Commit 2d622bb
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launcher: Await user input on error
Previously, if the Godot editor failed to launch (perhaps because it has not
been downloaded!), the terminal window would disappear too quickly for the error
message to be legible.
Add the same "Press Enter to continue..." prompt as in the updater, but only in
the error case. Handle two error paths:
- The process could not be spawned
- The process was spawned but exited with a non-zero status1 parent 1593a91 commit 2d622bb
1 file changed
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