From 427f083410f091df050e5ad301781ce668ae392b Mon Sep 17 00:00:00 2001 From: Yugam Parashar Date: Thu, 1 Oct 2020 19:38:51 +0530 Subject: [PATCH] Timer changes --- README.md | 3 +++ mainGame.py | 6 ++++-- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 384d17c..45418a3 100644 --- a/README.md +++ b/README.md @@ -31,3 +31,6 @@ GPL # Doc [使用Pygame制作微信打飞机游戏PC版](https://www.cnblogs.com/dukeleo/p/3339780.html) (a Chinese startup) + + +[![forthebadge made-with-python](http://ForTheBadge.com/images/badges/made-with-python.svg)](https://www.python.org/) \ No newline at end of file diff --git a/mainGame.py b/mainGame.py index 91df38f..c26859b 100644 --- a/mainGame.py +++ b/mainGame.py @@ -53,7 +53,7 @@ # 定义敌机对象使用的surface相关参数 enemy1_rect = pygame.Rect(534, 612, 57, 43) enemy1_img = plane_img.subsurface(enemy1_rect) -enemy1_down_imgs = [] +enemy1_down_imgs = [ ] enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 347, 57, 43))) enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(873, 697, 57, 43))) enemy1_down_imgs.append(plane_img.subsurface(pygame.Rect(267, 296, 57, 43))) @@ -64,7 +64,9 @@ # 存储被击毁的飞机,用来渲染击毁精灵动画 enemies_down = pygame.sprite.Group() + shoot_frequency = 0 + enemy_frequency = 0 player_down_index = 16 @@ -77,7 +79,7 @@ while running: # 控制游戏最大帧率为60 - clock.tick(45) + clock.tick(50) # 控制发射子弹频率,并发射子弹 if not player.is_hit: