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LocalProgression.csproj
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56 lines (56 loc) · 2.44 KB
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="Dependencies.props" />
<PropertyGroup>
<OutputType>Library</OutputType>
<RootNamespace>LocalProgression</RootNamespace>
<AssemblyName>Inas07.LocalProgression</AssemblyName>
<TargetFramework>net6</TargetFramework>
<LangVersion>preview</LangVersion>
<!--
Due to the nature of coding with IL2CPP, unsafe blocks will be allowed by default.
-->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms>
<OutputPath>I:\SteamLibrary\steamapps\common\GTFO\BepInEx\plugins\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<!--<BaseOutputPath>I:\SteamLibrary\steamapps\common\GTFO\BepInEx\plugins</BaseOutputPath>-->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets.cs" />
<Compile Include="Component\ExpeditionSuccessPage_NoBoosterIcon.cs" />
<Compile Include="Component\ExpeditionWindow_NoBoosterIcon.cs" />
<Compile Include="Component\NoBoosterIconGOWrapper.cs" />
<Compile Include="Component\RundownTierMarker_NoBoosterIcon.cs" />
<Compile Include="Data\ExpeditionProgressionData.cs" />
<Compile Include="Data\RundownProgressonConfig.cs" />
<Compile Include="EntryPoint.cs" />
<Compile Include="JSON.cs" />
<Compile Include="LocalProgressionManager.Config.cs" />
<Compile Include="LocalProgressionManager.cs" />
<Compile Include="Patches\CM_ExpeditionWindow.cs" />
<Compile Include="Patches\CM_PageExpeditionIcon.cs" />
<Compile Include="Patches\CM_PageExpeditionSuccess.cs" />
<Compile Include="Patches\CM_PageRundown_New.cs" />
<Compile Include="Patches\CM_RundownTierMarker.cs" />
<Compile Include="Patches\FixEndScreen.cs" />
<Compile Include="Patches\GS_ExpeditionSuccess.cs" />
<Compile Include="Data\RundownProgressionData.cs" />
<Compile Include="LPLogger.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Dependencies.props" />
</ItemGroup>
</Project>