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Project.xml
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105 lines (74 loc) · 4.15 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin' Forever Engine" file="Forever-Engine" packageName="com.yoshubs.foreverengine" package="com.yoshubs.foreverengine" main="Main" version="0.2.7.1" company="Yoshubs" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false" allow-shaders="true" require-shaders="true"/>
<!-- _____________________________ Custom Defines ____________________________ -->
<define name="DISCORD_RPC" if="desktop" unless="web || neko" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<!--
if you ever want to preload specific asset folders, add them here
keep in mind that if you don't want said asset folders to be cleared by the game's paths system
simply add the files to Paths.hx, on the dumpExclusions array
-->
<source path="source" />
<assets path="assets" />
<assets path="assets/android" if="android"/> <!-- to not have the android assets in another builds -saw -->
<assets path="assets/songs"/>
<assets path="assets/music" preload="true"/>
<assets path="FE-CrashDialog.exe" type="template" if="windows release" />
<!-- _______________________________ Libraries ______________________________ -->
<haxedev set='webgl' if="html5" />
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="polymod" />
<haxelib name="discord_rpc" if="DISCORD_RPC" />
<haxelib name="extension-androidtools" if="android" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- Make's the game use less ram -->
<haxedef name="HXCPP_GC_BIG_BLOCKS"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- make's the game use less ram -->
<haxedef name="HXCPP_GC_BIG_BLOCKS" />
<!-- Always enable Null Object Reference check for crash dialog -->
<haxedef name="HXCPP_CHECK_POINTER" if="release" />
<haxedef name="HXCPP_STACK_LINE" if="release" />
<!-- Android permissions -->
<android permission="android.permission.ACCESS_NETWORK_STATE"/>
<android permission="android.permission.INTERNET"/>
<android permission="android.permission.VIBRATE"/>
<android permission="android.permission.WRITE_EXTERNAL_STORAGE"/>
<android permission="android.permission.READ_EXTERNAL_STORAGE"/>
<!-- _________________________________ Custom _______________________________ -->
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/icon128.png" size='128'/>
<icon path="art/icon256.png" size='256'/>
<icon path="art/icon512.png" size='512'/>
<icon path="art/iconOG.png" />
</project>