-
-
Notifications
You must be signed in to change notification settings - Fork 197
Open
Description
Unity version: 6000.0.62f1
FishNet version: 4.6.18
Discord troubleshooting link: https://discord.com/channels/424284635074134018/1034477094731784302/1455098057770406141
Description: When an object is moved as well as having an animation played at the same time and synced using a NetworkTransform and NetworkAnimator, they display at different times on the host. On the clients they appear closer together. This is when the interpolation values are the same on both.
It's not a large delay, but is noticeable when using this in a game.
Replication:
- Import example.
- Play scene in two instances.
- Press V and H to play the animation and teleport.
- Do this from the host and the solo client sees them happen close together.
- Do this from the solo client and the host sees the animation happen a little before the teleport.
Example File:
NTvsNA.zip
Metadata
Metadata
Assignees
Labels
No labels