-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathconfig.lua
More file actions
116 lines (98 loc) · 9.74 KB
/
config.lua
File metadata and controls
116 lines (98 loc) · 9.74 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
-- ┍━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┑
-- │ │
-- │ ░█████╗░░█████╗░██████╗░███████╗ ░██╗░░░░░░░██╗██╗███████╗░█████╗░██████╗░██████╗░░██████╗ │
-- │ ██╔══██╗██╔══██╗██╔══██╗██╔════╝ ░██║░░██╗░░██║██║╚════██║██╔══██╗██╔══██╗██╔══██╗██╔════╝ │
-- │ ██║░░╚═╝██║░░██║██║░░██║█████╗░░ ░╚██╗████╗██╔╝██║░░███╔═╝███████║██████╔╝██║░░██║╚█████╗░ │
-- │ ██║░░██╗██║░░██║██║░░██║██╔══╝░░ ░░████╔═████║░██║██╔══╝░░██╔══██║██╔══██╗██║░░██║░╚═══██╗ │
-- │ ╚█████╔╝╚█████╔╝██████╔╝███████╗ ░░╚██╔╝░╚██╔╝░██║███████╗██║░░██║██║░░██║██████╔╝██████╔╝ │
-- │ ░╚════╝░░╚════╝░╚═════╝░╚══════╝ ░░░╚═╝░░░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚═════╝░ │
-- │ │
-- │ │
-- │ █▄▄ █░░ █ █▀█ █▀ │
-- │ █▄█ █▄▄ █ █▀▀ ▄█ │
-- │ │
-- └─────────────────────────────────────────────────────────────────────────────────────────────────────┘
--
-- Thank you for downloading our script! we're glad to help you to make your server better:)
-- Feel free to contact us if you have any problem/idea for this script!
--
-- Script Wiki: https://code-wizards.gitbook.io/codewizards/blips-system/configuration
--
-- CodeWizards Discord Server: https://discord.gg/ZBvacHyczY
-- CodeWizards Github: https://github.com/CodeWizardsDev
Config = {}
Config.Framework = 'qbx' -- 'qb', 'qbx' or 'esx'
Config.EnableSingle = true
Config.Singles = {
[1] = {
name = 'Prison', -- Blip name on the map
display = 'all', ---- 'none' = Won't show at all
---- 'all' = Shows on both main map and minimap
---- 'main' = Shows on main map only
---- 'minimap' = Shows on main map only
selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
sprite = 252, -- Blip type
color = 47, -- Blip color
opacity = 100, -- Blip Opacity (0 - 100)
scale = 0.8, -- Blip scale
shortrange = true, -- While true, we will pin the blip on minimap
flashing = false, -- While true, blip will start flashing
flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
route = false, -- While true, we will set this blip as waypoint route
routecolor = 1, -- While routecolor is true, what is your favorite color for route?
coords = vector3(1845.903, 2585.873, 45.672)
},
[2] = {
name = 'LostMC - Garage', -- Blip name on the map
display = 'all', ---- 'none' = Won't show at all
---- 'all' = Shows on both main map and minimap
---- 'main' = Shows on main map only
---- 'minimap' = Shows on main map only
selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
gang = 'lostmc', -- Required gang to show blip
ganggrade = 0, -- Required gang grade to show blip, 0 for all grades
sprite = 357, -- Blip type
color = 28, -- Blip color
opacity = 100, -- Blip Opacity (0 - 100)
scale = 0.8, -- Blip scale
shortrange = true, -- While true, we will pin the blip on minimap
flashing = false, -- While true, blip will start flashing
flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
route = false, -- While true, we will set this blip as waypoint route
routecolor = 1, -- While routecolor is true, what is your favorite color for route?
coords = vector3(112.28, 3613.63, 40.27)
},
[3] = { -- SIMPLE EXAMPLE FOR ALL AMBULANCE GRADES
name = 'Ambulabce - Garage', -- Blip name on the map
display = 'all', ---- 'none' = Won't show at all
---- 'all' = Shows on both main map and minimap
---- 'main' = Shows on main map only
---- 'minimap' = Shows on main map only
selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
job = 'ambulance', -- Required job to show blip
jobgrade = 0, -- Required job grade to show blip, 0 for all grades
sprite = 357, -- Blip type
color = 1, -- Blip color
opacity = 100, -- Blip Opacity (0 - 100)
scale = 0.8, -- Blip scale
shortrange = true, -- While true, we will pin the blip on minimap
flashing = false, -- While true, blip will start flashing
flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
route = false, -- While true, we will set this blip as waypoint route
routecolor = 1, -- While routecolor is true, what is your favorite color for route?
coords = vector3(297.8, -607.31, 43.37) -- Blip location on the map!
},
}
Config.EnableRadius = true
Config.Radiuses = {
[1] = {
sprite = 9,
color = 1,
coords = vector3(-778.03, -375.33, 69.45),
radius = 100.0,
opacity = 9,
},
}