2] = 0;
+ break;
+ case 2: output[1] = 1; /* fallthrough */
+ case 1: output[0] = 0;
+ break;
+ }
+ }
+}
+
+static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ char buffer[HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int width, height;
+ stbi_uc *scanline;
+ float *hdr_data;
+ int len;
+ unsigned char count, value;
+ int i, j, k, c1,c2, z;
+
+
+ // Check identifier
+ if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0)
+ return epf("not HDR", "Corrupt HDR image");
+
+ // Parse header
+ for(;;) {
+ token = hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) return epf("unsupported format", "Unsupported HDR format");
+
+ // Parse width and height
+ // can't use sscanf() if we're not using stdio!
+ token = hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ height = strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ width = strtol(token, NULL, 10);
+
+ *x = width;
+ *y = height;
+
+ *comp = 3;
+ if (req_comp == 0) req_comp = 3;
+
+ // Read data
+ hdr_data = (float *) malloc(height * width * req_comp * sizeof(float));
+
+ // Load image data
+ // image data is stored as some number of sca
+ if ( width < 8 || width >= 32768) {
+ // Read flat data
+ for (j=0; j < height; ++j) {
+ for (i=0; i < width; ++i) {
+ stbi_uc rgbe[4];
+ main_decode_loop:
+ getn(s, rgbe, 4);
+ hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+ }
+ }
+ } else {
+ // Read RLE-encoded data
+ scanline = NULL;
+
+ for (j = 0; j < height; ++j) {
+ c1 = get8(s);
+ c2 = get8(s);
+ len = get8(s);
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+ uint8 rgbe[4];
+ rgbe[0] = (uint8) c1;
+ rgbe[1] = (uint8) c2;
+ rgbe[2] = (uint8) len;
+ rgbe[3] = (uint8) get8u(s);
+ hdr_convert(hdr_data, rgbe, req_comp);
+ i = 1;
+ j = 0;
+ free(scanline);
+ goto main_decode_loop; // yes, this makes no sense
+ }
+ len <<= 8;
+ len |= get8(s);
+ if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); }
+ if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4);
+
+ for (k = 0; k < 4; ++k) {
+ i = 0;
+ while (i < width) {
+ count = get8u(s);
+ if (count > 128) {
+ // Run
+ value = get8u(s);
+ count -= 128;
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = value;
+ } else {
+ // Dump
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = get8u(s);
+ }
+ }
+ }
+ for (i=0; i < width; ++i)
+ hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+ }
+ free(scanline);
+ }
+
+ return hdr_data;
+}
+
+static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp)
+{
+ return hdr_load(s,x,y,comp,req_comp);
+}
+
+static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp)
+{
+ char buffer[HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+
+ if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) {
+ stbi_rewind( s );
+ return 0;
+ }
+
+ for(;;) {
+ token = hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) {
+ stbi_rewind( s );
+ return 0;
+ }
+ token = hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) {
+ stbi_rewind( s );
+ return 0;
+ }
+ token += 3;
+ *y = strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) {
+ stbi_rewind( s );
+ return 0;
+ }
+ token += 3;
+ *x = strtol(token, NULL, 10);
+ *comp = 3;
+ return 1;
+}
+#endif // STBI_NO_HDR
+
+static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp)
+{
+ int hsz;
+ if (get8(s) != 'B' || get8(s) != 'M') {
+ stbi_rewind( s );
+ return 0;
+ }
+ skip(s,12);
+ hsz = get32le(s);
+ if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) {
+ stbi_rewind( s );
+ return 0;
+ }
+ if (hsz == 12) {
+ *x = get16le(s);
+ *y = get16le(s);
+ } else {
+ *x = get32le(s);
+ *y = get32le(s);
+ }
+ if (get16le(s) != 1) {
+ stbi_rewind( s );
+ return 0;
+ }
+ *comp = get16le(s) / 8;
+ return 1;
+}
+
+static int stbi_psd_info(stbi *s, int *x, int *y, int *comp)
+{
+ int channelCount;
+ if (get32(s) != 0x38425053) {
+ stbi_rewind( s );
+ return 0;
+ }
+ if (get16(s) != 1) {
+ stbi_rewind( s );
+ return 0;
+ }
+ skip(s, 6);
+ channelCount = get16(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi_rewind( s );
+ return 0;
+ }
+ *y = get32(s);
+ *x = get32(s);
+ if (get16(s) != 8) {
+ stbi_rewind( s );
+ return 0;
+ }
+ if (get16(s) != 3) {
+ stbi_rewind( s );
+ return 0;
+ }
+ *comp = 4;
+ return 1;
+}
+
+static int stbi_pic_info(stbi *s, int *x, int *y, int *comp)
+{
+ int act_comp=0,num_packets=0,chained;
+ pic_packet_t packets[10];
+
+ skip(s, 92);
+
+ *x = get16(s);
+ *y = get16(s);
+ if (at_eof(s)) return 0;
+ if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+ stbi_rewind( s );
+ return 0;
+ }
+
+ skip(s, 8);
+
+ do {
+ pic_packet_t *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return 0;
+
+ packet = &packets[num_packets++];
+ chained = get8(s);
+ packet->size = get8u(s);
+ packet->type = get8u(s);
+ packet->channel = get8u(s);
+ act_comp |= packet->channel;
+
+ if (at_eof(s)) {
+ stbi_rewind( s );
+ return 0;
+ }
+ if (packet->size != 8) {
+ stbi_rewind( s );
+ return 0;
+ }
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3);
+
+ return 1;
+}
+
+static int stbi_info_main(stbi *s, int *x, int *y, int *comp)
+{
+ if (stbi_jpeg_info(s, x, y, comp))
+ return 1;
+ if (stbi_png_info(s, x, y, comp))
+ return 1;
+ if (stbi_gif_info(s, x, y, comp))
+ return 1;
+ if (stbi_bmp_info(s, x, y, comp))
+ return 1;
+ if (stbi_psd_info(s, x, y, comp))
+ return 1;
+ if (stbi_pic_info(s, x, y, comp))
+ return 1;
+ #ifndef STBI_NO_HDR
+ if (stbi_hdr_info(s, x, y, comp))
+ return 1;
+ #endif
+ // test tga last because it's a crappy test!
+ if (stbi_tga_info(s, x, y, comp))
+ return 1;
+ return e("unknown image type", "Image not of any known type, or corrupt");
+}
+
+#ifndef STBI_NO_STDIO
+int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+ FILE *f = fopen(filename, "rb");
+ int result;
+ if (!f) return e("can't fopen", "Unable to open file");
+ result = stbi_info_from_file(f, x, y, comp);
+ fclose(f);
+ return result;
+}
+
+int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+ int r;
+ stbi s;
+ long pos = ftell(f);
+ start_file(&s, f);
+ r = stbi_info_main(&s,x,y,comp);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+#endif // !STBI_NO_STDIO
+
+int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+ stbi s;
+ start_mem(&s,buffer,len);
+ return stbi_info_main(&s,x,y,comp);
+}
+
+int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+ stbi s;
+ start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi_info_main(&s,x,y,comp);
+}
+
+#endif // STBI_HEADER_FILE_ONLY
+
+/*
+ revision history:
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-uint8 to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.e. Janez (U+017D)emva)
+ 1.21 fix use of 'uint8' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 2008-08-02
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi_bmp_load() and stbi_tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 first released version
+*/
diff --git a/src/stb_image/stb_image.h b/src/stb_image/stb_image.h
new file mode 100644
index 0000000..b3a2bb6
--- /dev/null
+++ b/src/stb_image/stb_image.h
@@ -0,0 +1,7 @@
+#ifndef STB_IMAGE_H
+#define STB_IMAGE_H
+
+#define STBI_HEADER_FILE_ONLY
+#include "stb_image.c"
+
+#endif // STB_IMAGE_H
\ No newline at end of file
diff --git a/src/stb_image/stb_image_write.c b/src/stb_image/stb_image_write.c
new file mode 100644
index 0000000..9f7e750
--- /dev/null
+++ b/src/stb_image/stb_image_write.c
@@ -0,0 +1,2 @@
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "stb_image_write.h"
diff --git a/src/stb_image/stb_image_write.h b/src/stb_image/stb_image_write.h
new file mode 100644
index 0000000..03d6d02
--- /dev/null
+++ b/src/stb_image/stb_image_write.h
@@ -0,0 +1,516 @@
+/* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h
+ writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
+ no warranty implied; use at your own risk
+
+
+Before including,
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+in the file that you want to have the implementation.
+
+
+ABOUT:
+
+ This header file is a library for writing images to C stdio. It could be
+ adapted to write to memory or a general streaming interface; let me know.
+
+ The PNG output is not optimal; it is 20-50% larger than the file
+ written by a decent optimizing implementation. This library is designed
+ for source code compactness and simplicitly, not optimal image file size
+ or run-time performance.
+
+USAGE:
+
+ There are three functions, one for each image file format:
+
+ int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+
+ Each function returns 0 on failure and non-0 on success.
+
+ The functions create an image file defined by the parameters. The image
+ is a rectangle of pixels stored from left-to-right, top-to-bottom.
+ Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+ per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+ monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+ The *data pointer points to the first byte of the top-left-most pixel.
+ For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+ a row of pixels to the first byte of the next row of pixels.
+
+ PNG creates output files with the same number of components as the input.
+ The BMP and TGA formats expand Y to RGB in the file format. BMP does not
+ output alpha.
+
+ PNG supports writing rectangles of data even when the bytes storing rows of
+ data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+ by supplying the stride between the beginning of adjacent rows. The other
+ formats do not. (Thus you cannot write a native-format BMP through the BMP
+ writer, both because it is in BGR order and because it may have padding
+ at the end of the line.)
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+// Added by Peter Kutz:
+#if defined(_MSC_VER)
+#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen()
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#include
+#include
+#include
+#include
+#include
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+static void writefv(FILE *f, const char *fmt, va_list v)
+{
+ while (*fmt) {
+ switch (*fmt++) {
+ case ' ': break;
+ case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; }
+ case '2': { int x = va_arg(v,int); unsigned char b[2];
+ b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8);
+ fwrite(b,2,1,f); break; }
+ case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4];
+ b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8);
+ b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24);
+ fwrite(b,4,1,f); break; }
+ default:
+ assert(0);
+ return;
+ }
+ }
+}
+
+static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c)
+{
+ unsigned char arr[3];
+ arr[0] = a, arr[1] = b, arr[2] = c;
+ fwrite(arr, 3, 1, f);
+}
+
+static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad)
+{
+ unsigned char bg[3] = { 255, 0, 255}, px[3];
+ stbiw_uint32 zero = 0;
+ int i,j,k, j_end;
+
+ if (y <= 0)
+ return;
+
+ if (vdir < 0)
+ j_end = -1, j = y-1;
+ else
+ j_end = y, j = 0;
+
+ for (; j != j_end; j += vdir) {
+ for (i=0; i < x; ++i) {
+ unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+ if (write_alpha < 0)
+ fwrite(&d[comp-1], 1, 1, f);
+ switch (comp) {
+ case 1:
+ case 2: write3(f, d[0],d[0],d[0]);
+ break;
+ case 4:
+ if (!write_alpha) {
+ // composite against pink background
+ for (k=0; k < 3; ++k)
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255;
+ write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]);
+ break;
+ }
+ /* FALLTHROUGH */
+ case 3:
+ write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ fwrite(&d[comp-1], 1, 1, f);
+ }
+ fwrite(&zero,scanline_pad,1,f);
+ }
+}
+
+static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...)
+{
+ FILE *f;
+ if (y < 0 || x < 0) return 0;
+ f = fopen(filename, "wb");
+ if (f) {
+ va_list v;
+ va_start(v, fmt);
+ writefv(f, fmt, v);
+ va_end(v);
+ write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad);
+ fclose(f);
+ }
+ return f != NULL;
+}
+
+int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+ int pad = (-x*3) & 3;
+ return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad,
+ "11 4 22 4" "4 44 22 444444",
+ 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
+ 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+}
+
+int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+ int has_alpha = !(comp & 1);
+ return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0,
+ "111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha);
+}
+
+// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size()
+#define stbi__sbraw(a) ((int *) (a) - 2)
+#define stbi__sbm(a) stbi__sbraw(a)[0]
+#define stbi__sbn(a) stbi__sbraw(a)[1]
+
+#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a))
+#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0)
+#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v))
+#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0)
+#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0)
+
+static void *stbi__sbgrowf(void **arr, int increment, int itemsize)
+{
+ int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1;
+ void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2);
+ assert(p);
+ if (p) {
+ if (!*arr) ((int *) p)[1] = 0;
+ *arr = (void *) ((int *) p + 2);
+ stbi__sbm(*arr) = m;
+ }
+ return *arr;
+}
+
+static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+ while (*bitcount >= 8) {
+ stbi__sbpush(data, (unsigned char) *bitbuffer);
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
+}
+
+static int stbi__zlib_bitrev(int code, int codebits)
+{
+ int res=0;
+ while (codebits--) {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
+}
+
+static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+ int i;
+ for (i=0; i < limit && i < 258; ++i)
+ if (a[i] != b[i]) break;
+ return i;
+}
+
+static unsigned int stbi__zhash(unsigned char *data)
+{
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
+}
+
+#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbi__zlib_add(code,codebits) \
+ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush())
+#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8)
+#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9)
+#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7)
+#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8)
+#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n))
+#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n))
+
+#define stbi__ZHASH 16384
+
+unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+ static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+ static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
+ static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+ static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+ unsigned int bitbuf=0;
+ int i,j, bitcount=0;
+ unsigned char *out = NULL;
+ unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack!
+ if (quality < 5) quality = 5;
+
+ stbi__sbpush(out, 0x78); // DEFLATE 32K window
+ stbi__sbpush(out, 0x5e); // FLEVEL = 1
+ stbi__zlib_add(1,1); // BFINAL = 1
+ stbi__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+
+ for (i=0; i < stbi__ZHASH; ++i)
+ hash_table[i] = NULL;
+
+ i=0;
+ while (i < data_len-3) {
+ // hash next 3 bytes of data to be compressed
+ int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbi__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32768) { // if entry lies within window
+ int d = stbi__zlib_countm(hlist[j], data+i, data_len-i);
+ if (d >= best) best=d,bestloc=hlist[j];
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) {
+ memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+ stbi__sbn(hash_table[h]) = quality;
+ }
+ stbi__sbpush(hash_table[h],data+i);
+
+ if (bestloc) {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbi__zhash(data+i+1)&(stbi__ZHASH-1);
+ hlist = hash_table[h];
+ n = stbi__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32767) {
+ int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+ if (e > best) { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (bestloc) {
+ int d = data+i - bestloc; // distance back
+ assert(d <= 32767 && best <= 258);
+ for (j=0; best > lengthc[j+1]-1; ++j);
+ stbi__zlib_huff(j+257);
+ if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j=0; d > distc[j+1]-1; ++j);
+ stbi__zlib_add(stbi__zlib_bitrev(j,5),5);
+ if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ } else {
+ stbi__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (;i < data_len; ++i)
+ stbi__zlib_huffb(data[i]);
+ stbi__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbi__zlib_add(0,1);
+
+ for (i=0; i < stbi__ZHASH; ++i)
+ (void) stbi__sbfree(hash_table[i]);
+
+ {
+ // compute adler32 on input
+ unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552;
+ int j=0;
+ while (j < data_len) {
+ for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
+ s1 %= 65521, s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbi__sbpush(out, (unsigned char) (s2 >> 8));
+ stbi__sbpush(out, (unsigned char) s2);
+ stbi__sbpush(out, (unsigned char) (s1 >> 8));
+ stbi__sbpush(out, (unsigned char) s1);
+ }
+ *out_len = stbi__sbn(out);
+ // make returned pointer freeable
+ memmove(stbi__sbraw(out), out, *out_len);
+ return (unsigned char *) stbi__sbraw(out);
+}
+
+unsigned int stbi__crc32(unsigned char *buffer, int len)
+{
+ static unsigned int crc_table[256];
+ unsigned int crc = ~0u;
+ int i,j;
+ if (crc_table[1] == 0)
+ for(i=0; i < 256; i++)
+ for (crc_table[i]=i, j=0; j < 8; ++j)
+ crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0);
+ for (i=0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
+}
+
+#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4)
+#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbi__wpcrc(unsigned char **data, int len)
+{
+ unsigned int crc = stbi__crc32(*data - len - 4, len+4);
+ stbi__wp32(*data, crc);
+}
+
+static unsigned char stbi__paeth(int a, int b, int c)
+{
+ int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return (unsigned char) a;
+ if (pb <= pc) return (unsigned char) b;
+ return (unsigned char) c;
+}
+
+unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+ int ctype[5] = { -1, 0, 4, 2, 6 };
+ unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+ unsigned char *out,*o, *filt, *zlib;
+ signed char *line_buffer;
+ int i,j,k,p,zlen;
+
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
+
+ filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0;
+ line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; }
+ for (j=0; j < y; ++j) {
+ static int mapping[] = { 0,1,2,3,4 };
+ static int firstmap[] = { 0,1,0,5,6 };
+ int *mymap = j ? mapping : firstmap;
+ int best = 0, bestval = 0x7fffffff;
+ for (p=0; p < 2; ++p) {
+ for (k= p?best:0; k < 5; ++k) {
+ int type = mymap[k],est=0;
+ unsigned char *z = pixels + stride_bytes*j;
+ for (i=0; i < n; ++i)
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
+ case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break;
+ case 5: line_buffer[i] = z[i]; break;
+ case 6: line_buffer[i] = z[i]; break;
+ }
+ for (i=n; i < x*n; ++i) {
+ switch (type) {
+ case 0: line_buffer[i] = z[i]; break;
+ case 1: line_buffer[i] = z[i] - z[i-n]; break;
+ case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
+ case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
+ case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
+ case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
+ case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break;
+ }
+ }
+ if (p) break;
+ for (i=0; i < x*n; ++i)
+ est += abs((signed char) line_buffer[i]);
+ if (est < bestval) { bestval = est; best = k; }
+ }
+ }
+ // when we get here, best contains the filter type, and line_buffer contains the data
+ filt[j*(x*n+1)] = (unsigned char) best;
+ memcpy(filt+j*(x*n+1)+1, line_buffer, x*n);
+ }
+ free(line_buffer);
+ zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
+ free(filt);
+ if (!zlib) return 0;
+
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12);
+ if (!out) return 0;
+ *out_len = 8 + 12+13 + 12+zlen + 12;
+
+ o=out;
+ memcpy(o,sig,8); o+= 8;
+ stbi__wp32(o, 13); // header length
+ stbi__wptag(o, "IHDR");
+ stbi__wp32(o, x);
+ stbi__wp32(o, y);
+ *o++ = 8;
+ *o++ = (unsigned char) ctype[n];
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbi__wpcrc(&o,13);
+
+ stbi__wp32(o, zlen);
+ stbi__wptag(o, "IDAT");
+ memcpy(o, zlib, zlen); o += zlen; free(zlib);
+ stbi__wpcrc(&o, zlen);
+
+ stbi__wp32(o,0);
+ stbi__wptag(o, "IEND");
+ stbi__wpcrc(&o,0);
+
+ assert(o == out + *out_len);
+
+ return out;
+}
+
+int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (!png) return 0;
+ f = fopen(filename, "wb");
+ if (!f) { free(png); return 0; }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ free(png);
+ return 1;
+}
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+
+ 0.92 (2010-08-01)
+ casts to unsigned char to fix warnings
+ 0.91 (2010-07-17)
+ first public release
+ 0.90 first internal release
+*/
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