Some mods uses PotionItem.java as a way to store potion effects as a fluid.
since the LatexFlask extends PotionItem it try getting it potion.. which is always empty/uncraftable.
how about making some potion effects for the mod?
it could exist a extender for MobEffectIntance that hold a simple data right?
something like "InfectionMobEffectInstance" that progress transfur it stored variant until it infect the person.
it would be a very good way to make mobs "transfured" aswell :).
Some mods uses PotionItem.java as a way to store potion effects as a fluid.
since the LatexFlask extends PotionItem it try getting it potion.. which is always empty/uncraftable.
how about making some potion effects for the mod?
it could exist a extender for MobEffectIntance that hold a simple data right?
something like "InfectionMobEffectInstance" that progress transfur it stored variant until it infect the person.
it would be a very good way to make mobs "transfured" aswell :).