When frame rate is low I can't see anything that is limiting the framerate #127
Unanswered
forthtemple
asked this question in
Q&A
Replies: 1 comment 1 reply
-
|
Hi @forthtemple, I have noticed the same issue recently. I am currently moving anlge from using native array to typed data, which might help. Also one thing you might be able to do is change in three_js_core file three_viewer.dart texture = await angle?.createTexture(
AngleOptions(
width: width.toInt(),
height: height.toInt(),
dpr: _resolution!,
alpha: settings.alpha,
antialias: settings.antialias,
customRenderer: !settings.useSourceTexture,
useSurfaceProducer: false
)
);This will use glreadpixels and not flutters generated opengl texture. I think the problem is that newer versions of flutter are struggling with opengl textures directly. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I am developing a windows game using three_js. When the framerate is low I dont see high GPU or CPU usage and the memory usage isn't high and disk usage is normal. I am not seeing anything that would be limiting the frame rate. I was wondering why I might be seeing this? Is it something to do with Angle?
Beta Was this translation helpful? Give feedback.
All reactions