diff --git a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
index 2b8a61b..5358af7 100644
--- a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
+++ b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
@@ -3,19 +3,21 @@
hdtSMP64 configuration validation rules
+
+
Static rigid body constraints (mass=0)
-
- inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+
+ inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
-
- inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+
+ inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.