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add scripts testing full scene drawing residuals+timing #190

@ismael-mendoza

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@ismael-mendoza

for the jax galsim first paper we are interested in investigating the performance of drawing actual galaxy scenes with jax-galsim, not stamps, and compare the performance GalSim both on CPU and GPU.

We are thinking:

  • ~ 100x100 pixel images
  • use the CATSIM catalog like descwl-shear-sims, use Spergel profiles for Bulges since we don't have DeVacouleurs profile implemented.
  • use Moffat profile (need to solve moffat profile drawing is slow #161 first)
  • draw Sum object directly rather than adding each object one at a time to the image, do the same in GalSim

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