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build.zig
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108 lines (90 loc) · 4.51 KB
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const std = @import("std");
const rlz = @import("raylib_zig");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const raylib_dep = b.dependency("raylib_zig", .{
.target = target,
.optimize = optimize,
});
const raylib = raylib_dep.module("raylib");
const raygui = raylib_dep.module("raygui");
const raylib_artifact = raylib_dep.artifact("raylib");
//web exports are completely separate
if (target.query.os_tag == .emscripten) {
const exe_lib = try rlz.emcc.compileForEmscripten(b, "krpg", "src/main.zig", target, optimize);
exe_lib.linkLibrary(raylib_artifact);
exe_lib.root_module.addImport("raylib", raylib);
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
//this lets your program access files like "resources/my-image.png":
link_step.addArg("--embed-file");
link_step.addArg("resources/");
b.getInstallStep().dependOn(&link_step.step);
const run_step = try rlz.emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step("run", "Run krpg");
run_option.dependOn(&run_step.step);
return;
}
const shared_dep = b.dependency("shared", .{
.target = target,
.optimize = optimize,
});
const shared = shared_dep.module("shared");
// const lib = b.addStaticLibrary(.{
// .name = "editor",
// // In this case the main source file is merely a path, however, in more
// // complicated build scripts, this could be a generated file.
// .root_source_file = b.path("src/root.zig"),
// .target = target,
// .optimize = optimize,
// });
// This declares intent for the library to be installed into the standard
// location when the user invokes the "install" step (the default step when
// running `zig build`).
//b.installArtifact(lib);
const exe = b.addExecutable(.{
.name = "editor",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
exe.root_module.addImport("raygui", raygui);
exe.root_module.addImport("shared", shared);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
b.installArtifact(exe);
}