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globals.cpp
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60 lines (53 loc) · 2.24 KB
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/* Version: MPL 1.1/LGPL 3.0
*
* "The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is scape.
* The Modified Code is Oscape.
*
* The Original Code is in the public domain.
* No Rights Reserved.
*
* The Initial Developer of the Modified Code is
* Ethatron <niels@paradice-insight.us>. Portions created by The Initial
* Developer are Copyright (C) 2011 The Initial Developer.
* All Rights Reserved.
*
* Alternatively, the contents of this file may be used under the terms
* of the GNU Library General Public License Version 3 license (the
* "LGPL License"), in which case the provisions of LGPL License are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of the LGPL License and not
* to allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL License.
* If you do not delete the provisions above, a recipient may use your
* version of this file under either the MPL or the LGPL License."
*/
#include "globals.h"
/* ---------------------------------------------------- */
FILE *repfile = NULL;
FILE *logfile = NULL;
/* ---------------------------------------------------- */
int width, height;
int tilesx, tilesy;
__int64 writechk = 0;
int wdspace = 60;
char wdsname[256] = "tamriel";
int wchgame = 0;
char *wpattern = "%02d.%02d.%02d.%02d";
unsigned short basinshift = (8192 - 512) / (2 * 4);
Real oceanlevel = 0.0f; /*Oblivion*/
Real heightscale = 2.0f * 4.0f; /*Annwyn*/
Real heightshift = 8192.0f - 0.0f; /*Annwyn*/
Real heightadjust1 = 4.0f / (4.0f); /*Oblivion*/
Real heightadjust2 = 4.0f / (2.0f * sqrt(2.0f))/*Oblivion (conciously more steep!)*/;
Real sizescale = 131072.0f / 1024.0f;