diff --git a/mainGame.py b/mainGame.py index 07d4295..38b209f 100644 --- a/mainGame.py +++ b/mainGame.py @@ -113,7 +113,7 @@ player.is_hit = True game_over_sound.play() break - if enemy.rect.top > SCREEN_HEIGHT: + if enemy.rect.top >= SCREEN_HEIGHT: enemies1.remove(enemy) # 将被击中的敌机对象添加到击毁敌机Group中,用来渲染击毁动画