diff --git a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch index 2b8a61b..5358af7 100644 --- a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch +++ b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch @@ -3,19 +3,21 @@ hdtSMP64 configuration validation rules + + Static rigid body constraints (mass=0) - - inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + + inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - - inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + + inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.