diff --git a/INSTRUCTION.md b/INSTRUCTION.md deleted file mode 100644 index a1d9400..0000000 --- a/INSTRUCTION.md +++ /dev/null @@ -1,285 +0,0 @@ -Project 0 Getting Started: Instructions -======================== - -This is due **September 4th 2020**. (See [late policy](#late-policy) at the bottom) - -**Summary:** In this project, you will set up your GPU development tools and verify that you can build, run, and do performance analysis. - -This project contains: - -1. **CUDA**: A simple program that demonstrates CUDA and OpenGL functionality and interoperability, testing that CUDA has been properly installed. If the machine you are working on has CUDA and OpenGL 4.0 support, then when you run the program, you should see either one or two colors depending on your graphics card. -2. **WebGL**: A guide to enable WebGL support on your machine. -3. **DXR**: A simple project to test your machine's ability to run DirectX Raytracing (DXR) for real-time ray-tracing projects. - -**If your machine fails any of these (CUDA, WebGL, DXR), use the CETS Virtual Lab or SIGLAB's computers for your development. Your submission will require certain screenshots.** - -## Part 0: Sign up to CIS 565 on Piazza - -* Sign up [here](http://piazza.com/upenn/fall2020/cis565) to our Piazza class - we will be using Piazza for questions / updates. We encourage student questions and responses on this, meaning the TAs will wait a bit before responding to posts to promote student engagement. - -## Part 1: Setup your Development Environment - -CIS 565 projects require a compatiable NVIDIA GPU. As some of you may not have an NVIDIA GPU in your personal computers, we have made them available through the CETS Virtual Lab. - -Follow the [Hardware and Software Setup](https://cis565-fall-2020.github.io/setup/) pages on the course website to set up your development environment. - -*Notes:* - -* Before you get started: if you have multiple Visual Studio 2019 and/or CMake versions, you will probably run into trouble. Either uninstall extra versions (if possible) or ensure that the correct Visual Studio and CMake versions are being chosen. -* If you are running into a lot of trouble, a clean installation of Visual Studio 2019, CMake, and CUDA can help fix any problems if other methods don't work. -* If you have driver issues or random crashing: uninstalling and reinstalling drivers usually works - -### Setup you Git Environment - -0. You will need Git installed. Some computers including CETS Virtual Lab may have Git installed. To check if Git is installed, open Command Prompt/Git Bash/Terminal and run `git`. To install Git: - * **Windows:** [Git](https://git-scm.com/download/win) - * **Linux:** `apt install git` on Debian/Ubuntu -1. If you haven't used Git, you'll need to set up a few things. - * On Windows: In order to use Git commands, you can use Git Bash. You can right-click in a folder and open Git Bash there. - * On Linux: Open a terminal. - * Configure git with some basic options by running these commands: - * `git config --global push.default simple` - * `git config --global user.name "YOUR NAME"` - * `git config --global user.email "GITHUB_USER@users.noreply.github.com"` - * (Or, you can use your own address, but remember that it will be public!) -2. Clone from GitHub onto your machine: - * Navigate to the directory where you want to keep your 565 projects, then - clone your fork. - * `git clone` the clone URL from your GitHub fork homepage. - -Note: Do not clone projects directly from the [CIS565-Fall-2020](https://github.com/CIS565-Fall-2020) GitHub organization. Be sure to fork the project on GitHub first and then clone it from your account. - -*Getting Started with GitHub Resources:* - -* [How to use GitHub](https://guides.github.com/activities/hello-world/) -* [How to use Git](http://git-scm.com/docs/gittutorial) - -## Part 3: Project Instructions - -### Part 3.1: CUDA - -Build and run the project and follow the instructions below to complete your README. - -In your README, report the Compute Capability of your CUDA-compatible GPU (sometimes called `sm`). Here is the [list of CUDA-compatible GPUs](https://developer.nvidia.com/cuda-gpus) along with their Compute Capabilities. - -* `cuda-getting-started/src/` contains the source code. -* `cuda-getting-started/external/` contains the Windows binaries and headers for GLEW and GLFW. - -**CMake note:** Do not change any build settings or add any files to your project directly (in Visual Studio, Nsight, etc.) Instead, edit the `cuda-getting-started/src/CMakeLists.txt` file. Any files you add must be added here. If you edit it, just rebuild your VS/Nsight project to make it update itself. - -#### Windows - -1. In Git Bash, navigate to your cloned project directory. -2. Create a `build` directory: `mkdir build` - * (This "out-of-source" build makes it easy to delete the `build` directory and try again if something goes wrong with the configuration.) -3. Navigate into that directory: `cd build` -4. Open the CMake GUI to configure the project: - * `cmake-gui ..` or `"C:\Program Files (x86)\cmake\bin\cmake-gui.exe" ..` - * Don't forget the `..` part! This tells CMake that the `CMakeLists.txt` file is in the parent directory of `build`. - * Make sure that the "Source" directory points to the directory `cuda-getting-started`. - * Click *Configure*. - * Select your Visual Studio version (2019 or 2017), and `x64` for your platform. (**NOTE:** you must use x64, as we don't provide libraries for Win32.) - * Click *Generate*. -5. If generation was successful, there should now be a Visual Studio solution (`.sln`) file in the `build` directory that you just created. Open this with Visual Studio. -6. Build. (Note that there are Debug and Release configuration options.) -7. Run. Make sure you run the `cis565_` target (not `ALL_BUILD`) by right-clicking it and selecting "Set as StartUp Project". - * If you have switchable graphics (NVIDIA Optimus), you may need to force your program to run with only the NVIDIA card. In NVIDIA Control Panel, under "Manage 3D Settings," set "Multi-display/Mixed GPU acceleration" to "Single display performance mode". - -#### Linux - -It is recommended that you use Nsight. Nsight is shipped with CUDA. If you set up the environment path correctly `export PATH=/usr/local/cuda-10.0/bin${PATH:+:${PATH}}` (Note that simply typing the `export` command is a temporary change. The `PATH` variable won't be updated permanently. For permanent change, add it to your shell configuration file, e.g. `~/.profile` on Ubuntu), you can run Nsight by typing `nsight` in your terminal. - -1. Open Nsight. Set the workspace to the one *containing* your cloned repo. -2. *File->Import...->General->Existing Projects Into Workspace*. - * Select the `cuda-getting-started` directory as the *root directory*. -3. Select the *cis565-* project in the Project Explorer. Right click the project. Select *Build Project*. - * For later use, note that you can select various Debug and Release build configurations under *Project->Build Configurations->Set Active...*. -4. If you see an error like `CUDA_SDK_ROOT_DIR-NOTFOUND`: - * In a terminal, navigate to the build directory, then run: `cmake-gui ..` - * Set `CUDA_SDK_ROOT_DIR` to your CUDA install path. This will be something like: `/usr/local/cuda` - * Click *Configure*, then *Generate*. -5. Right click and *Refresh* the project. -6. From the *Run* menu, *Run*. Select "Local C/C++ Application" and the `cis565_` binary. - -### Part 3.1.1: Modify the CUDA Project and Take a Screenshot - -1. Search the code for `TODO`: you'll find one in `cuda-getting-started/src/main.cpp` on line 13. Change the string to your name, rebuild, and run. (`m_yourName = "TODO: YOUR NAME HERE";`) -2. Take a screenshot of the window (including title bar) and save it to the `images` directory for Part 4. -3. You're done with some code changes now; make a commit! - * Make sure to `git add` the `main.cpp` file. - * Use `git status` to make sure you didn't miss anything. - * Use `git commit` to save a version of your code including your changes.Write a short message describing your changes. - * Use `git push` to sync your code history to the GitHub server. - -### Part 3.1.2: Analyze - -#### Windows - -1. Go to the Nsight menu in Visual Studio. -2. Select *Start Performance Analysis...*. -3. Select *Trace Application*. Under *Trace Settings*, enable tracing for CUDA and OpenGL. -4. Under *Application Control*, click *Launch*. - * If you have switchable graphics (NVIDIA Optimus), see the note in Part 3.1. -5. Run the program for a few seconds, then close it. -6. At the top of the report page, select *Timeline* from the drop-down menu. -7. Take a screenshot of this tab and save it to `images`, for Part 4. - -#### Linux - -1. Open your project in Nsight. -2. *Run*->*Profile*. -3. Run the program for a few seconds, then close it. -4. Take a screenshot of the timeline and save it to `images`, for Part 4. - -### Part 3.1.3: Nsight Debugging - -#### Windows - -1. Switch your build configuration to "Debug" and `Rebuild` the solution. -2. Select the Nsight menu in Visual Studio and select *Start CUDA Debugging (Next-Gen)*. - * If you have an older GPU, like GTX 9xx or older, then you may have to use *Start CUDA Debugging (Legacy)*. -3. If prompted, select the *Connect Unsecurely* option to start Nsight. -4. Exit the app. -5. Now place a breakpoint at Line 30 of `kernel.cu` => `if (x <= width && y <= height) {` -6. Restart the CUDA Debugging. This time, the breakpoint should be hit. - * The *Autos* and *Locals* debugging tabs should appear at the bottom. (You can also open this from Debug -> Windows -> Autos/Locals) - * Notice the values that are in the autos. -7. The following steps should be done with Nsight CUDA Debugging running. -8. Go to Nsight menu and select *Next Active Warp*. Now notice the values that have changed (highlighted in red). -9. Now, let's try to go to a particular index (pick your own number - anything greater than 1000). - * Right click the breakpoint and select conditions. - * The window that pops up should have defaults *Conditional Expression* and *is true*. - * In the third box, put it `index == `. - * Click close. -10. Now click *Continue* in the Visual Studio toolbar. -11. The breakpoint should be hit one more time. This time, the Autos window will should `index` as your number. -12. Goto `Nsight` -> `Windows` -> `Warp Info`(if using older versions of Nsight, go to `Nsight` -> `Windows` -> `CUDA Info` -> `CUDA Info 1`). - * This window shows information about the kernel, threads, blocks, warps, memory allocations etc. Choose from the drop downs to view each. - * If using older version of Nsight, you may need to select *Warp* and keep it that way. -13. Find the yellow arrow by mapping `blockIdx` and `threadIdx` in `Autos` -> to `CTA` and `Thread` respectively under the `Shader Info` column. Click on the row to highlight it. Take a screenshot of this *Autos* window and the *Warp Info* as a image and save it under `images`. - * Optionally, you may choose to double click on any one of the boxes in the "Threads" grid and watch the *Autos* window update the value. -14. Play around with Nsight debugger as much as you want. - -#### Linux - -1. Create a directory called `eclipse` under `Project0-Getting-Started`. `eclipse` should be a sibling directory to `cuda-getting-started`. (The name `eclipse` itself is not important, but that's the example here) -2. CD into the `eclipse` directory, then run the command - ``` - cmake ../cuda-getting-started -G "Eclipse CDT4 - Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug - ``` - * Note: Change `Debug` to `Release` when running the profiler. -3. Open Nsight Eclipse Edition -4. Select File -> Import. -5. Then in the pop up box, select `General -> Existing Project into Workspace". -6. In `Select Root Directory` browse to the `eclipse` directory. -7. This will populate the box below with `cis565_getting_started.....`. -8. Select this and click "Finish". - -Now you can carry on running the executable and other profiler and debug steps. - -### Part 3.2: WebGL - -1. Download [Google Chrome](https://www.google.com/chrome/) if not already installed -2. Check that you have [WebGL support](https://webglreport.com) -3. If step 2 doesn't show WebGL compatibility, then try the following: - * *Enabling WebGL* - * Go to `chrome://settings` (in the address bar) - * Click the `Advanced` button at the bottom of the page - * In the `System` section, ensure the `Use hardware acceleration when available` checkbox is checked (you'll need to relaunch Chrome for any changes to take effect) - * Go to `chrome://flags` - * Ensure that `Disable WebGL` is not activated (you'll need to relaunch Chrome for any changes to take effect) - * In newer versions, this option of `Disable WebGL` will not be available, you will instead have to search for `WebGL 2.0` (or some different version) - * If an option appears as `Default`, changed it to `Enabled` - * You should also change `Override software rendering list` to `Enabled` - * *Checking WebGL status* - * Go to `chrome://gpu` - * Inspect the WebGL item in the Graphics Feature Status list. The status will be one of the following: - * Hardware accelerated - WebGL is *enabled* and hardware-accelerated (running on the graphics card). - * Software only, hardware acceleration unavailable - WebGL is *enabled*, but running in software. - * Unavailable - WebGL is *not available* in hardware or software. - -**Take a screenshot** the output of `https://webglreport.com` or `chrome:\\gpu` and save it to `\images`. Your submission must show that WebGL works on your machine (or any machine you plan to develop on, e.g: Moore or SIGLAB machines). - -### Part 3.3: DXR - -This part will *only* work if you are using a Windows 10 computer with a DXR compatible GPU. Note that this does **not** mean that you need an RTX card. - -The goal of this test is to check the level of support your device has for DirectX RayTracing (DXR). There are 3 levels of DXR Support: - -1. DXR: This means your GPU has full hardware support for DXR. This gets you maximum performance. -2. FL-DXR: This means your GPU does not have hardware support, and is using the fallback layer (FL) with DXR driver acceleration. -3. FL: This means your GPU does not have hardware support, and is using software fallback layer. - -* If your machine has any of [the following GPUs](https://www.geforce.co.uk/hardware/technology/dx12/supported-gpus), then your machine *should* be able to emulate DXR - * Preferably, it would be a GeForce GTX 1060 or higher. - * If this is the case, then proceed to the step below. -* Otherwise, you will need SIGLAB, CETS Virtual Lab, AWS, or Google Cloud Platform access to run this part on any machine that has the appropriate GPU. - * Once you have access to the appropriate SIGLAB machine, then proceed to the steps below. - -**If your computer does not have any level of RTX Support, please note it in your readme. Do not try to spend too much trying trying to get RTX capable computer.** - -1. If running on your personal machine and you did not install [Windows SDK version 1809 (10.0.17763.0)](https://developer.microsoft.com/en-us/windows/downloads/sdk-archive) as part of your Visual Studio setup, download and install it (use the `INSTALL SDK` option when downloading) -2. Running the test project: - * Open Visual Studio 2017 or 2019. - * `File` > `Open` > `Project/Solution` - * Navigate to the root folder and open `DXR-Config-Test.sln`. - * **If using 2019, you will be prompted to upgrade the project toolset. Press cancel and do not change the project toolset.** - * `Tools` > `NuGet Package Manager` > `Manage NuGet Packages for Solution`. Search for `WinPixEventRuntime` and install it if not already installed. - * In the solutions view, right click on `D3D12RaytracingHelloWorld` and then `Set as Startup Project` - * Build and run the project. This can be done by hitting `CTRL + F5`. - * If your project does not run and you have a supported NVIDIA GPU, Enable [Developer Mode](https://www.wikihow.com/Enable-Developer-Mode-in-Windows-10). - * Note: You need Admin permission to enable Developer Mode, and thus will not be able to do this on CETS Virtual Lab. - * If you're able to see an app with a colored triangle in the middle, then you have `DXR` support on your machine. - * Note: If you have an integrated GPU, sometimes these can be picked up for Fallback Layer. Ensure that the title bar of the window shows an NVIDIA GPU. If it doesn't, open NVIDIA Control Panel -> Manage 3D Settings -> Preferred Graphics Processor -> High Performance NVIDIA GPU. - * The app may start with FL-DXR mode by default. You can also press `1`, `2`, and `3` on your keyboard to change modes: - 1. FL-DXR - 2. FL (required Developer Mode, will crash if Developer Mode is not enabled). - 3. DXR - * If the mode doesn't switch, that means the mode is not available. - * Once you are able to build the project, make a small edit to `D3D12RaytracingHelloWorld/Raytracing.hlsl` - * Go to line 72. This should be inside the function `MyClosestHitShader()`. - * Change the value of `barycentrics` to any 0-1 vector you want. - * For example: `float3 barycentrics = float3(0, 0.8, 0);`. This will make your triangle fully light green. - -**Take a screenshot** of your **modified** triangle (at the best mode available). Make sure to include the application title bar so we can see what DXR compatibility you have. Include this screenshot in your submission in Part 4 below. - -## Part 4: Write-up - -1. Update ALL of the TODOs at the top of this README: - * Finish your `README.md` - * Add your name, computer, and whether it's a personal or lab computer. - * Embed the screenshots you took: `![](images/example.png)` - * Syntax help: https://help.github.com/articles/writing-on-github/ -2. Add, commit, and push your screenshots and README. - * Make sure your README looks good on GitHub! -3. If you have modified either of the `CMakeLists.txt` at all (aside from the list of `SOURCE_FILES`), mention it explicitly. - -## Submit - -If you are using a private fork and do not want to make a public pull request, contact the staff to submit. You still must submit before the due date. - -Open a GitHub pull request so that we can see that you have finished. -The title should be "Project 0: YOUR NAME". -The template of the comment section of your pull request is attached below, you can do some copy and paste: - -* [Repo Link](https://link-to-your-repo) -* (Briefly) Mentions features that you've completed. Especially those bells and whistles you want to highlight - * Feature 0 - * Feature 1 - * ... -* Feedback on the project itself, if any. - -And you're done! - -## Late-Policy - -* Due at midnight on the due date -* Submitted using GitHub -* Late Policy - - Up to 1 week late: 50% deduction - - Use up to 4 bonus days over the semester to extend the due date without penalty - - Examples - - Extend 4 projects by 1 day each - - OR: Extend 1 project by 4 days - - OR: Extend 2 projects by 2 days each -* Can't be used for the final project diff --git a/README.md b/README.md index dd258af..ba2be01 100644 --- a/README.md +++ b/README.md @@ -3,12 +3,31 @@ Project 0 Getting Started **University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0** -* (TODO) YOUR NAME HERE - * (TODO) [LinkedIn](), [personal website](), [twitter](), etc. -* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab) +* Jiarui Yan + * [LinkedIn](https://www.linkedin.com/in/jiarui-yan-a06bb5197?lipi=urn%3Ali%3Apage%3Ad_flagship3_profile_view_base_contact_details%3BvRlITiOMSt%2B9Mgg6SZFKDQ%3D%3D), [personal website](https://jiaruiyan.pb.online/), [twitter](https://twitter.com/JerryYan1997), etc. +* Tested on: Windows 10 Home, i7-9700K @ 3.60GHz 16GB DDR4 RAM, RTX 2070 SUPER 8GB Dedicated GPU memory (Personal desktop) -### (TODO: Your README) +### Part 2.1: CUDA capabilities +My Graphics card: RTX2070 SUPPER. -Include screenshots, analysis, etc. (Remember, this is public, so don't put -anything here that you don't want to share with the world.) +CUDA Compute Capability: 7.5 +### Part 2.2: WebGL Chrome Screenshot +![](./images/WebGL_Check.PNG) + +### Part 2.3: DXR +![](./images/DXR.PNG) + +### Part 4: Modify +![](./images/CUDA_GetStart.PNG) + +### Part 5: Analyze +![](./images/Nsight_Trace.PNG) + +### Part 6: Nsight Debugging + +Autos window: +![](./images/Nsight_Autos.PNG) + +Warp: +![](./images/Nsight_Warp.PNG) diff --git a/cuda-getting-started/src/main.cpp b/cuda-getting-started/src/main.cpp index 886fd4c..ebe9d30 100644 --- a/cuda-getting-started/src/main.cpp +++ b/cuda-getting-started/src/main.cpp @@ -11,7 +11,7 @@ */ int main(int argc, char* argv[]) { // TODO: Change this line to use your name! - m_yourName = "TODO: YOUR NAME HERE"; + m_yourName = "Jiarui Yan"; if (init(argc, argv)) { mainLoop(); diff --git a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj index 86785de..4a9abd4 100644 --- a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj +++ b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj @@ -22,18 +22,16 @@ en-US 15.0 title - 10.0.17763.0 + 10.0 StaticLibrary Unicode - v141 + v142 - - - + @@ -84,17 +82,17 @@ true - -Zpr %(AdditionalOptions) + -HV 2016 -Zpr %(AdditionalOptions) $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\CompiledShaders\%(Filename).h $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\Shaders\%(Filename).cso - -Zpr %(AdditionalOptions) + -HV 2016 -Zpr %(AdditionalOptions) $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\CompiledShaders\%(Filename).h $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\Shaders\%(Filename).cso - -Zpr %(AdditionalOptions) + -HV 2016 -Zpr %(AdditionalOptions) $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\CompiledShaders\%(Filename).h $(SolutionDir)FallbackLayer_Build\$(Platform)\$(Configuration)\Output\$(ProjectName)\Shaders\%(Filename).cso @@ -510,11 +508,12 @@ PrebuildCheck.bat + This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - + \ No newline at end of file diff --git a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters index 6285ad0..3e79616 100644 --- a/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters +++ b/dxr-support/Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters @@ -192,6 +192,12 @@ + + + + + + @@ -468,10 +474,10 @@ - Shaders + diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj b/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj index d4d234f..94d6c55 100644 --- a/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj +++ b/dxr-support/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj @@ -15,19 +15,19 @@ Win32Proj D3D12Raytracing D3D12RaytracingHelloWorld - 10.0.17763.0 + 10.0 Application true - v141 + v142 Unicode Application false - v141 + v142 true Unicode @@ -178,9 +178,7 @@ PrebuildCheck.bat - - Designer - + diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl index d817ca4..aec845c 100644 --- a/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl +++ b/dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl @@ -69,7 +69,8 @@ void MyRaygenShader() [shader("closesthit")] void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr) { - float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y); + // float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y); + float3 barycentrics = float3(1.0, 1.0, 0.0); payload.color = float4(barycentrics, 1); } diff --git a/dxr-support/src/D3D12RaytracingHelloWorld/packages.config b/dxr-support/src/D3D12RaytracingHelloWorld/packages.config new file mode 100644 index 0000000..19367ad --- /dev/null +++ b/dxr-support/src/D3D12RaytracingHelloWorld/packages.config @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/images/CUDA_GetStart.PNG b/images/CUDA_GetStart.PNG new file mode 100644 index 0000000..d268401 Binary files /dev/null and b/images/CUDA_GetStart.PNG differ diff --git a/images/DXR.PNG b/images/DXR.PNG new file mode 100644 index 0000000..6c5e6a5 Binary files /dev/null and b/images/DXR.PNG differ diff --git a/images/Nsight_Autos.PNG b/images/Nsight_Autos.PNG new file mode 100644 index 0000000..6869ff1 Binary files /dev/null and b/images/Nsight_Autos.PNG differ diff --git a/images/Nsight_Trace.PNG b/images/Nsight_Trace.PNG new file mode 100644 index 0000000..e151ef8 Binary files /dev/null and b/images/Nsight_Trace.PNG differ diff --git a/images/Nsight_Warp.PNG b/images/Nsight_Warp.PNG new file mode 100644 index 0000000..36f1b01 Binary files /dev/null and b/images/Nsight_Warp.PNG differ diff --git a/images/WebGL_Check.PNG b/images/WebGL_Check.PNG new file mode 100644 index 0000000..4904311 Binary files /dev/null and b/images/WebGL_Check.PNG differ