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voxelizer.h

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@@ -36,6 +36,8 @@ class voxelizer {
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Handle_Poly_Triangulation tri = BRep_Tool::Triangulation(face, loc);
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if (tri.IsNull()) {
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// @todo the reason we don't triangulate here is for multithreading (I think)
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// this should be properly documented or changed.
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return;
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throw std::runtime_error("No triangulation!");
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} else {

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