crash report
latest.log
It still crashes under the same conditions, not to sure why.
Like before adding quicksand fixes it.
I found a potential fix:
replace the "optional2.isEmpty()" in SandingScene lines 45 and 47 with "optional2.isEmpty() || optional2.get().size() == 0"
it appears isEmpty() doesn't check if the list is empty so checking against its length should work (I tested it).
crash report
latest.log
It still crashes under the same conditions, not to sure why.
Like before adding quicksand fixes it.
I found a potential fix:
replace the "optional2.isEmpty()" in SandingScene lines 45 and 47 with "optional2.isEmpty() || optional2.get().size() == 0"
it appears isEmpty() doesn't check if the list is empty so checking against its length should work (I tested it).