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Templates
- Magic Armor (orc_pauldrons_carddef)
- Class upgrade (fighter_rallying_flag_carddef)
- Creating an Ability (createAbility)
- Game Buff/Debuffs or 'Battlefield Effects' (buff_debuff)
- Game setup (setupGame)
- Class Ability (piercing_screech_def)
- Class Skill (siphon_life_def)
- Market Card (snackforce_carddef)
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How to guides (these will be posted to YouTube and I will likely have a smaller text version here at some point)
- Setting up an IDE (Integrated Development Environment, really a fancy text editor).
- Downloading the GitHub repo and adding it to to your IDE.
- Editing existing .lua files (taking examples/templates and modifying them to do something).
- Loading the file you made into the HR dev area, and testing it.
- Setting up your own GitHub, making a fork of the repo, and submitting a pull request.
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Custom Game setup ideas (not all are necessarily possible or attainable within my skillset, but this is a working list of ideas)
- Market card price change effects
- Player health buff/debuff each turn
- Healing debuff (lessen effectiveness by %)
- Damage debuff (lessen effectiveness by %)
- Missing factions from market
- Modifier to champions defense (+/-)
- Alternative to Fire Gems
- Special skills/abilities for both players
- Bonus effect when using sacrifice/or damage applied above a threshold
- Events (custom market cards similar to SR events)
- NPC cards (something like SR heroes, but we already have hero classes so it needs a different name)
- Ally buffs (all or some ally abilities trigger every turn)
- Different fatigue effects
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Custom Classes/Races
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Balance change ideas