From 7b975fb2609e68023ab773a5c7cba29fa73f2570 Mon Sep 17 00:00:00 2001
From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com>
Date: Thu, 30 Apr 2026 23:42:33 +0000
Subject: [PATCH 1/2] Initial plan
From af333e99074cf3f6ed18c9a6c08095e6a142e4a5 Mon Sep 17 00:00:00 2001
From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com>
Date: Thu, 30 Apr 2026 23:48:07 +0000
Subject: [PATCH 2/2] Fix schematron namespace issue: add FSMP-Validator
namespace prefix to XPath expressions
Agent-Logs-Url: https://github.com/DaymareOn/FSMP-Validator/sessions/54fc6c07-bdf2-4d58-9c3c-dfd2bd14fd44
Co-authored-by: DaymareOn <11396847+DaymareOn@users.noreply.github.com>
---
.../plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
diff --git a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
index 2b8a61b..5358af7 100644
--- a/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
+++ b/skse/plugins/hdtSkinnedMeshConfigs/hdtSMP64.sch
@@ -3,19 +3,21 @@
hdtSMP64 configuration validation rules
+
+
Static rigid body constraints (mass=0)
-
- inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+
+ inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
-
- inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
- angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+
+ inertia has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ linearDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.
+ angularDamping has no effect on a static rigid body (mass=0) and must not be used when mass is 0.