Skip to content

Commit 8da62e3

Browse files
authored
Refactor AddCornerArc parameters for consistency
1 parent 22e3a0f commit 8da62e3

1 file changed

Lines changed: 16 additions & 16 deletions

File tree

src/game/client/ui_rect.cpp

Lines changed: 16 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -197,17 +197,17 @@ void CUIRect::DrawOutline(ColorRGBA Color, int Corners, float Rounding) const
197197

198198
std::vector<IGraphics::CLineItem> Lines;
199199

200-
auto AddCornerArc = [&](float cx, float cy, float startAngle, int cornerFlag) {
201-
if((Corners & cornerFlag) && Rounding > 0.0f)
200+
auto AddCornerArc = [&](float Cx, float Cy, float StartAngle, int CornerFlag) {
201+
if((Corners & CornerFlag) && Rounding > 0.0f)
202202
{
203203
for(int i = 0; i < NumSegments; ++i)
204204
{
205-
float a0 = startAngle + i * AngleStep;
206-
float a1 = startAngle + (i + 1) * AngleStep;
207-
float x0 = cx + std::cos(a0) * Rounding;
208-
float y0 = cy + std::sin(a0) * Rounding;
209-
float x1 = cx + std::cos(a1) * Rounding;
210-
float y1 = cy + std::sin(a1) * Rounding;
205+
float a0 = StartAngle + i * AngleStep;
206+
float a1 = StartAngle + (i + 1) * AngleStep;
207+
float x0 = Cx + std::cos(a0) * Rounding;
208+
float y0 = Cy + std::sin(a0) * Rounding;
209+
float x1 = Cx + std::cos(a1) * Rounding;
210+
float y1 = Cy + std::sin(a1) * Rounding;
211211
Lines.emplace_back(x0, y0, x1, y1);
212212
}
213213
}
@@ -260,17 +260,17 @@ void CUIRect::DrawSpecificOutline(ColorRGBA Color, int Corners, int Sides, float
260260

261261
std::vector<IGraphics::CLineItem> Lines;
262262

263-
auto AddCornerArc = [&](float cx, float cy, float startAngle, int cornerFlag) {
264-
if((Corners & cornerFlag) && Rounding > 0.0f)
263+
auto AddCornerArc = [&](float Cx, float Cy, float StartAngle, int CornerFlag) {
264+
if((Corners & CornerFlag) && Rounding > 0.0f)
265265
{
266266
for(int i = 0; i < NumSegments; ++i)
267267
{
268-
float a0 = startAngle + i * AngleStep;
269-
float a1 = startAngle + (i + 1) * AngleStep;
270-
float x0 = cx + std::cos(a0) * Rounding;
271-
float y0 = cy + std::sin(a0) * Rounding;
272-
float x1 = cx + std::cos(a1) * Rounding;
273-
float y1 = cy + std::sin(a1) * Rounding;
268+
float a0 = StartAngle + i * AngleStep;
269+
float a1 = StartAngle + (i + 1) * AngleStep;
270+
float x0 = Cx + std::cos(a0) * Rounding;
271+
float y0 = Cy + std::sin(a0) * Rounding;
272+
float x1 = Cx + std::cos(a1) * Rounding;
273+
float y1 = Cy + std::sin(a1) * Rounding;
274274
Lines.emplace_back(x0, y0, x1, y1);
275275
}
276276
}

0 commit comments

Comments
 (0)