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example.py
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65 lines (48 loc) · 1.42 KB
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from RobEngine import (
RobEngine,
Sprite,
Input,
locals,
SpriteGroup,
Physics,
Text,
SolidGroup,
EightDirections,
)
def main():
renderer = RobEngine(display_size=[640, 480])
renderer.initialize()
clock = renderer.clock
input_handler = Input()
physics = Physics()
python_sprite = Sprite("python_icon.webp", [10, 10])
python_sprite.resize((30, 30))
sprite_group = SpriteGroup()
solid_group = SolidGroup()
character_moviment = EightDirections(
character=python_sprite,
input_handler=input_handler,
physics=physics,
solid_group=solid_group,
speed=0.4
)
sprite_group.add_sprite(python_sprite)
fps_text = Text(text="FPS: ...", font_size=30, color=(255, 255, 255))
running = True
max_fps = 1000
while running:
for event in renderer.event.get():
if input_handler.was_pressed(locals.K_a, event):
print("Hi there!")
if event.type == locals.QUIT:
running = False
character_moviment.setup_moviment()
fps = clock.get_fps()
fps_text.update_text(f"FPS: {int(fps)}")
clock.tick(max_fps)
sprite_group.update()
sprite_group.SpriteGroup.draw(renderer.screen)
fps_text.draw(renderer.screen, (10, 10))
renderer.update(background_color=(0, 168, 26))
if __name__ == "__main__":
main()