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ModsExceptions.txt
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88 lines (88 loc) · 3.47 KB
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//Some mods can't use dds textures yet or this program have problems converting them in the correct format. All mods folders listed below will be skipped during a folder conversion (case-sensitive), or will have forced parameters applied.
//You can specify a folder, or a file directly. Folders listed will include their sub-directories
// if you use any argument, the folder is not skipped and all files in it will be treated accordingly.
//Available arguments :
// " -fn" (Force Normals): Force all files to be considered as normals. They will be swizzled to xRxG format and flagged as normal.
// " -nn" (Not Normals): Force all files to skip automatic normal detection and to be flagged as not normal.
// " -nr" (No Resize): Skip resizing for files in the folder. Relevant only if you use the resizing option.
// " -nm" (No Mipmaps): Deactivate mipmaps generation for files in the folder.
//Applying arguments to a folder will override arguments for single files in this folder/subfolder.
//Others arguments are coming Soon(tm).
//
//Ambient Light Adjustment
blizzy\AmbientLightAdjustment -nn -nm -nr
//
///AVC
KSP-AVC\Textures\OverlayBackground.png
KSP-AVC\Textures\DropDownBackground.png
KSP-AVC\Textures\DropDownNormal.png
KSP-AVC\Textures -nm -nn -nr
//
//EVE+BetterAtmo
BoulderCo\Clouds\Textures\atmo.png
BoulderCo\Clouds\Textures\kerbin1.png
BoulderCo\Clouds\Textures -nn -nm
//
//Final Frontier, no mipmaps needed
Nereid\FinalFrontier -nm -nn -nr
//
//Interstellar, these textures need to be readable
WarpPlugin\PlanetResourceData
//
//Karbonite pack: it seems like there's 2 textures with the same name but not the same extension. Can't convert them both to dds...
UmbraSpaceIndustries\Karbonite\Parts\KA_LandingFrame
//
//Karbonite Plus. Not sure why this one throw an error, both files in this folder seems to be converted properly...
UmbraSpaceIndustries\AES\Spaces
//
//Kerbal Alarm clock. Plugin looks for png files (hard-coded).
TriggerTech
//
//Kerbal Engineer
KerbalEngineer\Textures\ToolbarIcon.png -nn -nm
//
//kOS Screen (plugin is hard-coded to look for png, but parts textures are converted correctly)
kOS\GFX
//
//NavUtils, better not resize anything, and some textures don't like to be set as read-only
KerbalScienceFoundation\NavInstruments\PluginData\NavUtilLib
KerbalScienceFoundation -nr -nm -nn
//
//NavyFish's Docking Port Alignment Indicator is looking for png (hard-coded)
NavyFish
//
//PartAngleDisplay, looks for a png file (hard-coded)
PartAngleDisplay\applaunch.png
//
//PartCatalog is looking for png, hard-coded
PartCatalog
//
//RasterPropMonitors: Don't resize the navball, or it'll be a blurry mess. Same for the screen behind it.
JSI\RasterPropMonitor\Library\Components\NavBall\NavBall000.png -nr
JSI\RasterPropMonitor\Library\Components\NavBall\StaticMask.png -nr
//
//Squad: Avoid Screenshots folder (just in case, but this shouldn't happen) and avoid resizing flags and companies logos
Flags -nr
Agencies -nr
Screenshots
//
//StageRecovery
StageRecovery -nm -nr -nn
//
//TestFlight interface elements will cause DDS4KSP to crash
TestFlight\Resources -nn -nm -nr
TestFlight\Resources\Textures -nn -nm -nr
//
//TextureReplacer's helmet visor, this prog still can't get the p8 format, but nvdxt or crunch could probably do it.
TextureReplacer\EnvMap
//
//Toolbar, no mipmaps and no resize
000_Toolbar -nm -nr
//
// SQUAD Folder (esp. Flags)
Squad
//
// Exclude everything that seems to be an icon:
// (will actually match like *icon*, so if "icon" appears in the file or folder name, it is skipped!)
icon
Icon