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Task List (Planned Projects)

  • Templates

    • Magic Armor (orc_pauldrons_carddef)
    • Class upgrade (fighter_rallying_flag_carddef)
    • Creating an Ability (createAbility)
    • Game Buff/Debuffs or 'Battlefield Effects' (buff_debuff)
    • Game setup (setupGame)
    • Class Ability (piercing_screech_def)
    • Class Skill (siphon_life_def)
    • Market Card (snackforce_carddef)
  • How to guides (these will be posted to YouTube and I will likely have a smaller text version here at some point)

    • Setting up an IDE (Integrated Development Environment, really a fancy text editor).
    • Downloading the GitHub repo and adding it to to your IDE.
    • Editing existing .lua files (taking examples/templates and modifying them to do something).
    • Loading the file you made into the HR dev area, and testing it.
    • Setting up your own GitHub, making a fork of the repo, and submitting a pull request.
  • Custom Game setup ideas (not all are necessarily possible or attainable within my skillset, but this is a working list of ideas)

    • Market card price change effects
    • Player health buff/debuff each turn
    • Healing debuff (lessen effectiveness by %)
    • Damage debuff (lessen effectiveness by %)
    • Missing factions from market
    • Modifier to champions defense (+/-)
    • Alternative to Fire Gems
    • Special skills/abilities for both players
    • Bonus effect when using sacrifice/or damage applied above a threshold
    • Events (custom market cards similar to SR events)
    • NPC cards (something like SR heroes, but we already have hero classes so it needs a different name)
    • Ally buffs (all or some ally abilities trigger every turn)
    • Different fatigue effects
  • Custom Classes/Races

  • Balance change ideas