How about instead of tracking the minigame bye the grab ability instance.
We make a generic minigame system that is saved IN the player?
Not only that will allow a better way to sync it but will also fix the issues where two struggle minigames packets are send to the client
How about instead of tracking the minigame bye the grab ability instance.
We make a generic minigame system that is saved IN the player?
Not only that will allow a better way to sync it but will also fix the issues where two struggle minigames packets are send to the client