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chore: update compiled assets and bundles for standalone mode
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
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UnityProject/Assets/HotUpdate/Compiled/AOT/JEngine.UI.dll.bytes.meta

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UnityProject/Assets/HybridCLRGenerate/AOTGenericReferences.cs

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@@ -231,6 +231,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Func<object,System.ValueTuple<byte,byte>>
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// System.Func<object,System.ValueTuple<byte,object>>
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// System.Func<object,byte>
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// System.Func<object,object,object,object,Cysharp.Threading.Tasks.UniTask<byte>>
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// System.Func<object,object>
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// System.Func<object>
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// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>

UnityProject/Assets/HybridCLRGenerate/link.xml

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<assembly fullname="JEngine.Core">
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<type fullname="JEngine.Core.Bootstrap" preserve="all" />
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<type fullname="JEngine.Core.Encrypt.EncryptionOption" preserve="all" />
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<type fullname="JEngine.Core.Misc.MessageBox" preserve="all" />
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<type fullname="JEngine.Core.Prompt" preserve="all" />
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<type fullname="JEngine.Core.Update.PackageInitializationCallbacks" preserve="all" />
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<type fullname="JEngine.Core.Update.PackageInitializationStatus" preserve="all" />
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<type fullname="JEngine.Core.Update.SceneLoadCallbacks" preserve="all" />
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<type fullname="System.Exception" preserve="all" />
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<type fullname="System.Func`2" preserve="all" />
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<type fullname="System.Func`3" preserve="all" />
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<type fullname="System.Func`5" preserve="all" />
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<type fullname="System.Int32" preserve="all" />
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<type fullname="System.Object" preserve="all" />
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<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />

UnityProject/Assets/Obfuz/SymbolObfus/symbol-mapping.xml

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