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RangeQueryUtils.cs
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533 lines (502 loc) · 24.2 KB
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using System;
using System.Collections.Generic;
using System.Linq;
namespace SharpAlgos
{
/*
*
*Range Min/Max Query
* ;Cpu/query ;Memory ;Cpu Preparation;Cpu/Update
* Brute Force ;o(n) ;o(1) ;o(1) ;o(N)
* Segment Tree ;o(log(N)) ;o(N) ;o(N) ;o(log(N))
* Sparse Table ;o(1) ;o(N*log(N) ;o(N*log(N) ;not available
*
*Range Sum Query
* ;Cpu/query ;Memory ;Cpu Preparation;Cpu/Update
* Brute Force ;o(n) ;o(1) ;o(1) ;o(1)
* Segment Tree ;o(log(N)) ;o(N) ;o(N) ;o(log(N))
*
*/
#region SparseTable : compute min/max in interval in o(1) time & o(N*log(N)) memory (+ o(N*log(N)) preparation time)
public class SparseTable
{
#region private fields
private readonly Func<int, int, int> _computeParent;
//sparseTable[i,powerOf2] = precomputed value for interval starting at i and of length 2^powerOf2
private readonly int[,] _sparseTable;
//log2[n] : the maximum allowed power such as 2^log2[n] <= n
private readonly int[] _log2;
#endregion
/// <summary>
/// Return a SparseTable that will be used to compute min in interval
/// </summary>
public static SparseTable Min(int[] data) { return new SparseTable(data, Math.Min, idx => data[idx]); }
/// <summary>
/// Return a SparseTable that will be used to compute max in interval
/// </summary>
public static SparseTable Max(int[] data) { return new SparseTable(data, Math.Max, idx => data[idx]); }
/// <summary>
/// Return a SparseTable that will be used to compute the index of min in interval
/// </summary>
public static SparseTable IndexOfMin(int[] data) { return new SparseTable(data, (i, j) => data[i] <= data[j] ? i : j, idx => idx); }
/// <summary>
/// Return a SparseTable that will be used to compute the index of max in interval
/// </summary>
public static SparseTable IndexOfMax(int[] data) { return new SparseTable(data, (i, j) => data[i] >= data[j] ? i : j, idx => idx); }
/// <summary>
/// Min or Max Query for interval [start, end]
/// We look at the 2 longest precomputed intervals (starting at 'start' for the 1st and ending at 'end' for the 2nd)
/// Complexity: o( 1 ) time (+ o( N*log(N) ) preparation time paid once)
/// Memory Complexity: o( N*log(N) )
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
/// <returns></returns>
public int Query(int start, int end)
{
int powerOf2 = _log2[end - start + 1];
return _computeParent(_sparseTable[start, powerOf2], _sparseTable[end - (1 << powerOf2) + 1, powerOf2]);
}
private SparseTable(int[] data, Func<int, int, int> computeParent, Func<int, int> singleElementValue)
{
_computeParent = computeParent;
var n = data.Length;
_log2 = new int[1 + n]; // precompute all log values
_log2[0] = -1;
for (int i = 1; i <= n; i++)
{
_log2[i] = _log2[i / 2] + 1;
}
_sparseTable = new int[1 + n, 1 + _log2[n]];
for (int i = 0; i < n; i++) //precompute results for all intervals of length 1 (= 2^0)
{
_sparseTable[i, 0] = singleElementValue(i); //data[i];
}
int powerOf2 = 1;
int currentLength = 2;
while (currentLength <= n)
{
//we compute results for all intervals of length 'currentLength' (we have already computed results for all interval of length: currentLength/2)
for (int i = 0; i + currentLength <= n; ++i)
{
_sparseTable[i, powerOf2] = computeParent(_sparseTable[i, powerOf2 - 1], _sparseTable[i + currentLength / 2, powerOf2 - 1]);
}
currentLength *= 2;
++powerOf2;
}
}
}
#endregion
#region Cartesian Tree
//a Min Cartesian Tree is a Min Heap, where:
// (*) the root id is the index of the minimum in the initial array
// (*) the left child of a node is the index of the minimum in the left part of the array (left to the current node)
// (*) the right child of a node is the index of the minimum in the right part of the array (right to the current node)
public class CartesianTree
{
private int RootIndex { get; }
private int[] LeftChild { get; } //leftChild[i] : vertex at left of vertex 'i' , or -1 if no such vertex exists
private int[] RightChild { get; } //rightChild[i] : vertex at right of vertex 'i' , or -1 if no such vertex exists
public CartesianTree(int[] data, bool isMinCartesianTree)
{
int n = data.Length;
var parent = new int[n];
LeftChild = new int[n];
RightChild = new int[n];
for (int i = 0; i < n; ++i)
{
parent[i] = LeftChild[i] = RightChild[i] = -1;
}
int root = 0;
for (int i = 1; i <= n - 1; i++)
{
var last = i - 1;
RightChild[i] = -1;
while (IsBetterOrEqualThen(data[last], data[i], isMinCartesianTree) && last != root)
{
last = parent[last];
}
if (IsBetterOrEqualThen(data[last], data[i], isMinCartesianTree))
{
parent[root] = i;
LeftChild[i] = root;
root = i;
}
else if (RightChild[last] == -1)
{
RightChild[last] = i;
parent[i] = last;
LeftChild[i] = -1;
}
else
{
parent[RightChild[last]] = i;
LeftChild[i] = RightChild[last];
RightChild[last] = i;
parent[i] = last;
}
}
RootIndex = root;
parent[RootIndex] = -1;
}
private bool IsBetterOrEqualThen(int a, int b, bool isMinCartesianTree) { return isMinCartesianTree ? (a >= b) : (a <= b); }
}
#endregion
#region Segment Tree: Compute min/max/sum in an interval in o(log(N)) time & o(N) memory (+ o(N) preparation time)
//can set/add a value to any segment in o (log(N)) time
public class SegmentTree
{
#region private fields
private readonly bool _isSumQuery;
//from the value of 2 consecutive segment, compute the value of the 2 segments merged
private readonly Func<int, int, int> _computeParent;
private readonly int _dataLength;
private readonly int[] _heap; // heap[0] : root value
#endregion
//Compute the min in an interval of length N in o(log(N)) time (and o(N) memory and o(N) preparation time)
public static SegmentTree Min(int[] data) { return new SegmentTree(data, Math.Min); }
//Compute the max in an interval of length N in o(log(N)) time (and o(N) memory and o(N) preparation time)
public static SegmentTree Max(int[] data) { return new SegmentTree(data, Math.Max); }
//Compute the sum in an interval of length N in o(log(N)) time (and o(N) memory and o(N) preparation time)
public static SegmentTree Sum(int[] data) { return new SegmentTree(data, (left, right) => left + right); }
#region setting a value to an entire range
public void SetValueInInterval(int newValue, int startIndex, int endIndex)
{
if (_valueToSetToEachElementInSegment == null)
{
_valueToSetToEachElementInSegment = new int?[_heap.Length];
}
SetValueInInterval(0, 0, _dataLength - 1, newValue, Math.Max(startIndex, 0), Math.Min(endIndex, _dataLength - 1));
}
private int?[] _valueToSetToEachElementInSegment;
private void SetValueInInterval(int segmentId, int segmentStartIndex, int segmentEndIndex, int newValue, int startIndex, int endIndex)
{
LazyPropagateSetValueInInterval(segmentId, segmentStartIndex, segmentEndIndex);
if (segmentEndIndex < startIndex || segmentStartIndex > endIndex)
{
return;
}
if (segmentStartIndex >= startIndex && segmentEndIndex <= endIndex)
{
SetValueToSegmentAndLazyPropagateToChildren(segmentId, segmentStartIndex, segmentEndIndex, newValue);
return;
}
int mid = (segmentStartIndex + segmentEndIndex) / 2;
SetValueInInterval(2 * segmentId + 1, segmentStartIndex, mid, newValue, startIndex, endIndex);
SetValueInInterval(2 * segmentId + 2, mid + 1, segmentEndIndex, newValue, startIndex, endIndex);
_heap[segmentId] = _computeParent(_heap[2 * segmentId + 1], _heap[2 * segmentId + 2]);
}
private void LazyPropagateSetValueInInterval(int segmentId, int segmentStartIndex, int segmentEndIndex)
{
if (_valueToSetToEachElementInSegment?[segmentId] == null)
{
return;
}
SetValueToSegmentAndLazyPropagateToChildren(segmentId, segmentStartIndex, segmentEndIndex, _valueToSetToEachElementInSegment[segmentId].Value);
_valueToSetToEachElementInSegment[segmentId] = null;
}
private void SetValueToSegmentAndLazyPropagateToChildren(int segmentId, int segmentStartIndex, int segmentEndIndex, int newValueForEachElementOfSegment)
{
if (_isSumQuery)
{
_heap[segmentId] = (segmentEndIndex - segmentStartIndex + 1) * newValueForEachElementOfSegment;
}
else //min or max
{
_heap[segmentId] = newValueForEachElementOfSegment;
}
if (segmentStartIndex != segmentEndIndex) //not a leaf
{
_valueToSetToEachElementInSegment[2 * segmentId + 1] = newValueForEachElementOfSegment;
_valueToSetToEachElementInSegment[2 * segmentId + 2] = newValueForEachElementOfSegment;
}
}
#endregion
#region adding a value in an entire range
public void AddValueInInterval(int toAdd, int startIndex, int endIndex)
{
if (_valueToAddToEachElementInSegment == null)
{
_valueToAddToEachElementInSegment = new int[_heap.Length];
}
AddValueInInterval(0, 0, _dataLength - 1, toAdd, Math.Max(startIndex, 0), Math.Min(endIndex, _dataLength - 1));
}
private int[] _valueToAddToEachElementInSegment;
private void AddValueInInterval(int segmentId, int segmentStartIndex, int segmentEndIndex, int toAdd, int startIndex, int endIndex)
{
LazyPropagateAddValueInInterval(segmentId, segmentStartIndex, segmentEndIndex);
if (segmentEndIndex < startIndex || segmentStartIndex > endIndex)
{
return;
}
if (segmentStartIndex >= startIndex && segmentEndIndex <= endIndex)
{
AddValueToSegmentAndLazyPropagateToChildren(segmentId, segmentStartIndex, segmentEndIndex, toAdd);
return;
}
int mid = (segmentStartIndex + segmentEndIndex) / 2;
AddValueInInterval(2 * segmentId + 1, segmentStartIndex, mid, toAdd, startIndex, endIndex);
AddValueInInterval(2 * segmentId + 2, mid + 1, segmentEndIndex, toAdd, startIndex, endIndex);
_heap[segmentId] = _computeParent(_heap[2 * segmentId + 1], _heap[2 * segmentId + 2]);
}
private void LazyPropagateAddValueInInterval(int segmentId, int segmentStartIndex, int segmentEndIndex)
{
if (_valueToAddToEachElementInSegment == null || _valueToAddToEachElementInSegment[segmentId] == 0)
{
return;
}
AddValueToSegmentAndLazyPropagateToChildren(segmentId, segmentStartIndex, segmentEndIndex, _valueToAddToEachElementInSegment[segmentId]);
_valueToAddToEachElementInSegment[segmentId] = 0;
}
private void AddValueToSegmentAndLazyPropagateToChildren(int segmentId, int segmentStartIndex, int segmentEndIndex, int toAdd)
{
if (_isSumQuery)
{
_heap[segmentId] += (segmentEndIndex - segmentStartIndex + 1) * toAdd;
}
else //min or max
{
_heap[segmentId] += toAdd;
}
if (segmentStartIndex != segmentEndIndex) //not a leaf
{
_valueToAddToEachElementInSegment[2 * segmentId + 1] += toAdd;
_valueToAddToEachElementInSegment[2 * segmentId + 2] += toAdd;
}
}
#endregion
/// <summary>
/// Query an interval [startIndex, endIndex] (for min/max/sum) in o(log(N)) time
/// </summary>
/// <param name="startIndex">start index of the interval</param>
/// <param name="endIndex">end index of the interval</param>
/// <returns>the interval value (min/max/sum)</returns>
public int Query(int startIndex, int endIndex) { return Query(0, 0, _dataLength - 1, Math.Max(0, startIndex), Math.Min(_dataLength - 1, endIndex)); }
//return the contribution of segment 'segmentId' to compute the value for interval [startIndex, endIndex]
private int Query(int segmentId, int segmentStartIndex, int segmentEndIndex, int startIndex, int endIndex)
{
LazyPropagateSetValueInInterval(segmentId, segmentStartIndex, segmentEndIndex);
LazyPropagateAddValueInInterval(segmentId, segmentStartIndex, segmentEndIndex);
if (segmentStartIndex >= startIndex && segmentEndIndex <= endIndex)
{
return _heap[segmentId]; // 'segmentId' is entirely in [startIndex, endIndex] : so it contributes at 100%
}
int mid = (segmentStartIndex + segmentEndIndex) / 2;
if (mid < startIndex) //only right part of 'segmentId' intersects [startIndex, endIndex] and contributes to the result
{
return Query(2 * segmentId + 2, mid + 1, segmentEndIndex, startIndex, endIndex);
}
if (mid >= endIndex) //only left part of 'segmentId' intersects [startIndex, endIndex] and contributes to the result
{
return Query(2 * segmentId + 1, segmentStartIndex, mid, startIndex, endIndex);
}
//both left part and right part of 'segmentId' contribute to the result
return _computeParent(Query(2 * segmentId + 1, segmentStartIndex, mid, startIndex, endIndex), Query(2 * segmentId + 2, mid + 1, segmentEndIndex, startIndex, endIndex));
}
private SegmentTree(int[] data, Func<int, int, int> computeParent)
{
_computeParent = computeParent;
_isSumQuery = computeParent(-5, 5) == 0;
_dataLength = data.Length;
int power = 1 + (int)Math.Ceiling(Math.Log(data.Length) / Math.Log(2));
int heapLength = (int)Math.Pow(2, power);
_heap = new int[1 + heapLength];
ComputeHeap(0, 0, data.Length - 1, data);
}
private int ComputeHeap(int segmentId, int segmentStartIndex, int segmentEndIndex, int[] data)
{
if (data.Length == 0)
{
return 0;
}
if (segmentStartIndex == segmentEndIndex)
{
_heap[segmentId] = data[segmentStartIndex];
}
else
{
var mid = (segmentStartIndex + segmentEndIndex) / 2;
_heap[segmentId] = _computeParent(ComputeHeap(2 * segmentId + 1, segmentStartIndex, mid, data), ComputeHeap(2 * segmentId + 2, mid + 1, segmentEndIndex, data));
}
return _heap[segmentId];
}
}
#endregion
#region SegmentTreeCountInfToK : count number of elements in interval [startIndex, endIndex] <= K , in o(log^2(N)) time & o(n log(N)) memory
public class SegmentTreeCountInferiorToK
{
#region private fields
private readonly int _dataLength;
private readonly List<int>[] _sortedElementsAtEachNode; // sortedElementsAtEachNode[0]: all sorted elements
#endregion
public SegmentTreeCountInferiorToK(int[] data)
{
_dataLength = data.Length;
int power = 1 + (int)Math.Ceiling(Math.Log(data.Length) / Math.Log(2));
int heapLength = (int)Math.Pow(2, power);
_sortedElementsAtEachNode = new List<int>[1 + heapLength];
ComputeHeapForNbInfToK(0, 0, data.Length - 1, data);
}
/// <summary>
/// retrieve the number of elements in interval [startIndex, endIndex] less or equal to K
/// Complexity: o(log^2(N))
/// </summary>
/// <param name="startIndex"></param>
/// <param name="endIndex"></param>
/// <param name="k"></param>
/// <returns></returns>
public int Query(int startIndex, int endIndex, int k) { return Query(0, 0, _dataLength - 1, k, startIndex, endIndex); }
/// <summary>
/// retrieve the number of elements in interval [startIndex, endIndex] equals to K
/// Complexity: o( log^2(N) )
/// </summary>
/// <param name="startIndex"></param>
/// <param name="endIndex"></param>
/// <param name="k"></param>
/// <returns>the number of elements equals to K in interval</returns>
public int QueryEqualsToK(int startIndex, int endIndex, int k)
{
return Query(startIndex, endIndex, k) - Query(startIndex, endIndex, k-1);
}
private List<int> ComputeHeapForNbInfToK(int segmentId, int segmentStartIndex, int segmentEndIndex, int[] data)
{
if (segmentStartIndex == segmentEndIndex)
{
_sortedElementsAtEachNode[segmentId] = new List<int> { data[segmentStartIndex] };
}
else
{
var mid = (segmentStartIndex + segmentEndIndex) / 2;
_sortedElementsAtEachNode[segmentId] = MergeSort(ComputeHeapForNbInfToK(2 * segmentId + 1, segmentStartIndex, mid, data), ComputeHeapForNbInfToK(2 * segmentId + 2, mid + 1, segmentEndIndex, data));
}
return _sortedElementsAtEachNode[segmentId];
}
/// <summary>
/// we have 2 lists in increasing order : ' a' & 'b', and we want to merge the 2 list to a single increasing list
/// Complexity: o(a.Length + b.Length)
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
private static List<int> MergeSort(List<int> a, List<int> b)
{
int newIndexInA = 0;
int newIndexInB = 0;
var result = new List<int>(a.Count + b.Count);
for (; ; )
{
if (newIndexInA >= a.Count)
{
if (newIndexInB < b.Count)
{
result.AddRange(b.Skip(newIndexInB));
}
return result;
}
if (newIndexInB >= b.Count)
{
result.AddRange(a.Skip(newIndexInA));
return result;
}
result.Add(a[newIndexInA] <= b[newIndexInB] ? a[newIndexInA++] : b[newIndexInB++]);
}
}
//return the contribution of segment 'segmentId' to compute the value for interval [startIndex, endIndex]
private int Query(int segmentId, int segmentStartIndex, int segmentEndIndex, int k, int startIndex, int endIndex)
{
if (segmentStartIndex >= startIndex && segmentEndIndex <= endIndex)
{
var sortedElementsInSegment = _sortedElementsAtEachNode[segmentId];
if (sortedElementsInSegment[0] > k)
{
return 0;
}
return 1 + Utils.MaximumValidIndex(0, sortedElementsInSegment.Count - 1, x => sortedElementsInSegment[x] <= k);
}
int mid = (segmentStartIndex + segmentEndIndex) / 2;
if (mid < startIndex) //only right part of 'segmentId' intersects [startIndex, endIndex] and contributes to the result
{
return Query(2 * segmentId + 2, mid + 1, segmentEndIndex, k, startIndex, endIndex);
}
if (mid >= endIndex) //only left part of 'segmentId' intersects [startIndex, endIndex] and contributes to the result
{
return Query(2 * segmentId + 1, segmentStartIndex, mid, k, startIndex, endIndex);
}
//both left part and right part of 'segmentId' contribute to the result
return Query(2 * segmentId + 1, segmentStartIndex, mid, k, startIndex, endIndex) + Query(2 * segmentId + 2, mid + 1, segmentEndIndex, k, startIndex, endIndex);
}
}
#endregion
#region Euler Tour of binary tree
public class EulerTourOnBinaryTree<T>
{
//list of vertices found during an Euler Tour: (starting&ending at root) and visiting all vertices (from left to right)
private List<T> EulerTour { get; }
//EulerTourHeight[i]: distance between root and vertex 'EulerTour[i]' (= 0 if vertex is the root of the tree)
private readonly List<int> _eulerTourHeight;
//FirstIndexInEulerTour[v]: first time we met vertex 'v' in euler path
private IDictionary<T, int> FirstIndexInEulerTour { get; }
private SparseTable _lazySparseTableIndexOfMin; //only used to compute Lowest Common Ancestor
public EulerTourOnBinaryTree(Graph<T> tree, T rootId)
{
// get euler tour & indices of first occurence
FirstIndexInEulerTour = new Dictionary<T, int>();
EulerTour = new List<T>();
_eulerTourHeight = new List<int>();
var toVisit = new Stack<T>();
var visited = new HashSet<T>();
var heightQueue = new Stack<int>();
toVisit.Push(rootId);
visited.Add(rootId);
heightQueue.Push(0);
while (toVisit.Count != 0)
{
var vertexId = toVisit.Pop();
var h = heightQueue.Pop();
EulerTour.Add(vertexId);
_eulerTourHeight.Add(h);
if (FirstIndexInEulerTour.ContainsKey(vertexId))
{
continue;
}
FirstIndexInEulerTour[vertexId] = EulerTour.Count - 1;
foreach(var child in tree.Children(vertexId))
{
if (!visited.Add(child))
{
continue; //already visited
}
toVisit.Push(vertexId);
heightQueue.Push(h);
toVisit.Push(child);
heightQueue.Push(h + 1);
}
}
}
//retrieve lowest common ancestor of 'vertexId1' & 'vertexId2' in o(1) time and o(N*Log(N)) memory (+ o(N*Log(N)) preparation time)
public T LowestCommonAncestor(T vertexId1, T vertexId2)
{
int id1;
if (!FirstIndexInEulerTour.TryGetValue(vertexId1, out id1))
{
return default(T);
}
int id2;
if (!FirstIndexInEulerTour.TryGetValue(vertexId2, out id2))
{
return default(T);
}
if (_lazySparseTableIndexOfMin == null)
{
_lazySparseTableIndexOfMin = SparseTable.IndexOfMin(_eulerTourHeight.ToArray());
}
var idxOfMinHeightInEulerPath = _lazySparseTableIndexOfMin.Query(Math.Min(id1, id2), Math.Max(id1, id2));
return EulerTour[idxOfMinHeightInEulerPath];
}
public int NearestToRoot(int iInEulerTour, int jInEulerTour)
{
return _eulerTourHeight[iInEulerTour] < _eulerTourHeight[jInEulerTour] ? iInEulerTour : jInEulerTour;
}
}
#endregion
}