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Delay between NetworkTransform and NetworkAnimator #993

@maxkratt

Description

@maxkratt

Unity version: 6000.0.62f1

FishNet version: 4.6.18

Discord troubleshooting link: https://discord.com/channels/424284635074134018/1034477094731784302/1455098057770406141

Description: When an object is moved as well as having an animation played at the same time and synced using a NetworkTransform and NetworkAnimator, they display at different times on the host. On the clients they appear closer together. This is when the interpolation values are the same on both.
It's not a large delay, but is noticeable when using this in a game.

Replication:

  1. Import example.
  2. Play scene in two instances.
  3. Press V and H to play the animation and teleport.
  4. Do this from the host and the solo client sees them happen close together.
  5. Do this from the solo client and the host sees the animation happen a little before the teleport.

Example File:
NTvsNA.zip

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