i have a very simple scene with 1 object that uses 4 8k textures. It takes quite long until a render starts. Roughly 2 minutes.
Maya calculates something on 1 core - this takes easily 2 minutes. Then the render starts.
It looks like RPR is reading the texture file each time a render starts.
Renderers like Renderman or Arnold use special converted mipmap-textures to optimize reading speed of textures. maybe this could be implemented too.
i have a very simple scene with 1 object that uses 4 8k textures. It takes quite long until a render starts. Roughly 2 minutes.
Maya calculates something on 1 core - this takes easily 2 minutes. Then the render starts.
It looks like RPR is reading the texture file each time a render starts.
Renderers like Renderman or Arnold use special converted mipmap-textures to optimize reading speed of textures. maybe this could be implemented too.