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LWPPostBuildUtilities.cs
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74 lines (66 loc) · 3.26 KB
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using System;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace FinGameWorks.Scripts.Editor
{
public class LWPPostBuildUtilities : EditorWindow
{
[MenuItem("Tools/FinGameWorks/Editor/LWP Build")]
public static void Build()
{
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new[] { EditorDataObject.GetInstanceInEditor().buildMainScenePathRelativeToProj };
buildPlayerOptions.locationPathName =
EditorDataObject.GetAbsolutePathFromProjectRelative(EditorDataObject.GetInstanceInEditor()
.buildTempPathRelativeToProj);
buildPlayerOptions.target = BuildTarget.Android;
buildPlayerOptions.targetGroup = BuildTargetGroup.Android;
buildPlayerOptions.options = BuildOptions.None;
BuildPipeline.BuildPlayer(buildPlayerOptions);
}
public static void CopyFromTempToMain()
{
DirectoryInfo tempUnityLibraryInfo = new DirectoryInfo(Path.Combine(EditorDataObject.GetAbsolutePathFromProjectRelative(EditorDataObject.GetInstanceInEditor().buildTempPathRelativeToProj),"unityLibrary"));
DirectoryInfo mainUnityLibraryInfo = new DirectoryInfo(Path.Combine(EditorDataObject.GetAbsolutePathFromProjectRelative(EditorDataObject.GetInstanceInEditor().buildOutPathRelativeToProj),"unityLibrary"));
FileUtil.DeleteFileOrDirectory(mainUnityLibraryInfo.FullName);
CopyAll(tempUnityLibraryInfo,mainUnityLibraryInfo);
}
public static void ModifyGradleFile()
{
string gradlePath =
Path.Combine(
EditorDataObject.GetAbsolutePathFromProjectRelative(EditorDataObject.GetInstanceInEditor()
.buildOutPathRelativeToProj), "unityLibrary", "build.gradle");
File.WriteAllText(gradlePath, File.ReadAllText(gradlePath).Replace("implementation(name","api(name"));
}
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
{
Directory.CreateDirectory(target.FullName);
// Copy each file into the new directory.
foreach (FileInfo fi in source.GetFiles())
{
Console.WriteLine(@"Copying {0}\{1}", target.FullName, fi.Name);
fi.CopyTo(Path.Combine(target.FullName, fi.Name), true);
}
// Copy each subdirectory using recursion.
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
{
DirectoryInfo nextTargetSubDir =
target.CreateSubdirectory(diSourceSubDir.Name);
CopyAll(diSourceSubDir, nextTargetSubDir);
}
}
[PostProcessBuild(Int32.MaxValue)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
Debug.Log( pathToBuiltProject );
if (pathToBuiltProject.Equals(EditorDataObject.GetAbsolutePathFromProjectRelative(EditorDataObject.GetInstanceInEditor().buildTempPathRelativeToProj)))
{
CopyFromTempToMain();
ModifyGradleFile();
}
}
}
}