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feat: Linux platform support improvements #34

@killerdevildog

Description

@killerdevildog

Overview

Track remaining work to improve Linux platform support for ArcGameEngine. PR #25 fixes build issues and gets the project compiling and running on Linux — this issue tracks what still needs attention.

Current Status

Build Dependencies (Ubuntu/Debian)

sudo apt install build-essential clang libc++-dev libstdc++-14-dev

Known Issues

  1. GLFW X11 platform struct bug — Tracked in bug: GLFW X11/Wayland platform struct missing setWindowTitleBar function pointer #33. Currently worked around with a build-time sed patch in GenerateMake.sh.
  2. Wayland not supported — GLFW's wl_init.c has the same missing function pointer issue as X11. The premake build only defines _GLFW_X11.
  3. Shader warningsm_Params used uninitialized warnings appear at startup. Pre-existing issue, not Linux-specific.
  4. No Linux CI — No GitHub Actions workflow for Linux builds exists yet.

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