Thank you to the development team for providing this code. I am interested in the current implementation and would like to understand how the velocity acceleration is calculated in Moordyn. From the source code, I found the following code snippet:
// TODO: approximate fluid accelerations using finite
// differences
currentGrid->CurrentAcc()[ix][iy][iz][it] = vec3::Zero();
It appears that, at present, the current acceleration is consistently set to zero. Is this correct?
Additionally, I have a related question: Are there any papers that discuss the theoretical formulation regarding wave and current implementation? I could not find any such papers in the references section of the online manual.
Thank you to the development team for providing this code. I am interested in the current implementation and would like to understand how the velocity acceleration is calculated in Moordyn. From the source code, I found the following code snippet:
It appears that, at present, the current acceleration is consistently set to zero. Is this correct?
Additionally, I have a related question: Are there any papers that discuss the theoretical formulation regarding wave and current implementation? I could not find any such papers in the references section of the online manual.