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Hey!
Is there a possibility that Vulkan.jl + SPIRV.jl can support GPUArrays and KernelAbstractions?
Even better if we can do that without using PhysicalBufferAddress :)
Hey!
Is there a possibility that Vulkan.jl + SPIRV.jl can support GPUArrays and KernelAbstractions?
Even better if we can do that without using PhysicalBufferAddress :)