From 7b975fb2609e68023ab773a5c7cba29fa73f2570 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Thu, 30 Apr 2026 23:42:33 +0000 Subject: [PATCH 1/2] Initial plan From af333e99074cf3f6ed18c9a6c08095e6a142e4a5 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Thu, 30 Apr 2026 23:48:07 +0000 Subject: [PATCH 2/2] Fix schematron namespace issue: add FSMP-Validator namespace prefix to XPath expressions Agent-Logs-Url: https://github.com/DaymareOn/FSMP-Validator/sessions/54fc6c07-bdf2-4d58-9c3c-dfd2bd14fd44 Co-authored-by: DaymareOn <11396847+DaymareOn@users.noreply.github.com> --- .../plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch index 2b8a61b..5358af7 100644 --- a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch +++ b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch @@ -3,19 +3,21 @@ hdtSMP64 configuration validation rules + + Static rigid body constraints (mass=0) - - inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + + inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - - inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. - angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + + inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0. + angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.