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GLCDAnalogGauge.cpp
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114 lines (86 loc) · 3.5 KB
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/*
Project: 1Sheeld Library
File: GLCDAnalogGauge.h
Version: 7.0
Compiler: Arduino avr-gcc 4.3.2
Author: Integreight
Date: 2015.7
*/
#define FROM_ONESHEELD_LIBRARY
#include "OneSheeld.h"
#include "GLCDAnalogGauge.h"
GLCDAnalogGauge::GLCDAnalogGauge(int x , int y, int _radius): ShapeClass(GLCD_ANALOG_GAUGE_TYPE,x,y)
{
radius = _radius;
}
void GLCDAnalogGauge::draw()
{
byte xPositionArray[2] ;
xPositionArray[1] = (xposition >> 8) & 0xFF;
xPositionArray[0] = xposition & 0xFF;
byte yPositionArray[2] ;
yPositionArray[1] = (yposition >> 8) & 0xFF;
yPositionArray[0] = yposition & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte radiusArray[2] ;
radiusArray[1] = (radius >> 8) & 0xFF;
radiusArray[0] = radius & 0xFF;
byte functionId = SHAPE_DRAW;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_ANALOG_GAUGE_TYPE,5,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,xPositionArray)
,new FunctionArg(2,yPositionArray)
,new FunctionArg(2,radiusArray));
}
void GLCDAnalogGauge::setRange(int start, int end)
{
if(start > end)
{
int temp = start;
start = end;
end =temp;
}
else if ((start==end) || start<0 || end <0)
{
start = 0;
end = 100;
}
byte startArray[2] ;
startArray[1] = (start >> 8) & 0xFF;
startArray[0] = start & 0xFF;
byte endArray[2] ;
endArray[1] = (end >> 8) & 0xFF;
endArray[0] = end & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_ANALOG_GAUGE_RANGE;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_ANALOG_GAUGE_TYPE,4,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,startArray)
,new FunctionArg(2,endArray));
}
void GLCDAnalogGauge::setValue(int analogGaugeValue)
{
byte analogGaugeValueArray[2] ;
analogGaugeValueArray[1] = (analogGaugeValue >> 8) & 0xFF;
analogGaugeValueArray[0] = analogGaugeValue & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_ANALOG_GAUGE_VALUE;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_ANALOG_GAUGE_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,analogGaugeValueArray));
}
void GLCDAnalogGauge::setRadius(int radiusValue)
{
byte radiusValueArray[2] ;
radiusValueArray[1] = (radiusValue >> 8) & 0xFF;
radiusValueArray[0] = radiusValue & 0xFF;
byte shapeIdArray[2] ;
shapeIdArray[1] = (shapeID >> 8) & 0xFF;
shapeIdArray[0] = shapeID & 0xFF;
byte functionId = GLCD_ANALOG_GAUGE_RADIUS;
OneSheeld.sendShieldFrame(GLCD_ID,0,GLCD_ANALOG_GAUGE_TYPE,3,new FunctionArg(1,&functionId),new FunctionArg(2,shapeIdArray)
,new FunctionArg(2,radiusValueArray));
}