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control.lua
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441 lines (382 loc) · 12.9 KB
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local gui = require("__flib__.gui")
local migration = require("__flib__.migration")
local on_tick_n = require("__flib__.on-tick-n")
local creep_collector = require("scripts.creep-collector")
local creep = require("scripts.creep")
local energy_absorber = require("scripts.energy-absorber")
local inserter = require("scripts.inserter")
local intergalactic_transceiver = require("scripts.intergalactic-transceiver")
local jackhammer = require("scripts.jackhammer")
local migrations = require("scripts.migrations")
local offshore_pump = require("scripts.offshore-pump")
local patreon = require("scripts.patreon")
local planetary_teleporter = require("scripts.planetary-teleporter")
local radioactivity = require("scripts.radioactivity")
local roboport = require("scripts.roboport")
local shelter = require("scripts.shelter")
local snap_loader = require("scripts.snap-loader")
local tesla_coil = require("scripts.tesla-coil")
local util = require("scripts.util")
local virus = require("scripts.virus")
-- COMMANDS
util.add_commands(creep.commands)
util.add_commands(patreon.commands)
util.add_commands(radioactivity.commands)
-- INTERFACES
remote.add_interface("kr-creep", creep.remote_interface)
remote.add_interface("kr-intergalactic-transceiver", intergalactic_transceiver.remote_interface)
remote.add_interface("kr-radioactivity", radioactivity.remote_interface)
-- BOOTSTRAP
script.on_init(function()
-- Initialize libraries
on_tick_n.init()
-- Initialize `global` table
creep.init()
inserter.init()
intergalactic_transceiver.init()
patreon.init()
planetary_teleporter.init()
radioactivity.init()
roboport.init()
shelter.init()
tesla_coil.init()
virus.init()
-- Initialize mod
migrations.generic()
end)
migration.handle_on_configuration_changed(migrations.versions, migrations.generic)
-- CUSTOM INPUT
if not script.active_mods["bobinserters"] then
script.on_event("kr-inserter-change-lane", function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
local selected = player.selected
if selected and selected.valid and selected.type == "inserter" then
inserter.change_lane(selected, player)
end
end)
end
script.on_event("kr-change-roboport-state", function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
local selected = player.selected
if selected and selected.valid and selected.type == "roboport" then
roboport.change_mode(selected, player)
end
end)
-- ENTITY
script.on_event({
defines.events.on_built_entity,
defines.events.on_entity_cloned,
defines.events.on_robot_built_entity,
defines.events.script_raised_built,
defines.events.script_raised_revive,
}, function(e)
local entity = e.entity or e.created_entity or e.destination
if not entity or not entity.valid then
return
end
local entity_name = entity.name
-- Clean up cloned internal entities
if
e.name == defines.events.on_entity_cloned
and (
entity_name == "kr-tesla-coil-turret"
or entity_name == "kr-tesla-coil-collision"
or entity_name == "kr-planetary-teleporter-front-layer"
or entity_name == "kr-planetary-teleporter-turret"
or string.find(entity_name, "kr-planetary-teleporter-collision", nil, true)
)
then
entity.destroy()
return
end
if entity_name == "kr-intergalactic-transceiver" then
intergalactic_transceiver.build(entity)
elseif entity_name == "kr-activated-intergalactic-transceiver" then
intergalactic_transceiver.build_activated(entity)
elseif entity_name == "kr-planetary-teleporter" then
planetary_teleporter.build(entity, e.tags)
elseif entity_name == "kr-shelter-container" or entity_name == "kr-shelter-plus-container" then
shelter.build(entity)
elseif entity_name == "kr-tesla-coil" then
tesla_coil.build(entity)
elseif entity_name == "offshore-pump" then
offshore_pump.build(entity)
elseif string.match(entity_name, "^kr.*%-loader") then
snap_loader(entity)
end
end)
script.on_event({
defines.events.on_player_mined_entity,
defines.events.on_robot_mined_entity,
defines.events.on_entity_died,
defines.events.script_raised_destroy,
}, function(e)
local entity = e.entity
if not entity or not entity.valid then
return
end
local entity_name = entity.name
if entity_name == "kr-intergalactic-transceiver" then
intergalactic_transceiver.destroy(entity)
elseif entity_name == "kr-inactive-intergalactic-transceiver" then
intergalactic_transceiver.destroy_inactive(entity)
elseif entity_name == "kr-shelter-container" or entity_name == "kr-shelter-plus-container" then
shelter.destroy(entity)
elseif entity_name == "kr-planetary-teleporter" then
planetary_teleporter.destroy(entity)
elseif entity_name == "kr-tesla-coil" then
tesla_coil.destroy(entity)
end
end)
script.on_event(defines.events.on_entity_destroyed, function(e)
local beam_data = global.tesla_coil.beams[e.registration_number]
if beam_data then
tesla_coil.remove_connection(beam_data.target_data, beam_data.tower_data)
end
end)
script.on_event(defines.events.on_biter_base_built, function(e)
creep.on_biter_base_built(e.entity)
end)
script.on_event(defines.events.on_pre_entity_settings_pasted, function(e)
if e.destination.valid and e.destination.type == "inserter" then
inserter.save_settings(e.destination)
end
end)
script.on_event(defines.events.on_entity_settings_pasted, function(e)
local source = e.source
local destination = e.destination
if source.valid and destination.valid and source.type == "inserter" and destination.type == "inserter" then
inserter.copy_settings(source, destination)
end
end)
-- EQUIPMENT
script.on_event(defines.events.on_player_placed_equipment, energy_absorber.on_placed)
script.on_event(defines.events.on_equipment_inserted, function(e)
if e.equipment.valid and e.equipment.name == "energy-absorber" then
tesla_coil.update_target_grid(e.grid)
end
end)
script.on_event(defines.events.on_equipment_removed, function(e)
if e.equipment == "energy-absorber" then
tesla_coil.update_target_grid(e.grid)
end
end)
-- FORCE
script.on_event(defines.events.on_force_created, function(e)
shelter.force_init(e.force)
end)
script.on_event(defines.events.on_technology_effects_reset, function(e)
if game.finished or game.finished_but_continuing then
e.force.technologies["kr-logo"].enabled = true
end
end)
-- GUI
local function handle_gui_event(e)
local msg = gui.read_action(e)
if msg then
if msg.gui == "inserter" then
inserter.handle_gui_action(msg, e)
elseif msg.gui == "intergalactic_transceiver" then
intergalactic_transceiver.gui_actions[msg.action](e)
elseif msg.gui == "planetary_teleporter" then
planetary_teleporter.handle_gui_action(msg, e)
elseif msg.gui == "roboport" then
roboport.handle_gui_action(msg, e)
end
return true
end
return false
end
gui.hook_events(handle_gui_event)
script.on_event(defines.events.on_gui_opened, function(e)
if not handle_gui_event(e) then
local entity = e.entity
if entity and entity.valid then
local player = game.get_player(e.player_index)
if not player then
return
end
local name = entity.name
if name == "kr-intergalactic-transceiver" then
intergalactic_transceiver.create_gui(player, entity)
elseif name == "kr-planetary-teleporter" then
planetary_teleporter.create_gui(player, entity)
elseif entity.type == "inserter" then
inserter.update_gui(player, entity)
elseif entity.type == "roboport" then
roboport.update_gui(player, entity)
end
end
end
end)
script.on_event("kr-linked-focus-search", planetary_teleporter.on_focus_search)
-- PLAYER
script.on_event(defines.events.on_player_used_capsule, virus.on_player_used_capsule)
script.on_event(defines.events.on_player_created, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
inserter.refresh_gui(player)
patreon.give_items(player, false)
planetary_teleporter.request_translation(player)
radioactivity.add_player(player)
roboport.refresh_gui(player)
end)
script.on_event(defines.events.on_player_removed, function(e)
inserter.destroy_gui(e.player_index)
planetary_teleporter.clean_up_player(e.player_index)
radioactivity.remove_player(e.player_index)
roboport.destroy_gui(e.player_index)
end)
script.on_event(defines.events.on_player_joined_game, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
radioactivity.check_around_player(player)
radioactivity.check_inventory(player)
end)
script.on_event(defines.events.on_player_setup_blueprint, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
-- Get blueprint
local bp = player.blueprint_to_setup
if not bp or not bp.valid_for_read then
bp = player.cursor_stack
if not bp or not bp.valid_for_read then
return
end
if bp.type == "blueprint-book" then
local item_inventory = bp.get_inventory(defines.inventory.item_main)
if item_inventory then
bp = item_inventory[bp.active_index]
else
return
end
end
end
-- Get blueprint entities and mapping
local entities = bp.get_blueprint_entities()
if not entities then
return
end
local mapping = e.mapping.get()
-- Iterate each entity
local changed_entity = false
for i = 1, #entities do
local entity = entities[i]
local entity_name = entity.name
if entity_name == "kr-electric-offshore-pump" then
changed_entity = true
offshore_pump.setup_blueprint(entity)
elseif entity_name == "kr-planetary-teleporter" then
changed_entity = true
planetary_teleporter.setup_blueprint(entity, mapping[i])
end
end
-- Set entities
if changed_entity then
bp.set_blueprint_entities(entities)
end
end)
script.on_event(defines.events.on_player_changed_position, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
radioactivity.check_around_player(player)
end)
script.on_event(
{ defines.events.on_player_main_inventory_changed, defines.events.on_player_trash_inventory_changed },
function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
radioactivity.check_inventory(player)
end
)
script.on_event(defines.events.on_player_armor_inventory_changed, tesla_coil.on_player_armor_inventory_changed)
script.on_event(
{ defines.events.on_player_died, defines.events.on_player_respawned, defines.events.on_player_toggled_map_editor },
function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
radioactivity.check_around_player(player)
radioactivity.check_inventory(player)
end
)
script.on_event(defines.events.on_cutscene_cancelled, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
patreon.give_items(player, false)
end)
script.on_event({
defines.events.on_player_selected_area,
defines.events.on_player_alt_selected_area,
}, function(e)
local player = game.get_player(e.player_index)
if not player then
return
end
if e.item == "kr-creep-collector" then
creep_collector.collect(e)
elseif e.item == "kr-jackhammer" then
jackhammer.collect(player, e.surface, e.tiles, e.area)
end
end)
script.on_event(defines.events.on_string_translated, planetary_teleporter.on_string_translated)
-- SURFACES
script.on_event(defines.events.on_chunk_generated, function(e)
creep.on_chunk_generated(e.area, e.surface)
end)
script.on_event(defines.events.on_surface_created, function(e)
-- Space Exploration: only generate creep on Nauvis
if not script.active_mods["space-exploration"] then
creep.add_surface(e.surface_index)
end
end)
-- TICKS AND TRIGGERS
script.on_event(defines.events.on_script_trigger_effect, function(e)
if e.effect_id == "kr-tesla-coil-trigger" then
tesla_coil.process_turret_fire(e.target_entity, e.source_entity)
elseif e.effect_id == "kr-planetary-teleporter-character-trigger" then
planetary_teleporter.update_players_in_range(e.source_entity, e.target_entity)
end
end)
script.on_event(defines.events.on_tick, function()
intergalactic_transceiver.iterate()
-- NOTE: These two are out of order on purpose, update_gui_statuses() must run first
planetary_teleporter.update_gui_statuses()
planetary_teleporter.update_all_destination_availability()
radioactivity.update_sounds()
virus.iterate()
local tasks = on_tick_n.retrieve(game.tick)
if tasks then
for _, task in pairs(tasks) do
if task.handler == "it_cutscene" then
intergalactic_transceiver.cutscene[task.action](task.force_index)
end
end
end
end)
script.on_nth_tick(20, function()
radioactivity.update_and_damage()
end)
script.on_nth_tick(180, function()
intergalactic_transceiver.spawn_flying_texts()
shelter.spawn_flying_texts()
end)