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externalvoidglFramebufferTextureLayer(JSObject gl, int target,int attachment, int texture,int level,int layer);
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@JS()
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externalvoidglClearBufferuiv(JSObject gl, int buffer,int drawbuffer, int value);
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externalvoidglClearBufferuiv(JSObject gl, int buffer,int drawbuffer, int value);
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@JS()
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externalvoidglClearBufferiv(JSObject gl, int buffer,int drawbuffer, int value);
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externalvoidglClearBufferiv(JSObject gl, int buffer,int drawbuffer, int value);
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@JS()
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externalvoidglBindBufferBase(JSObject gl, int target, int index, int buffer);
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@JS()
@@ -351,16 +351,17 @@ external void glCopyTexSubImage3D(JSObject gl, int target, int level, int xoffse
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@JS()
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externalvoidglCompressedTexSubImage3D(JSObject gl, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int ormat, JSAny pixels);
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@JS()
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externalvoidglCompressedTexImage3D(JSObject gl, int target,int level,int internalformat,int width, int height, int depth, int border, JSAny pixels);
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externalvoidglCompressedTexImage3D(JSObject gl, int target, int level, int internalformat, int width, int height, int depth, int border, JSAny pixels);
Copy file name to clipboardExpand all lines: flutter_angle/pubspec.yaml
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name: flutter_angle
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description: "Flutters Almost Native Graphics Layer Engine is made by google to use OpenGL ES API calls to one of the hardware-supported APIs available for that platform."
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