$R RCASM $7000..$79FB 'sonf/mole.asm'
$R RCASM $7A00..$7AFF 'song/mole_midi.asm'
$R RCASM $7B00..$7B1B 'asm/dlist-title.asm'
$R RCASM $7B20..$7B39 'asm/dlist-game.asm'
$R RCASM $7B40..$7B55 'asm/dlist-ready.asm'
$R RCASM $7B60..$7B74 'asm/dlist-gameover.asm'
$R RCASM $7BA0..$7BB7 'asm/dlist-history.asm'
$R RCASM $7BF0..$7BFF 'asm/rainbow-data.asm'
$R RCDATA $7C00..$7E07 'pics/title.scr'
$R RCDATA $7E08..$7E57 'data/game-footer.scr'
;CZ
$R RCASM $7E58..$7FB8 'data/scroll-cz.asm'
$R RCASM $8000..$81?? 'data/strings-cz.asm'
;PL
$R RCASM $7E58..$7FBC 'data/scroll-pl.asm'
$R RCASM $8000..$81?? 'data/strings-pl.asm'
;EN
$R RCASM $7E58..$7F9A 'data/scroll-en.asm'
$R RCASM $8000..$81EF 'data/strings-en.asm'
// $81F0..$83FF
$R RCDATA $8400..$8CCF 'pics/title.fnt'
$R RCASM $8D00..$8F6A 'asm/block.asm' // $8CD0..$8FFF
PMG $9000..$97FF
$R RCDATA $9800..$997F 'pics/start_gameover.scr'
$R RCASM $9980..$9998 'pics/start_gameover.pmg'
$R RCDATA $9998..$9AD7 'pics/title.pmg'
$R RCDATA $9B00..$9D0F 'data/sprites.obj'
$R RCDATA $9D10..$9D4F 'data/sprites-logos.obj'
// $9D50..$9DFF
$R RCASM $9E00..$9E8F 'data/blocks-def.asm' // block.asm
BLOCKS_LIST_ADDR $9F00..$9FFF; // block.asm
$R RCDATA $A000..$A3FF 'data/title-b-cz.fnt'
$R RCDATA $A400..$A7FF 'data/letters-cz.fnt'
$R RCDATA $A800..$A9FF 'data/kret-chars.fnt'
$R RCDATA $AC00..$AFFF 'pics/start_gameover.fnt'
SCREEN_BUFFER_ADDR = $B700;
SCREEN_ADDR = $B900;
ZPAGE: $0080..$00D3
RTBUF: $0400..$04FF
RTLIB: $2260..$26A8
SYSTEM: $26E7..$279E
SFX_API: $279F..$2C12
SIO: $2C13..$2C14
HSC_UTIL: $2C15..$2C16
CODE: $2180..$56C1
DATA: $56FF..$5B93