Configs save colors that are used by the game in colordefs.dat
We want to parse the configs into either model viewer readable format (i.e color scheme and slot, i.e "gry") or into actual rgba colors that can be applied in graphical editors.
The (decompiled) colordefs.xml should be handled by a separate component that exposes methods that take input and return color in either rgba or spiralview readable string formats.
Should include tests for the said component.
Later on, should somehow be able to be exposed to front-end. (?tbd)
Configs save colors that are used by the game in colordefs.dat
We want to parse the configs into either model viewer readable format (i.e color scheme and slot, i.e "gry") or into actual rgba colors that can be applied in graphical editors.
The (decompiled) colordefs.xml should be handled by a separate component that exposes methods that take input and return color in either rgba or spiralview readable string formats.
Should include tests for the said component.
Later on, should somehow be able to be exposed to front-end. (?tbd)