This repository was archived by the owner on Dec 11, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlayer.cpp
More file actions
140 lines (119 loc) · 3.55 KB
/
Player.cpp
File metadata and controls
140 lines (119 loc) · 3.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
//
// Created by firely-pasha on 6/20/17.
//
#include "Texture2D.h"
#include "Player.h"
#include "GameLevel.h"
#include "Bullet.h"
#include "GameWindow.h"
Player::Player(QString *name, QVector2D *position) : GameObject(name, position, id = -1)
{
speed = 2;
canShoot = true;
hp = 10;
int spriteX = 36;
int spriteY = 416;
int spriteWidth = 13;
int spriteHeight = 8;
pause = false;
texture = new Texture2D(":resources/sprites/SpriteSheet.png", QRect(spriteX, spriteY, spriteWidth, spriteHeight));
setCollider(new QRect(position->x(), position->y(), texture->getWidth(), texture->getHeight()));
}
void Player::update()
{
updateCollider();
}
void Player::render()
{
GameObject::render();
QPainter painter(GameWindow::getPtr());
painter.setFont(*GameWindow::font);
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
GameWindow::font->setPointSize(20);
painter.setPen(Qt::yellow);
QString str = "HP: " + QString::number(hp);
painter.drawText(500, 80, str);
str = "Score: " + QString::number(GameLevel::getScore());
painter.drawText(500, 100, str);
if (hp <= 0 || GameLevel::gameOver)
{
painter.setPen(Qt::darkRed);
str = "Game Over!";
GameWindow::font->setPointSize(75);
painter.setFont(*GameWindow::font);
painter.drawText(100, 400, str);
GameLevel::setCanPlay(false);
}
if (GameLevel::getScore() >= GameLevel::ENEMY_COUNT * 10)
{
painter.setPen(Qt::green);
str = "You Win!";
GameWindow::font->setPointSize(75);
painter.setFont(*GameWindow::font);
painter.drawText(200, 400, str);
GameLevel::setCanPlay(false);
}
if (pause)
{
painter.setPen(Qt::darkMagenta);
str = "Pause...";
GameWindow::font->setPointSize(75);
painter.setFont(*GameWindow::font);
painter.drawText(230, 400, str);
GameLevel::setCanPlay(false);
}
painter.end();
};
void Player::keyPressEvent(QKeyEvent *event)
{
if (GameLevel::isCanPlay())
{
if (event->key() == Qt::Key_Right || event->key() == Qt::Key_D)
{
if (position->x() <= 208 - speed)
{
position->setX(position->x() + speed);
}
}
else if (event->key() == Qt::Key_Left || event->key() == Qt::Key_A)
{
if (position->x() >= 16 + speed)
{
position->setX(position->x() - speed);
}
}
else if (event->key() == Qt::Key_F)
{
if (canShoot)
{
createBullet();
}
}
}
if ((event->key() == Qt::Key_P || event->key() == Qt::Key_Escape)
&& !event->isAutoRepeat() && hp > 0
&& GameLevel::getScore() < GameLevel::ENEMY_COUNT * 10)
{
GameLevel::setCanPlay(!GameLevel::isCanPlay());
pause = !GameLevel::isCanPlay();
}
if (event->key() == Qt::Key_R && !event->isAutoRepeat())
{
GameWindow::restartLevel();
}
}
void Player::createBullet()
{
Bullet *bullet;
QVector2D *pos = new QVector2D(position->x() + texture->getWidth() / 2, position->y() + texture->getHeight() - 10);
bullet = new Bullet(pos, true, GameLevel::gameObjects.rbegin()->first + 1, &canShoot, new QString("Enemy"), true);
GameLevel::gameObjects.insert(std::pair<int, GameObject*>(GameLevel::gameObjects.rbegin()->first + 1, bullet->getPtr()));
}
int Player::getHp() const
{
return hp;
}
void Player::addHp(int hp)
{
Player::hp += hp;
}