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README.md

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# EditorExpanded
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Compiles all major editor mods into one for BepInEx
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Compiles all major editor mods into one for BepInEx <br>
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Includes:
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- NoEditorNumberLimits (Created by Plasmawario/REHERC)
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- Editor Additions (Created by REHERC)
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- Editor Annihilator (Created by Predatory Balloon)
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- Group Centerpoint Mover (Created by Predatory Balloon)
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<br>
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This mod aims to remove all bugs known with using these mods while also introducing more toggles for more customization. This mod only aims to port the other editor mods, nothing more.
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# List of Features (* are toggleable)
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- Enables the level editor Dev folder*
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- Shows dev music IDs in the track list*
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- Adds custom objects subfolders detection
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- Displays workshop level files in the level editor open file window*
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- Adds custom tools to inspect object hierarchy tree (group stacks)
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- Saves the library tab zoom level preference (the game doesn't do that by default)
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- Removes number limits in the editor*
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- Adds an input field for position and rotation in the group component which, when changed, changes only the group centerpoint position and rotation.*
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- Medal times can be unbounded*
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- Level is savable no matter what. (Challenge mode can now have checkpoints, for example. Reverse tag with no reverse tag bubble, sprint with no end zone, ect.)*
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- All modes (Even hidden ones.).*
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- Can place multiple level editor car spawners and multiple tag bubbles.*
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- Can apply any component to any object.*
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- The spline replacement tool now has a menu that includes all splines.*
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- Display an object's sub textures*
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- Prevent level corruption from Credit Orbs
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- Adjustable decimal precision for the editor
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- Make background layers not collide with the cursor when clicking to move the cursor.*
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- Reveal hidden components in objects*
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- Hide level creator field (this displays because this mod puts you in "dev mode". You can hide it if you don't want to see that)*
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<br>
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# KNOWN ISSUES
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- Level Settings has a Transform field. (Editing these values do nothing, this should be hidden)
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- When changing the position of objects within a selected group, the outline glow may become misaligned.

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