Simple tech tree: Begin state: `Constyard` produces: - `Windtrap` - `Refinery` Upon placing `Refinery`, adds to `Constyard` - `Barracks` - `Silo (?)` - `Light Factory` Upon placing `Light Factory`, adds to `Constyard` - `Heavy Factory` Upon placing `Heavy Factory`, adds to `Constyard` - `Palace`
Simple tech tree:
Begin state:
Constyardproduces:WindtrapRefineryUpon placing
Refinery, adds toConstyardBarracksSilo (?)Light FactoryUpon placing
Light Factory, adds toConstyardHeavy FactoryUpon placing
Heavy Factory, adds toConstyardPalace