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Change from project based C++ to engine plugin for portability #1

@BryanChrisBrown

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@BryanChrisBrown

Currently Esky is a project based C++ codebase. This means it's not portable to other projects.

To resolve this we should move esky into an engine plugin, allowing us to do the following:

  1. distribute on unreal engine marketplace
  2. install to other projects
  3. be project independent.

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